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Recommended skills/perks for M18 Hellcat

m18 hellcat skills perks

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PeXu #1 Posted Nov 01 2012 - 04:14

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What skill recommended for the M18 Hellcat?

Right now I have these skills, but Im doubting the skills for the commander, gunner and loader:

- Commander: ?
- Gunner: ?
- Driver: Clutch braking. Hellcat have bad turn rate.
- Radio: Situacional awareness.
- Loader: ?

PD. sorry for my bad english.

ysoignorant #2 Posted Nov 01 2012 - 04:37

    Major

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Commander: Sixth Sense.
Gunner: Designated Target.
Driver: Clutch Braking.
Radioman: Camouflage.
Loader: Camouflage.

Allu_o7o7o7 #3 Posted Nov 01 2012 - 04:44

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If you're happy to spend gold I would recommend the same as what a recommend for the T49:

1st skill:
Com: Mentor
Gun: Camo
Driv: Camo
Rad: Camo
Loa: Camo

Starting 2nd skill:
Com: Retrain to Sixth Sense, Camo
Gun: Camo, Snap Shot
Driv: Camo, Clutch Braking
Rad: Camo, Situational Awareness
Loa: Camo, Repair

Starting 3rd skill: Retrain all crew members to:
Com: BiA, Sixth Sense, Camo
Gun: BiA, Camo, Snap Shot
Driv: BiA, Camo, Clutch Braking
Rad: BiA, Camo, Situational Awareness
Loa: BiA, Camo, Repair (Or Adrenaline Rush to save you 200g if you're gonna get to 4 skills)

Starting 4th skill:
Com: BiA, Sixth Sense, Camo, Recon
Gun: Retrain to: BiA, Camo, Deadeye, Snap Shot
Driv: BiA, Camo, Clutch Braking, Off Road Driving
Rad: BiA, Camo, Situational Awareness, Signal Boosting
Loa: BiA, Camo, Adrenaline Rush, Repair

Starting 5th skill:
Com: BiA, Sixth Sense, Camo, Recon, Repair
Gun: BiA, Camo, Deadeye, Snap Shot, Repair
Driv: BiA, Camo, Clutch Braking, Off Road Driving, Repair
Rad: BiA, Camo, Situational Awareness, Signal Boosting, Repair
Loa: BiA, Camo, Adrenaline Rush, Safe Stowage, Repair

PeXu #4 Posted Nov 01 2012 - 22:15

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Thanks mates  :Smile_great:

karl_eller #5 Posted Nov 03 2012 - 23:58

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I don't think the Hellcat needs snap-shot, as the turret traverse is so incredibly slow that any aim bloom from the turret rotation is almost non-existent. If you're sitting still, the circle settles pretty much instantly as it is, and if you're moving, most of the aim bloom comes from your hull rotation.

TheUDF #6 Posted Nov 04 2012 - 01:15

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Plus if they're THAT close, then something's very wrong with the situation you put yourself in.

Or you have awesome camo skills for your crew.

Major_DeFeet #7 Posted Nov 07 2012 - 00:05

    Staff sergeant

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As much as you might want to avoid close encounters in your Hellcat, sometimes you don't have a choice. I have won knife fights with light and medium tanks because I have clutch braking, smooth ride and snap shot skills on my crew. It's not that I recommend using a Hellcat to brawl or for firing on the move, but if you find yourself in a situation where you have to do it, at least you're not totally outmatched.

Newcomer06 #8 Posted Nov 07 2012 - 03:46

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    08-06-2012
Since I'm not as experienced as the other players here, I'd first suggest taking my advice with a grain of salt.

I'm currently on my 2nd crew skill, but my first skills were as follows:

Commander: 6th sense (This has saved my hide from return fire so many times)
Gunner: Camouflage
Loader: Camouflage
Driver: Clutch Braking (M18 turns like a darned KV-1)
Radioman: Camoflage

Since the hellcat already has some good camo, I opted to only have three crewmen run it.

For the second skill:
Commander: Camouflage
Gunner: Snap Shot (M18 is NOT ideal for brawling, but murphy declares that no battle will ever be ideal. 2nd skill takes forever to train anyways, so i'd rather take a skill vs a perk)
Loader: Repairs (everything there was meh for me, might respec when 100%)
Driver: Camouflage
Radioman: Situational Awareness (hellcat's radio was already pretty good, figured extra view range never hurt, and skills are nice)

I play like a sniper, use speed to get to an ideal spot, fire a few shots then bolt. I look at the map, and go to where i'm needed.

Edited by Newcomer06, Nov 07 2012 - 03:47.