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Brzydal's Crosshairs mod


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Osric #21 Posted Nov 18 2010 - 15:15

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Does it still have the "halo" round it?, I found that a bit of a distraction.  I will grab the dark blue tonight.

Your light blue ones made me accidentally stay up late last night "testing", hence the bags under my eyes... :Smile-hiding:

br2yd4l #22 Posted Nov 18 2010 - 16:42

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Could you describe this 'halo'? cause i don't really know what could it be
Best with screenshoot

Digitalis #23 Posted Nov 19 2010 - 03:46

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Posted Image

br2yd4l #24 Posted Nov 19 2010 - 04:49

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Well.. this halo is default for indicators I. It was in orginal file (they was grey). I could remove it, but it should be there iMHO :P

Try using indicators II or panzer indicators. Also try switch to darkblue. Halo is a bit less visible there

And where did you get so awesome skin of hummel? :P

Digitalis #25 Posted Nov 19 2010 - 21:55

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i think its on the skin database by lack_26?

hummel is skinny dipping!

my optics works great with your crosshair lol

i can post it if any1 wants, but it was made specifically for 1920x1080. might be incompatible with others
Posted Image


gotta make something like this one day.. XD

Spoiler                     


tigershuffle #26 Posted Nov 20 2010 - 14:10

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View Postgenevie, on Nov 19 2010 - 21:55, said:

i think its on the skin database by lack_26?

hummel is skinny dipping!

my optics works great with your crosshair lol

i can post it if any1 wants, but it was made specifically for 1920x1080. might be incompatible with others
Posted Image


gotta make something like this one day.. XD

Spoiler                     

Genevie, do you know which file or how to correct the ^ crosshair to correctly change colour according to likelyhood of penetration.
Its been posted on my optics thread that Marsoff's optics are stuck on green all the time.  :mellow:

cheers.
ps  Bryzdal...this is brilliant work  :Smile_honoring:

Digitalis #27 Posted Nov 20 2010 - 17:11

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i think that has to do with flash scripting o.O
or they change all the crosshairs images in the swf to green, for example, there would be red yellow green, but they change it all to green XD

Evisicator #28 Posted Nov 20 2010 - 18:52

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View Postgenevie, on Nov 19 2010 - 21:55, said:

i can post it if any1 wants, but it was made specifically for 1920x1080. might be incompatible with others
Posted Image




Which Icon mod are you using in this pic? I have not seen it before. I like its simplicity a lot.

tigershuffle #29 Posted Nov 20 2010 - 19:43

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View PostEvisicator, on Nov 20 2010 - 18:52, said:

View Postgenevie, on Nov 19 2010 - 21:55, said:

i can post it if any1 wants, but it was made specifically for 1920x1080. might be incompatible with others
Posted Image




Which Icon mod are you using in this pic? I have not seen it before. I like its simplicity a lot.

check the link in his sig ^  :Smile_great:

br2yd4l #30 Posted Nov 21 2010 - 00:22

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View Postgenevie, on Nov 20 2010 - 17:11, said:

i think that has to do with flash scripting o.O
or they change all the crosshairs images in the swf to green, for example, there would be red yellow green, but they change it all to green XD
You're almost correct. There is a movie clip in which you have the same cursor in four diffrent colors (black, red, orange, green). In my version 'darkblue' I've porperly addressed that, so you can use it. The file you're looking for is 'crosshair_sniper.swf'. This file is responsible for displaying reloading circle (where you will shoot) and gun ceter.

You can easly turn it all to green by changing tint of whole movie clip (and therefore ignore 4 colors inside)

*EDIT*
updated all 4 versions with correct Armor Penetration Colros Indicators and Loading Indicators (on gun crosshair). Also fixed some crosshairs to look (IMHO) better (2px wide crosshair with empty center). Corected visibility of some fonts.

br2yd4l #31 Posted Nov 22 2010 - 19:40

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IS this happening for you on every crosshair type? or just some particular (sniper, artilery, arcade)? Some more info and maybe screenshots would be nice to pursuit that topic. It always worked correctly for me

Mithros #32 Posted Nov 25 2010 - 01:44

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Its cool but i wish the load gauge turned a different color to differentiate between loaded and unloaded.

Doxy #33 Posted Nov 29 2010 - 23:56

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Thanx a ton man. The stock crosshair was bloody hardly visible and made my eyes bleed.
Keep up the good work.

Komakalle #34 Posted Dec 23 2010 - 20:39

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pls update

Doxy #35 Posted Dec 23 2010 - 20:53

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Please update the blue one =] Been my favorite for a while now.

Gamlus #36 Posted Dec 23 2010 - 21:11

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Raaaah need update too please !

And if somebody can give me the original crosshair files please... tried to replace, crosshair was broken, and forgot to backup, last backup is broke too...

I'm talking about the 6 .swf files, if someone can actually upload them somewhere...

Thanks

br2yd4l #37 Posted Dec 25 2010 - 04:33

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* light blue is discontinued
* updated darkblue to 6.2.7.
* updated white to 6.2.7
* dark blue designation changed to B

Magic align FIX for flash files in 6.2.7:
Spoiler                     


__SNIPER__74 #38 Posted Jan 15 2011 - 16:26

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Just downloaded,
Very nice, - the colors stand out against the emo dark backgrounds.
+1

Zrix #39 Posted Jan 18 2011 - 00:05

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I know it's asking for a lot, but would it be possible to get a version of the sniper crosshair without the stuff on the sides?

I have configured it to look like this in 3rd person view;
https://regtransfers...otcrosshair.png

But I can't seem to get the sniper crosshair to look the same, the health and reload bar stays on the sides. So a sniper mode that looks like above(including the open crosshair) would be awesome.




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