Rdee, on Oct 02 2012 - 04:35, said:
Also just means the grinds to the higher ratings are longer as the law of averages won't work in your favor so quickly with so many variables working against your personal contributions.
This being the exact reason why Elo just won't work well in this game. But let's say a good player escapes elo hell and finds himself with the unicum equivalent of Elo, what does this mean for him? Half an hour, perhaps more in the queue only for a 15 minute match and another half hour or more, which goes against what WoT stands for, a fast paced competitive game.
The MMORPG (stock grind, module research, etc.) and P2GA (Pay to Gain Advantage, premium, gold rounds, gold consumables) elements unless standardized will screw up the system as well. If Wargaming were to make them forbidden in Ranked matches, then they would stand to lose a massive amount of profit, as in such a system, using gold in "pub" matches is pointless since you aren't advancing yourself in the ranks, you're winning, but if Elo is standardized, then your win loss ratio or other individual statistics will be pointless.
I will say this, Elo works for Chess very well since it is a one vs one game, somewhat well for League of Legends, but has shortcomings due to the 3v3 nature of LoL games making Elo advancement very tough and rankings rather unreliable due to team-carry or team-drag, but in World of Tanks... 15v15? I don't see it, Elo advancement would take far too long, only the most hardcore of players would bother.
I'm going to say this straight (yes, this is an attack), you have many well-thought and worded out suggestions that might (superficially) improve the game, but they're not necessarily practical or even good ones if you take into account all the ingame factors possible. Here's a summation.
The fix platoon matchmaking suggestion - too easy to gimmick, place a tier 4 tank with two OP tier 6 tank like a VK3601H with gold rounds loaded and using Konisch, sure, the tier 4 is losing out big time, but he could easily be an alt account created for the sole purpose of rigging the system.
The simplistic visually appealing UI - doesn't actually tell the player what they need to know, which is very important in a game like WoT
Elo - you're attempting to change the very nature of the game, fast paced competitive action gaming, by introducing a system that makes ladder climbing excruciatingly slow (15v15 doesn't cut it out with elo) that will likely cut off Wargaming's main revenue for gold (PM me if you want me to rant about it)
You have to first, actually play more of the game to understand it, then make such suggestions.
Edited by Kewei, Oct 02 2012 - 05:18.