Auxillary Skill/Perk
StormDagger
Aug 11 2012
Read a post titled Crosstraining...wasn't what I thought the title suggested but it gave me an idea.
Each crew member would have a skill/perk that allows them to crosstrain for another position in the tank. For example the Radio Operator could crosstrain as a Driver. It would operate much the same as Jack of All Trades does for the Commander except it would only apply to one position.
Thoughts?
Each crew member would have a skill/perk that allows them to crosstrain for another position in the tank. For example the Radio Operator could crosstrain as a Driver. It would operate much the same as Jack of All Trades does for the Commander except it would only apply to one position.
Thoughts?
rinying
Aug 11 2012
so in short.
bob the driver can sub as a gunner.
billy the radio man can sub as a driver.
george the loader can sub as a radio man,
and jerry the commander can sub as a loader?
bob the driver can sub as a gunner.
billy the radio man can sub as a driver.
george the loader can sub as a radio man,
and jerry the commander can sub as a loader?
Tank_Destroyer737
Aug 11 2012
rinying
Aug 11 2012
Tank_Destroyer737
Aug 11 2012
StormDagger
Aug 11 2012
Tank_Destroyer737, on Aug 11 2012 - 06:35, said:
if they do this jack of all trades will be removed 
That's a negative ghost rider. The Commander's skill allows him to cover for ANY and ALL crew members that are knocked out. This particular skill would allow a SPECIFIC crewmember to cover for another SPECIFIC crewmember. So, for example, your Radio Operator with the Auxillary-Driver skill could take over Driving if the Driver was knocked out at a reduced efficiency based on the skill level in the same manner a Commander can take over for ANY crewmember based on his Jack of All Trades skill level. There would be a different Auxillary skill for each crew member and the Commander would not have access to these skills nor would there be an Auxillary-Commander skill.
rinying, on Aug 11 2012 - 06:37, said:
so in short.
bob the driver can sub as a gunner.
billy the radio man can sub as a driver.
george the loader can sub as a radio man,
and jerry the commander can sub as a loader?
bob the driver can sub as a gunner.
billy the radio man can sub as a driver.
george the loader can sub as a radio man,
and jerry the commander can sub as a loader?
Essentially yes. However the Commander would not have access to the Auxillary skills as there is already a Jack of All Trades skill available. Additionally there would be no Auxillary-Commander skill.
Side Note: I am a gun truck commander serving in Afghanistan. We have a crew of 4, Truck Commander (Radio Operator), Driver, Gunner and Assistant Gunner we strive to have all of our crew members crosstrained so that if 1 goes down the others can fill the role. In my truck all of my crew members can operate the radio, drive and operate the mounted weapon.
3BAC
Aug 16 2012
I agree, but recommend they take the "Jack of All Trades" and make it available to all the crew. For the commander, it would remain a skill. For the crew, it should be a perk. I doubt anyone would choose this as their first or second crew skill. Jack of All Trades doesn't add much value unless you really need someone to jump in and replace that red-shirted radioman strapped to the front of your tank. If you've spent enough time with mostly the same crew for long enough to fully train a third skill to 100%, then you know enough to fill in for them when they can't..
StormDagger
Aug 19 2012
3BAC, on Aug 16 2012 - 16:18, said:
I agree, but recommend they take the "Jack of All Trades" and make it available to all the crew. For the commander, it would remain a skill. For the crew, it should be a perk.
I like your idea. I would just give the perk a different name from Jack of All Trades since its a crew perk and not a skill. Auxillary Training or Cross Training works for me.
Auxillary Training
Crew Perk (not available to the Commander)
Allows a crew member to fill in for another crew member. For each crew member that has this Perk at 100% they contribute 10% to the knocked out crewmembers position. This Perk stacks with Jack of All Trades. So if A Commander has JoAT at 100% and there are 4 crewmembers with Auxillary Training at 100% the position is covered at 90% (50+10+10+10+10). Obviously of more benefit to tanks with larger crews.
BattleDamage
Nov 12 2012
I could see where this could come in handy. My radio man always seems to be getting himself blown up. And I hate "wasting" a 1st Aid Kit on him when I know I will need to save it for the gunner or the driver.
LeGuin
Nov 12 2012
StormDagger, on Aug 19 2012 - 12:29, said:
I like your idea. I would just give the perk a different name from Jack of All Trades since its a crew perk and not a skill. Auxillary Training or Cross Training works for me.
Auxillary Training
Crew Perk (not available to the Commander)
Allows a crew member to fill in for another crew member. For each crew member that has this Perk at 100% they contribute 10% to the knocked out crewmembers position. This Perk stacks with Jack of All Trades. So if A Commander has JoAT at 100% and there are 4 crewmembers with Auxillary Training at 100% the position is covered at 90% (50+10+10+10+10). Obviously of more benefit to tanks with larger crews.
Auxillary Training
Crew Perk (not available to the Commander)
Allows a crew member to fill in for another crew member. For each crew member that has this Perk at 100% they contribute 10% to the knocked out crewmembers position. This Perk stacks with Jack of All Trades. So if A Commander has JoAT at 100% and there are 4 crewmembers with Auxillary Training at 100% the position is covered at 90% (50+10+10+10+10). Obviously of more benefit to tanks with larger crews.
Lets refine it even more! =]
Auxillary Training
Crew Skill (not available to Commander)
Allows a crew member to fill in for knocked out crew member. For each crew member with this skill, the contribute up to 10% to the knocked out crew members position. This skill stacks with the Commander's Jack-of-all-Trades skill.
Making it a skill will keep it more in line with Jack of all trades (a skill) and more desirable as a third, fourth, or fifth skill. Take a five man crew for example. So if your commander has jack of all trades at 10% training and four crew members have Auxillary Training at 10% crew training a single knocked out crew member will be filled in 13% (10+1+1+1=13). I only count Auxillary Training three times because one of the guys was knocked out! While if your commander has jack of all trades at 100% and four crew have Auxillary Training at 100% the bonus to one knocked out crew member is 80% (50+10+10+10=80). Again, Auxillary Training is applied three times because one dude was knocked out.
Edited by LeGuin, Nov 12 2012 - 14:13.
StormDagger
Nov 12 2012
LeGuin, on Nov 12 2012 - 14:09, said:
Lets refine it even more! =]
Auxillary Training
Crew Skill (not available to Commander)
Allows a crew member to fill in for knocked out crew member. For each crew member with this skill, the contribute up to 10% to the knocked out crew members position. This skill stacks with the Commander's Jack-of-all-Trades skill.
Making it a skill will keep it more in line with Jack of all trades (a skill) and more desirable as a third, fourth, or fifth skill. Take a five man crew for example. So if your commander has jack of all trades at 10% training and four crew members have Auxillary Training at 10% crew training a single knocked out crew member will be filled in 13% (10+1+1+1=13). I only count Auxillary Training three times because one of the guys was knocked out! While if your commander has jack of all trades at 100% and four crew have Auxillary Training at 100% the bonus to one knocked out crew member is 80% (50+10+10+10=80). Again, Auxillary Training is applied three times because one dude was knocked out.
Auxillary Training
Crew Skill (not available to Commander)
Allows a crew member to fill in for knocked out crew member. For each crew member with this skill, the contribute up to 10% to the knocked out crew members position. This skill stacks with the Commander's Jack-of-all-Trades skill.
Making it a skill will keep it more in line with Jack of all trades (a skill) and more desirable as a third, fourth, or fifth skill. Take a five man crew for example. So if your commander has jack of all trades at 10% training and four crew members have Auxillary Training at 10% crew training a single knocked out crew member will be filled in 13% (10+1+1+1=13). I only count Auxillary Training three times because one of the guys was knocked out! While if your commander has jack of all trades at 100% and four crew have Auxillary Training at 100% the bonus to one knocked out crew member is 80% (50+10+10+10=80). Again, Auxillary Training is applied three times because one dude was knocked out.
I like it! Nicely done. Ok its a wrap, send it to the devs and have it on the next update...I'm going for a drink.


