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XVM Config

XVM Config

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EngIand #1 Posted Sep 29 2012 - 10:55

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ENGiAND's - XVM config - XVM 4.1.0 ( Make sure you use the latest XVM-Stat, 1.6.0 )
Xvm.xc is setup to show individual tank stats. Win% (In Tank) | WN# Efficiency | Games Played (In Tank)
Each is set to display for their own rating, both on the scoreboard / loading screen and above the tanks in ALT View
All colours used for individual values are Original XVM Editor / XVM defaults.
( Minor change to Squad-mate damage colour only )
(Not counting Minimap)

Available through The XVM Community and Curse
XVM Community   /   Archive
Curse  
Posted Image
Ive also Edited the OTM information that shows above the tank / player in game
Damage Taken includes the % of health each hit was worth. ( I like this alot ) ( You saw it HERE first ! )
( Boom ! ) Ammo rack damage text has been replaced with ( Fucked ! )

ALT - Now shows 3 lines of information
TANK STATS
OVERALL STATS -   WN# Scale Rating
WN7 EFFICIENCY

(XVM Editor View)
Posted Image
ALT - Now shows 3 lines of information
TANK STATS
OVERALL STATS -   WN# Scale Rating
WN7 EFFICIENCY

(Real World View)
Posted Image
NEW in 3.1.1
HIT LOG

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XVM Community Sixthsense Icon
Posted Image
Sixthsense.png needs to be installed to : \World_of_Tanks\res_mods\icons
NEW IN 3.3.2
Minimap
Posted Image
The "xvm.tff" font file needs to be installed in order for Icons on Minimap to display correclty.
XVM.TFF
Thanks go to Andrey_Hard for Minimap Icons.
Enemy Tracking / Colouring / Circles
50M RED
445M DARK BLUE
600M LIGHT BLUE

Squad Mates are detailed by their name ( Limited to 6 characters )

Edited by EngIand, Jul 29 2013 - 23:03.


skinnedpupp #2 Posted Sep 29 2012 - 12:06

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Very nice, any chance of adding the turret status in here?

EngIand #3 Posted Sep 29 2012 - 12:59

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I will include it in the next update

EngIand #4 Posted Oct 27 2012 - 17:45

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*bump*

HighPitch #5 Posted Oct 28 2012 - 11:11

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Nice, I will check it out. Thanks.

Overdile_Spittle #6 Posted Nov 03 2012 - 00:19

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Could you possibly show me where I can change the color of the "hits",  I am color blind and cannot see the red without great effort.  A bright, light blue would be ideal.

EngIand #7 Posted Nov 03 2012 - 00:40

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GOTO the in-game graphic settings, there is a tick box for colour blindness, I beleive that option should still work. That would be my first surgestion to you but if it doesnt work goto

http://www.koreanran...гов-xvm-editor/

Load the XVM.xvmconf into the editor and goto the colours TAB, there are options there to change the colours for colour blindness and to set up all the colours the way you want them.

THIS might cause you a problem however, the PRE release of my config is setup manually, by manually adding and editing the macro codes. Untill all the latest features are added to the online editor, when you save the file again afterwards, the new features that ive added manually maybe lost. Use at your own risk, make sure you keep a backup of the original, in case somehting gets fucked.

EngIand #8 Posted Nov 29 2012 - 05:07

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*Updated OP*

panzerabuser #9 Posted Dec 13 2012 - 19:42

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updated for 8.2?

EngIand #10 Posted Dec 13 2012 - 21:08

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It is fully XVM 3.2.0 and Patch 8.2 compatible. Just copy into your new 8.2 Flash direcotry.

There are possibly some minor changes i might make and do a new release but the current one is fully compatitble with the new version of XVM aswell and the new 8.2 client release.

Wraith27 #11 Posted Dec 13 2012 - 21:11

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England, thanks for your hard work. Does your config have the win/lose percentage on or off as default?

EngIand #12 Posted Dec 13 2012 - 21:23

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If you look at the first image in my OP you can see the win ratio's are turned on in my config. Also including the experimental Win% formulaes

Wraith27 #13 Posted Dec 13 2012 - 21:38

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I did notice that, but since the OP was from Sept, thought I would check. I am loading your config today, looks great.  What do you know about the experimental percentages?  Are they tank eff/win-rate specific, or something else entirely?

EngIand #14 Posted Dec 13 2012 - 21:47

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View PostWraith27, on Dec 13 2012 - 21:38, said:

I did notice that, but since the OP was from Sept, thought I would check. I am loading your config today, looks great.  What do you know about the experimental percentages?  Are they tank eff/win-rate specific, or something else entirely?

With the experimental formulaes there are 4 in total. From left to right they read Global (Players in match)  | Per Vehicle (Tanks in match)  | Exp which ive seen mentioned as Exponent (a mathmatical term, maybe a blend of the first 2 %'s) and the 4th in T=. T= is based upon the top tiers in game beating the other teams top tiers

sirmax #15 Posted Dec 14 2012 - 08:20

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View PostEngIand, on Dec 13 2012 - 21:47, said:

With the experimental formulaes there are 4 in total. From left to right they read Global (Players in match)  | Per Vehicle (Tanks in match)  | Exp which ive seen mentioned as Exponent (a mathmatical term, maybe a blend of the first 2 %'s) and the 4th in T=. T= is based upon the top tiers in game beating the other teams top tiers
Exp = Experimental.

EngIand #16 Posted Dec 14 2012 - 08:30

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View Postsirmax, on Dec 14 2012 - 08:20, said:

Exp = Experimental.

I thought they were both experimental ? the second pair ? oh well.

Greenmet29 #17 Posted Dec 19 2012 - 23:42

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England, you have done great work with this mod.  I especially like the HP counter that you added recently.

Is there any way possible that I could put the efficiency rating above the tank rather than the winning percentage?

Thanks again.

EngIand #18 Posted Dec 20 2012 - 01:48

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View PostGreenmet29, on Dec 19 2012 - 23:42, said:

England, you have done great work with this mod.  I especially like the HP counter that you added recently.

Is there any way possible that I could put the efficiency rating above the tank rather than the winning percentage?

Thanks again.

You'd have to be more specific about what your asking for. Take a screenshot and highlight what you want and where you want it. Rearranging things can be a pain, so the more detail an specificty the better.

Greenmet29 #19 Posted Dec 20 2012 - 13:43

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View PostEngIand, on Sep 29 2012 - 10:55, said:

Posted Image

Ok, from this picture, basically in the alternate view it shows from top to bottom:

Playername
TankWinning% | Tank#ofBattles
TotalWinning% | Total#ofBattles
HitPointsRemaining
Tier
TypeIcon

I think it would be helpful if instead of that, you had this:

Playername
TankEfficiency | Tank#ofBattles
TotalEfficiency | Total#ofBattles
HitPointsRemaining
Tier
TypeIcon

Basically efficiency rating rather than winning percentage.  I find, especially in lower tier battles, that someone has an outstanding winning percentage but a very low efficiency rating.  Best to take out the good tankers first :-)

EngIand #20 Posted Dec 20 2012 - 14:33

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View PostGreenmet29, on Dec 20 2012 - 13:43, said:

Ok, from this picture, basically in the alternate view it shows from top to bottom:

Playername
TankWinning% | Tank#ofBattles
TotalWinning% | Total#ofBattles
HitPointsRemaining
Tier
TypeIcon

I think it would be helpful if instead of that, you had this:

Playername
TankEfficiency | Tank#ofBattles
TotalEfficiency | Total#ofBattles
HitPointsRemaining
Tier
TypeIcon

Basically efficiency rating rather than winning percentage.  I find, especially in lower tier battles, that someone has an outstanding winning percentage but a very low efficiency rating.  Best to take out the good tankers first :-)

The point where you say Hitpoints Remaining, is not Hitpoints remaining. That is the players Battle Efficiency.

If you go back to my OP you will see that i state

View PostEngIand, on Sep 29 2012 - 10:55, said:

ALT - Now shows 3 lines of information
TANK STATS
OVERALL STATS
BATTLE EFFICIENCY   <---------


The Battle Eff in ALT view is also coloured by its value.

Hope this helps.