There's a handfull of games that already have this feature, where you'll get kicked for having too high ping, counterstrike being the best known more than likely.
Laggers make games impossible to win, especially when they either make up the majority of your team or play your top contending tanks. It can also cause them issues and make them unable to get into a game before it's over at all. This results in a whole lot of time spent playing that isn't enjoyable at all, or even remotely playable.
So let's make it so that people with excessively bad internet simply dont get to play.
I know, it sounds mean, telling people "Too bad so sad" and all, but THEY're ruining the game for the MAJORITY of the people.
Now it wouldn't be set scrupulously low, like 100 ping. Maybe 250ish. Any higher and you get kicked from the match (Goes up in flames). :D
This would reduce 'failteams' and i would imagine take a crapload of stress off the matchmaker and servers. And since wargaming puts such emphasis on graphics and generally looking better over playability, you cant whine that their focus is on the low end players.
So for the sake of the game and it's players who are lucky enough to have the computer power and internet to play this behemoth of a game, they must be dealt with. And if you do have 999 ping quite often, and dont like the sound of it, nobody is requiring you play the game buddy.
And all you people in austrailia, maybe wargaming will find it in their heart to give you your own mainland server c:
And just to be clear, since i know there's plenty of people here who have trouble reading small words:
This wont target everybody under the sun with bad ping. Only those with 300+, where they actually start to affect gameplay for others.MEANING that it only affects those with actually bad internet, not everyone with mildly bad internet. LEARN THE DIFFERENCE BETWEEN THESE TWO THINGS. AKA: Australians would still be able to play, those with 999 ping would not.
You know, where people start to lag-out from cover, hit team mates, and generally cause us to lose.
It would be helpful if we had a guide to show us where the lag REALLY starts to hurt so we could have a more accurate kick point.
Edited by Billymays, Nov 01 2012 - 01:11.