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Lert's thread of 'Duh', or 'MSPaint schematics explaining gameplay basics'


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Lert #21 Posted Sep 11 2012 - 17:14

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Tiger_23, on Sep 11 2012 - 17:02, said:

Can I post the link of this guide in mah sig?? (Propaganda)
Sure.

captain_falcon #22 Posted Sep 11 2012 - 17:17

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i hate to be the one person to tell lert he is wrong about something, but welp. here it is. it IS very likely to do damage if you shoot the drive sprocket or idler at a perpendicular angle, proved in the replay here: http://www.mediafire...mlrmm53jgi0y7e0

Lert #23 Posted Sep 11 2012 - 17:25

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captain_falcon, on Sep 11 2012 - 17:17, said:

it IS very likely to do damage if you shoot the drive sprocket or idler at a perpendicular angle, proved in the replay here:

You were shooting at perpendicular angle and from very close range, a luxury not often gotten during actual combat situations.

In my experience I've more often than not done 0-damage tracking shots when shooting at idler wheels and drive sprockets. It still functions as spaced armor for the hull.

Still, interesting replay / test. Thank you for putting it up.

I'll atleast change the phrasing in my OP a bit.

<Edit> Could it also be tank-specific? Some tanks are more liable to hitpoint damage when hit in the drive sprocket / idler wheel than others?

captain_falcon #24 Posted Sep 11 2012 - 17:32

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why dont we do a full scale test with this? see how much angle it takes for the damage to be nullified, and what tanks are immune to this?
if your willing ill wait in a training room with an inv sent to you.

EDIT: just did a training room with lert, details on it is in lerts post below

Edited by captain_falcon, Sep 11 2012 - 17:57.


KhaoticLoki #25 Posted Sep 11 2012 - 17:35

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Nice guide.

Lert #26 Posted Sep 11 2012 - 17:51

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Ok, large scale test done, and we've figured out what's happening. I've drawn up an additional MSPaint image to help explain:

Posted Image

The red drive sprocket / idler wheel acts as spaced armor (Just like the green tracks hitbox) for the blue hull that's behind it.

- If you hit the drive sprocket / idler wheel but miss the hull, you won't do hitpoint damage.
- If you hit the drive sprocket / idler wheel and hit the hull, but don't have enough penetration left over, you won't do hitpoint damage.
- If you hit the drive sprocket / idler wheel and hit the hull, and have enough penetration over, you will do hitpoint damage.

So, it's a viable shot, if you don't have a clear shot at the side of the hull itself. Still, hitting the drive sprocket / idler wheel is no guarantee for hitpoint damage, and unless you're aiming to knock his track off, the side hull is usually a better target to aim for.

Nisae #27 Posted Sep 11 2012 - 18:04

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Shooting the sprocket is good if you have enough pen,sometimes deadlocking a tank.



http://puu.sh/149kP

hardicon #28 Posted Sep 11 2012 - 19:12

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lert you are getting way too technical and advanced for the 500 efficiency users.  start by explaining what the wasd keys do and how to actually fire the gun.  oh and tell them how to point the gun before they fire it, dont want to friendly fire here.  also explain that shooting up a hillside is not gonna earn any exp or help the team win.  probably still too technical but you gotta start somewhere.

Tazilon #29 Posted Sep 11 2012 - 19:31

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Nice Lert!

I started trying to add some stuff like this to my Guide last update but haven't done as much as you.  I'm thinking simple graphics work a lot better than words in many cases.

DarthRegis #30 Posted Sep 11 2012 - 19:34

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Good guide.  I had the general idea with my aiming, but it'll be tweaking it a bit more henceforth.

In regards to the camouflage - does being fully behind the bush affect your view range drastically?

Lert #31 Posted Sep 11 2012 - 20:27

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DarthRegis, on Sep 11 2012 - 19:34, said:

does being fully behind the bush affect your view range drastically?
Depends on how far from the bush you are. You'll have noticed that if you approach a bush it becomes transparent, right? This happens at around 15 meters. When it's transparent on your screen it counts as see-through for you, IE the bush doesn't negatively affect your own spotting range.

Tazilon #32 Posted Sep 11 2012 - 20:54

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captain_falcon, on Sep 11 2012 - 17:17, said:

i hate to be the one person to tell lert he is wrong about something, but welp. here it is. it IS very likely to do damage if you shoot the drive sprocket or idler at a perpendicular angle, proved in the replay here: http://www.mediafire...mlrmm53jgi0y7e0

I agree

Lert #33 Posted Sep 11 2012 - 21:17

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Tazilon, on Sep 11 2012 - 20:54, said:

I agree
You don't read whole threads, do you? This issue has been completely addressed.

zmaint #34 Posted Sep 11 2012 - 23:38

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+1 just for:

"Teammate 2 has parked right behind teammate 1, blocking 1's retreat. Teammate 2 is a douche. Don't be teammate 2."

Molotok_Yaniye #35 Posted Sep 11 2012 - 23:50

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Nice write-up, Lert.  I'm outta +1s, so +1 for joo!

DarthRegis #36 Posted Sep 12 2012 - 16:29

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Lert, on Sep 11 2012 - 20:27, said:

Depends on how far from the bush you are. You'll have noticed that if you approach a bush it becomes transparent, right? This happens at around 15 meters. When it's transparent on your screen it counts as see-through for you, IE the bush doesn't negatively affect your own spotting range.

I usually try to get my front end into the shrubbery a bit, but not so far as to have anything viewable from the other side (barrel included).  I should be okay, then.

Grumpy_Turtle #37 Posted Sep 13 2012 - 21:33

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Lert! Where were you when I was a 45%er?? This would have helped sooo much back then!

PanzerXO #38 Posted Sep 14 2012 - 15:55

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You might want to add this:  The better way to play peekaboo with the enemy is this technique, which increases your chance of bouncing enemy shots.

[attachment=26809:Peekaboo.jpg]

Lionheart1917 #39 Posted Sep 14 2012 - 15:57

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Seems like a good and funny guide, well done.

lolccp #40 Posted Sep 14 2012 - 16:38

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PanzerXO, on Sep 14 2012 - 15:55, said:

You might want to add this:  The better way to play peekaboo with the enemy is this technique, which increases your chance of bouncing enemy shots.

Peekaboo.jpg
That really depends on the tank, the aufs A and B being the most extreme examples.  Do that in an aufs A and I'll be shooting at your exposed ammo rack.




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