The automated Team Damage and Team Kill system was first introduced into World of Tanks back in April 2011, since its introduction there has been many tweaks and adjustments so it's time for an update of how the system works.
Team Damage Tracking.
There are two systems for the tracking of Team Damage;
A Global Rating which tracks Team Damage from the account over a period of time, and a Local Rating which tracks Team Damage within a specific game.
What Counts as Team Damage?
All instances of Team Damage & Friendly Damage are tracked, except the following.
• Self destruction / Self damage
• Damaging of a player whose local status equals “Team-killer” (They are "Blue" in game)
• Damaging of a player within your Platoon/Tank Company.
• Damaging of a player within the Training Room.
Team Damage Weighting.
Every Team Damage shot is not equal.
The automated system takes a huge number of factors into consideration to determine whether a friendly fire shot was accidental or deliberate and each shot is weighted accordingly.
For example Team Damage in or within the cap zones are weighted very heavily, similarly are multiple instances of friendly fire.
Ratios are also taken into consideration comparing friendly damage to damage done to enemies. Both locally (this game) and globally (recent gaming history)
Team Damage Sanctions.
Depending on the ratio's and thresholds mentioned above. when a player reaches a threshold they will turn "Blue" in game and can then be shot/killed by allies without that effecting the retaliatory TD/TK ratio's.
Slightly above the threshold for turning blue, is the Ban threshold, which once reached will result in a game ban placed on the offender.
It is very common for a player to turn "Blue" and then also be banned, it is also very common for a player to reach one of the ban thresholds and be banned without ever turning blue.
As described above, the "Blue" status is a small section between being a normal account and being banned for excessive friendly fire.
If you have reached this "Blue" status in game, please note that your account is bordering on game bans being placed.
How long does the blue status last? It will last as long as your ratio's are at that threshold.
How do you revert back to normal? Play the game as normal, and damage enemy tanks to reduce your ratios.
Once an account has reached the threshold sufficient for sanctions to be placed, escalating bans will be issued.
- 1 Hour Game Suspension
- 1 Day Game Suspension
- 7 Day Game Suspension
- 30 Day Game Suspension
- Permanent Game Suspension
Reporting Team Damage or Team Kills.
The automate Team Damage and Team Kill system has been thoroughly tested and tweaked since its introduction. It works and works very well, taking into consideration a multitude of scenarios.
As such, no reports of friendly fire are required, nor are they accepted. All tickets sent to support reporting team killers will be replied to stating this fact with the player sent to this post for more information.
All disputes on TD/TK sanctions will not be accepted.
As most of you are aware, there has been a complaints feature in game which contains an option for reporting TKers. Thank you for using this feature in the past, it has helped us perfect the auto system currently in place. However as mentioned above, reports on Team Damage and Team Killing are no longer required or handled manually. Reports made for team killing in game, will no longer be processed or required. It is planned to have this option removed from the in game reporting system in a future update.
Reporting Team Damage, or disputing sanctions for Team Damage within the forums are both against the forum rules.
Abuse of Physics.
With the upcoming update (8.0) and the introduction of Physics, it will then be possible for players to find new and creative ways of killing allies that will not initially be covered by the auto system.
The rules have been adjusted to cover this game adjustment. In short, unfairly pushing allied tanks around is against the game rules.
Since this new issue will not be covered by the automated system, players will be required to submit reports containing replays of these rule violations to support.worldoftanks.com. Replays are required for verification
Examples of Physics Abuse: pushing allied tanks off cliffs or bridges or out of cover and into enemy fire.
Killing an allied tank or causing an allied tank to be killed by exploiting the new physics system, will result in 24 hour game bans being placed for the first offense.
Compensation and Penalties for Team Damage.
[Note: This section has changed since patch 8.11]
The repairs of vehicles of the damaged party are compensated. Apart from the repairs cost, the culprit additionally pays an additional 10% from the repairs total
amount. The culprit pays the affected party not only with credits received for the battle, but also with credits available on the account.
Support is not available for the Public Test server.
This includes reports of rule violations.
The auto system handles friendly fire on the Public Test server the same as it handles it on the retail servers (as described above)
Edited by Trevzor, Feb 13 2014 - 15:59.
Update TD/TK policy to 8.11