Just got it and have crew at 100% but want suggestions for crew skills.
Was thinking train all crew members on repair first up?
Skills for JagdPz E-100
Started by
Helstaff
, Aug 20 2012 - 13:43
9 replies to this topic
#2 Posted Aug 20 2012 - 13:53
BIA, anything to help that long reload. Camo is useless, go for dead eye, repairs and all that jazz.
BIA= Brothers in Arms
BIA= Brothers in Arms
Edited by AdeptusArkainis, Aug 20 2012 - 13:53.
#4 Posted Aug 20 2012 - 13:56
Shouldn't I train all crew in repairs first?
And as a side note...equipment?
And as a side note...equipment?
#6 Posted Aug 20 2012 - 14:35
Repair, sixth sense, clutch braking are key skills. BIA also as noted by others.
Edited by DeathsArrow, Aug 20 2012 - 14:35.
#7 Posted Aug 20 2012 - 14:38
Helstaff, on Aug 20 2012 - 13:56, said:
Shouldn't I train all crew in repairs first?
And as a side note...equipment?
And as a side note...equipment?
I use Brothers in Arms first, on all members.
After BiA, I would suggest:
- Commander- 2) Sixth Sense, 3) Recon, 4) Jack of All Trades or Mentor;
- Gunner- 2) Dead Eye, 3) Snap Shot, 4) Repair;
- Driver- 2) Off-Road Driving, 3) Smooth Ride, 4) Preventative Maintenance;
- Radioman- 2) Situational Awareness, 3) Signal Boosting;
- Loader1- 2) Safe Stowage, 3) Adrenaline Rush, 4) Repair;
- Loader2- 2) Intuition, 3) Repair, 4) Firefighting
Equipment: Crew Vents, and Large Caliber Rammer. Your reload will go down to 21.21s. Some people suggest Optics, some suggest Binocs, some say Gun Laying Drive. I usually use Binocs, but switched to the GLD because of the aiming dispersion.
#8 Posted Aug 20 2012 - 16:52
Is it true according to the wiki page, that at 121% skill you get 0.32 accuracy and 2.54 rof? i guess 121% means > 100%crew+10+5vents+5 BiA. Is that correct?
#9 Posted Aug 21 2012 - 01:33
You forgot to list "Patience" among the skills. On a more serious note, grab clutch braking as soon as you can.
#10 Posted Aug 21 2012 - 01:46
I'd go with the " get a second job skill". It's a must to help with the repair bill.
the "get out and push" is another good one. ...when that traverse speed needs a slight boost. I usually send the radioman and second loader out to help me turn the tank. Ends up giving me another 2 degrees a second!
the "get out and push" is another good one. ...when that traverse speed needs a slight boost. I usually send the radioman and second loader out to help me turn the tank. Ends up giving me another 2 degrees a second!








