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Is Your Win/loss rate really that important?

win loss rate important is it? stats fail loosing streak

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KilgorSoS #21 Posted Sep 26 2012 - 21:38

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View PostTeddy_Bear, on Sep 26 2012 - 21:25, said:

It really only maters when someone who has a higher rate than you, disagrees with your statement but lacks an argument against it. I think most of us has heard the "Coming from a X% win rate." argument, even if it's only a 1% difference.

Seriously though, there are so many factors that influence win and efficiency rates. If game types where separated it wouldn't be as big of a problem, but they lump random battles in with TC matches and platoons. If one must contrast win rates, it should only be done by comparing one tank against the same.

I used to buy that BS too, then I got wise. Look at my battle count, and I have played a whopping 8 battles in TC!

All pubs, and anyone who says it is all "Random" or "Luck" is nothing more then a player attempting to make excuses for their lack of skill in a game, and THAT is what is sad. Good Lord, if you sux at a game, and cant even admit that???? You are truly a sad individual...

If poor players spent HALF their time actually learning to play, instead of making excuses, or seeking excuses, then they wouldn't have the need for excuses. I simply ask that the Scrub Brigade Command at least come up with some original excuses for Fail Tards, as the old ones are just that, "OLD" and worn out...Get some new excuses, and please use your imagination...

And try to include BACON

Cooldude12900 #22 Posted Sep 26 2012 - 21:40

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I like to keep my WR at above 48%, but if it goes down,  I really dont care. Its just a game. Play for fun, dont be a total troll, and be supportive.

Juicifer #23 Posted Sep 26 2012 - 21:42

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There is absolutely no point in committing time to doing something if you aren't going to be good at it.

paradat #24 Posted Sep 26 2012 - 21:43

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If you increase your damage per battle and XP per battle your win rate will follow.  So does win rate matter? Well yeah. Do you focus on win rate or the things you need to do to improve it? So yeah ignore win rate if you are focusing on upping XP per battle, K/D ratio, Hit percentage etc....

paradat #25 Posted Sep 26 2012 - 21:45

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View PostJuicifer, on Sep 26 2012 - 21:42, said:

There is absolutely no point in committing time to doing something if you aren't going to be good at it.

LOL

Unless you enjoy it.

Good or bad you may not be trying to make a "point"

Skpstr #26 Posted Sep 26 2012 - 21:47

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View PostCrowraven, on Sep 26 2012 - 20:49, said:

I was just wondering... Is win/loss rates really that important? Or is it more your kills and damage per battle. Because my stats have gone from 51% wins to 48% and I was just wondering.

Tell us this: how many games did you play to go from 51% to 48%?

Also, you need to do more damage. According to your avg. dmg., you aren't even scoring 2 damaging hits per match on your 7 most played tanks.

Juicifer #27 Posted Sep 26 2012 - 21:49

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View Postparadat, on Sep 26 2012 - 21:45, said:

LOL

Unless you enjoy it.

Good or bad you may not be trying to make a "point"
There is no point to make. Its self fulfilment.

ChickenMcFuggits #28 Posted Sep 26 2012 - 21:49

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KilgorSOS, NeatoMan, and paradat have it OP. Worry about win rate later. Damage, as much as you can cause over and over again until they stop breathing.

KiwiMark67 #29 Posted Sep 26 2012 - 21:53

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The most important thing is to enjoy playing, otherwise you should find something else to do with your leisure time!

BUT:
Win rate is important because winning the battle is THE goal of this game, win rate is a measure of how successful you are at achieving the goal of this game.

However:
It takes time to learn the game and players with under 5k battles shouldn't get overly upset about having under 50% wins.  Hell, I didn't even get as many wins as losses until over 6k battles (see sig) and now I'm on 52% wins.  I would probably have better stats if I didn't live with over 200 ping (usually ~250 or so, never better than around 220).

Mizar_Panzer #30 Posted Sep 26 2012 - 21:57

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It's as important as you believe it is. It s important if you are a seriously competitive player. If you are playing the game just for the sake of playing, then you can take it as a pinch of salt.

Unfortunately, I've came across a load of hypocrites who claims stats aren't important where it is apparently important enough for them to make a thread about it on a public forum.

RedRaiders #31 Posted Sep 26 2012 - 22:34

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View Postjemull, on Sep 26 2012 - 21:24, said:

I don't like the win rate because this is a team game.  Unless you are so good that you can carry the entire team and avoid being killed, that is.  The win rate should not be a reflection on your personal skill because you have no control over who you are grouped with.

I'm out of positive votes...but I am not out of negative ones!  Wooohooo!

Naughtius_Maximus #32 Posted Sep 26 2012 - 22:35

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Win Rate is unimportant to me right now. I'm too busy drifting in my Luchs.

Madox76 #33 Posted Sep 26 2012 - 22:53

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View PostM18HellCat, on Sep 26 2012 - 20:51, said:

To some people, this video game's win rate is life.

To others, it's something to keep as high as possible, but if you lose, you lose.

And then, there are the pubs that "play for fun".

Very well said.  Obviously people want to win no one plays a game cuz they are all excited about losing.  But at same time 15 vs 15 there is only so much you can do.  I roll only Pub's with occational Platoon with friends sure i win some and I lose some but I break pretty even 49% to 49% with 2% draws.  That to me sez MM is doing a decent job keeping things even.  No one wants to be whipping boy all the time but in order to have a winner ya need a loser.  For something I invest a whopping few minutes to 15 minutes at a crack, I have a good time, the team is a bunch of random players weighted only on type of tank they are currently selecting what more can ya ask for not like hours are spent planning and training team for the fight.  I try to support as best as I can, fill in gaps as needed and do as much damage as I can... may get me but your gonna get a repair bill from me at least. :D

On other hand CW or Company games ideally your picking a team to win, trying to do your best, planning, training, min/maxing group etc, so win would be a much more important thing.  To those that want that well enjoy.  Me I just wanna blow things up after a long day at work.

sovietdoc #34 Posted Sep 26 2012 - 23:05

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Win % is completely irrelevant for any objective judgement of a skill level of any given player.  It has been proven many times in the past that kiddies stat-pad in company battles and have 70% wins.  There is really no objective way of judging anyone by a single stat in this game, you need to look at everything.  

People always like to just look at one thing to make it easier for themselves, but only a complete profile analysis will be a better determining factor for a comprehensive player skill-level check.

Garbad #35 Posted Sep 26 2012 - 23:08

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View Postsovietdoc, on Sep 26 2012 - 23:05, said:

Win % is completely irrelevant for any objective judgement of a skill level of any given player.  It has been proven many times in the past that kiddies stat-pad in company battles and have 70% wins.  There is really no objective way of judging anyone by a single stat in this game, you need to look at everything.  
Herp Derp, it has? When did someone manage to disprove math?

paradat #36 Posted Sep 26 2012 - 23:43

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View PostJuicifer, on Sep 26 2012 - 21:49, said:

There is no point to make. Its self fulfilment.

Well you did say "There is absolutely no point in committing time to doing something if you aren't going to be good at it." Which is a point, so I merly point out that you can enjoy something you are not good at.

sovietdoc #37 Posted Sep 26 2012 - 23:53

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View PostGarbad, on Sep 26 2012 - 23:08, said:

Herp Derp, it has? When did someone manage to disprove math?

Math has nothing to do with win % being the only correct quantifiable measurement of player's skill.  Someone who has only played Company battles will have a higher win % than someone who has only played pubs with no platoon.

Strog_ #38 Posted Sep 27 2012 - 04:14

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View PostBattlecryGWJ, on Sep 26 2012 - 21:05, said:

Good thought but damage per battle is dependant on the tiers that you fight in (lower tiered guns do less damamge and there is less total damage to cause in lower tiers).

XP/battle is probably a better indicator, but I'm not sure if that's normalized so that it doesn't reflect premium accounts (if you've got premium you automatically have an unfair advantage in this measure).

I'm not a huge fan of the win rate = skill argument, but that is probably the best single stat indicate of your skill.

All that said... if you don't think your win rate is important, then its not important.  This game really is whatever you want to make of it.

View PostStroganoff, on Sep 26 2012 - 20:58, said:

IMO damage per battle is the most important because it shows you are actually fighting and effectively damaging the other team....of course you have to compare this to the tiers of tanks that you are playing most often to accurately measure this.

next time, try reading what i wrote.

Phantoms_Fury #39 Posted Sep 27 2012 - 14:49

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View Postsovietdoc, on Sep 26 2012 - 23:53, said:

Math has nothing to do with win % being the only correct quantifiable measurement of player's skill.  Someone who has only played Company battles will have a higher win % than someone who has only played pubs with no platoon.

If your company team sucks then your win% will not go up.  Ever wonder why all the clans/unicoms play together?

You don't get to play with the top clans or players in company battles without the stats.  We don't take noobs into our company battles very often.  You have to show proficiency in solo pubs matches to get the stats.

SovietDoc You've got very good stats even at 52%  I play most of my games solo primarily because I am refining my game and efficiency using mediums only.  The heavy tanks keep efficiencys stats low.

Edited by Phantombari78, Sep 27 2012 - 14:56.


SeaOtterDefilerOfSeals #40 Posted Sep 27 2012 - 14:50

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View PostCrowraven, on Sep 26 2012 - 20:49, said:

I was just wondering... Is win/loss rates really that important? Or is it more your kills and damage per battle. Because my stats have gone from 51% wins to 48% and I was just wondering.

Damage and kills mean nothing if you lose.





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