Yes, I am aware of the search function. Yes I am aware that this has been suggested countless times.
The point of this thread is to fully flesh out the plans for a World of Tanks game with tanks from the Cold War to the present day, and not just make some derp suggestion "hurrr they should add a tier 20 M1 Abrams to WoT durr". We will discuss ideas, suggestions, things that will be the same as WoT, things that will be different, the biggest challenges, we can even start to build some preliminary tech trees.
I will start:
The basic idea is the same as WoT. The game would feature tracked armored vehicles from the early cold war years up until the present day, with a similar tier structure as WoT.
There obviously wont be any heavy tank/medium tank thing, instead replaced with the MBT. There will still be Tank Destroyers, Light Tanks, and SPG's.
Gameplay: with the arcade elements of WoT, it is already as if the tanks have gyro-stabilized guns, thermal imaging (the red outlines you see of enemy tanks, even through bushes and such), GPS maps, etc.
Engagement Range: Many say that engagement ranges are much longer in modern tanks, so it won't work in game.
In WWII, Tigers were nailing Allied tanks at 2km. In game, that shrinks to maybe 600m. An M1A2 Abrams MBT can hit targets up to approximately 4km away. That's only double the distance. That distance is limited by terrain anyways. I think the game would only need slightly bigger maps , gun ranges, and view ranges, on the order of 1.5x or 2x the current ranges, to stay proportional to WoT.
modern Fire Control Systems: WoT already has autoaim, gyrostabilized guns (in arcade view at least), etc. A WoT 2.0 wouldn't need to be much different. Maybe make the most modern tanks have higher accuracy on the move.
Armor Simulation: here's one of the main challenges. Modern tank armor is much more complex than WWII and early cold war tanks. I suppose they could make it really easy and just use equivalent mm of steel for the value. For example, an M1A2 has the equivalent of approximately 1060mm of steel armor on the turret, and approximately 80mm on the hull. The HEAT rounds from a T-90's gun have approximately the equivalent of 800mm of penetration of steel armor. I think this would be the easiest way to do it, and just come up with clever ways to simulate various ammo types.
AT missiles: many russian tanks and many IFV's and other armored vehicles carry Anti-Tank Missiles. These would need to be implemented properly.
SPG accuracy: WoT arty is already accurate enough and has high-tech GPS targetting systems. Would work almost the same in a WoT 2.0.
For light tanks (low tiers and scouts) you would have various IFV's, APC's, LAV's (maybe lift the no-wheels rule that WG has), amphibious and airborne tanks, etc.
For Tank Destroyers you would have vehicles like the Bradley IFV or the russian BMP series. Vehicles with lighter armor, but powerful AT missiles. You would also have strange tanks like the swedish turretless tank, or gun platforms like the american Stryker MGS (wheels, I know). I'm sure you could find plenty of tanks and armored vehicles that could fit the TD category.
For SPG's, it's pretty easy. Modern SPG's are pretty common.
For mediums/heavies, you would have various MBT trees, starting with cold war tanks and ending with the modern MBT's.
Some examples of tanks from different trees:
The M41 Walker Bulldog, American Light Tank. Possibly a tier 1-2
the M551 Sheridan, American recon/airborne tank. maybe tier 2-3?
the PT-76, russian amphibious light tank, tier 2?
the BMD1, BMD2, BMD3, russian IFV's, maybe tiers 1-3
the FV101 Scorpion, British recon vehicle, maybe tier 4? the Scimitar would be the british tier 5 light tank?
There are many more light tanks, even prototypes or experimental ones, I just chose some examples of ones that were mass-produced and/or are more well-known. I also left out any wheeled ones (most notably the american LAV and Stryker).
M109 Paladin, American SPG
Tier 10 german arty
Again, many more, but most are similar to each other anyways, so it's boring to list them out
Charioteer, British low-tier TD
M901, US AT Missile vehicle based on the M113. Maybe tier 3-4
Many vehicles that would be considered TD's are wheeled, like the russian BRDM, or the US Stryker MGS
pretty obvious here:
M1 Abrams series, could be the american tier 9-10 (maybe even 8-10) MBT.
T-62/T-64 could be a russian mid-tier MBT, maybe tier 5, at the same tier as the M60.
T-72's and T-80's could be tier 6-8 russian MBT, with the T-90 for the tier 9-10
The german leopard series and british Chieftain and Challenger series would be mid/high tier MBT's.
In conclusion, thanks to anyone who made it this far. Thanks for your time, and let's make this a constructive thread that can actually possibly help WG make this game that all tank lovers should want. I mean, who doesn't want to have T-90's and Leopards and Abrams and Challengers duking it out on modern battlefields, WoT-style? Only trolls and party-poopers, that's who
Edited by Harnisfechten, Oct 16 2012 - 05:54.