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WoT Newsletter First Edition

MrVic's Photo MrVic Nov 20 2010

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Welcome to the First edition World of Tanks Newsletter! said:

Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!

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News Headlines said:

In Game Voice Communications!  News Link Details

MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details

World of Tanks hits Half a Million Active Players! News Link Details

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Championship and League News said:

US OPEN Championships Starts Tonight!   Battle Times, 19 and 20 November start at 03:00 (UTC/GMT) / 10 p.m. (EST). Battle Times, 21 November start at 02:00 (UTC/GMT) / 9 p.m. (EST).

Battle League has started!  First Rounds are being fought right now!  Salute the Victors, Honor the Defeated and above all else have fun! Link for Details

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Hot Topic of the Week said:

With the latest patch 0.6.1.5 The improved game engine came online. This improvement once and for all killed the "Warping Issue" Currently the Detection and Hiding system is not performing as intended.  Correcting the issues with the Detection and Spotting system is the biggest issue the Devs are fighting right now.  Testing of some solutions for this problem are in internal testing and hopefully if it goes well we will see them soon!  

Overlord said:

Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).

With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.

Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.

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Fake Tip of the Week said:

Tip: Driving Backwards enables your tank to do double damage!

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Post of the Week: (Post by Whackjob) said:

Day One: Impressions.

Ok. Got my login going yesterday afternoon, and pretty much played until 4am. So here's my first impressions, in rough chronological order:

1.) Hey, you start out with some beater from 1912! The tank's so archaic it might as well be steampunk. I like that, start with the scrap heap and work your way up.
2.) What is this, I don't even... a bush shoots and kills me. Can people shoot through walls or something?! This is [expletive preemptively redacted]!
3.) Oh, it's not that. If you stand still in some bushes and don't move, not even your turret, you go into a kind of "hide" mode. Niiiiice!
4.) Hide mode doesn't work at close range.
5.) Enemy arty loves it when you fire from hide mode and then don't move.
6.) When you buy a new gun for your tank, and you join a match without buying ammo, you will has a sad.
7.) [expletive preemptively redacted] artillery! Why don't those things have a beaten zone?
8.) Hey, tank killers can shoot pretty darned far!
9.) Huh. If you right click on an enemy tank, you'll lock in and automatically track them. Bah, it makes the game too easy!
10.) Oh. That lock in only really works if both you and the target are standing still. Well, okay then.
11.) *the round bounced off!* So I shoot a heavy tank in the face with a light tank killer and the round bounces. Good! I bet I can mess up his tank treads, though!
12.) Hee! I can! This is like legging in Mechwarrior! Enjoy your goliath war machine that suddenly no longer moves! I'll be in my civil war era beater, behind your lines, harassing your artillery! *parting shot, zips away through the brush, persued by angry immobilized big tank fire*
13.) Oh. Mobile artillery can use their guns as direct fire weapons, too. [expletive preemptively redacted]
14.) But they have next to no lateral travel of the gun! Like a tank killer! Circle of death! *does a doughnut with the civil war beater*
15.) Wow, you can pretty much snipe with a tank killer if you lead the target. And if the gunner hasn't been drinking. And he always drinks.
16.) *looking through research window again* The Maus? I remember reading about that thing. German experimental tank. We didn't know about it until 1990 or something. After it showed up in a Russian museum.
17.) When the last tank on each side is artillery, you might as well do the dishes or something.
18.) Light tanks = FUN! There's been so many times I've gone right through enemy lines at high speed and lived, only to have five enjoyable minutes scattering their artillery and freaking out their tank killers that were facing the wrong way! I need a comical sounding car horn, just so I can mock them better as I'm crushing their picnic basket with my tank.
19.) Oooh, you know what would be so much better for enemy team mockery and high speed hijinx? Give me a jeep and some dude riding shotgun with a bazooka and a few cans of silly string.
20.) It would be pretty cool if your crew would actually bail out after the tank is disabled / destroyed / burnt to a crisp. Then you'd have two options: Get back to your base without being shot down / crushed / ect, and get a replacement tank, or crawl through the bushes, scouting for enemy vehicle movement. Or maybe your driver took shrapnel to the head and you and the loader have to fireman carry him back to the battalion aid station. Of course, then you'd have to code in all the tanks' coaxial weaponry as a counter. But it'd give things a different flavor.

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A Look to the Future said:

  
Some of the frequent questions and things to come.

1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.)  Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%)  Other Adjustments in testing.

2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)

3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come.  (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion.  Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)

4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.

5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January.  See "Pictures of the Week" for a sneak peak.

6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December,  Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)

7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).  

8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.

9) EU Server Cluster, Server up Early/Mid December.
Spoiler

10) Soft Wipe, We should see a soft wipe with the EU server coming online.

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Pictures of the Week said:

Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

M26 "Pershing" US Tier 9 Medium
   Panther II German Tier 9 Medium

Object 212

T-54 Russian Tier 9 Medium
Spoiler

Geschutzwagen Tiger E-Series

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Help Wanted said:

Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
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Asky's Photo Asky Nov 21 2010

Will we some...trial days before we will permanently choose the server?
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MrVic's Photo MrVic Nov 21 2010

View PostAsky, on Nov 21 2010 - 08:01, said:

Will we some...trial days before we will permanently choose the server?

Not that I know of, but it looks they will have it ping both servers so you have your latency info :)
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@majiger's Photo @majiger Nov 21 2010

Cool cool, when will the big hard wipe come? OB release?

Kinda not gonna bother playing the English servers until official release...
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Asky's Photo Asky Nov 21 2010

View PostMrVic, on Nov 21 2010 - 08:08, said:

View PostAsky, on Nov 21 2010 - 08:01, said:

Will we some...trial days before we will permanently choose the server?

Not that I know of, but it looks they will have it ping both servers so you have your latency info :)

Well i m not so concerned about ping. I got some problems when playing with fast tanks, like it happens pretty often that when i shoot on the move, the shell goes right trough the tank like the tank wasn't even there (phantom shots), or when i shoot (no matter what tank) the sell vanishes like i didn't even shoot. I don't see the shell tracer, if it hit the ground or the enemy.

I wanna see if these things are ping related, because i really have problems shooting on the move
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Makikou's Photo Makikou Nov 21 2010

Nice work with the NewsLetter, is there anyway to be a reporter? :)
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AnimaProject's Photo AnimaProject Nov 21 2010

Great... just Great... :D

The europe server come up with the 6.2/6.3 server version?
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del1000118848's Photo del1000118848 Nov 21 2010

I see the clan size at 100 is there any talk of making that larger?
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AnimaProject's Photo AnimaProject Nov 21 2010

The clan Mode comes with the next patch? :o
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DeathsBeast's Photo DeathsBeast Nov 21 2010

View PostAnimaProject, on Nov 21 2010 - 10:08, said:

The clan Mode comes with the next patch? :o

It says Date coming soon, so not likely. I would guess after both planned patches, as it would likely share a date with one of them if they thought it would be ready then.
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@Kurt86's Photo @Kurt86 Nov 21 2010

How is Credits done with the soft wipe? I wasnt around for the last one...

Will i be able to buy my ISU-152 again straight up?
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Potrkalo's Photo Potrkalo Nov 21 2010

Is the soft wipe in plan when switching server.
Iv heard some rumors
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KarChee's Photo KarChee Nov 21 2010

What exactly is a "soft wipe" ? Will i lose everything? (credits/exp/tanks) Or just some of these?
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Potrkalo's Photo Potrkalo Nov 21 2010

u dont lose anything. You get all earned exp as free exp and money for all tanks in garage and their equipment, and maybe some gold for crew
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Aslain's Photo Aslain Nov 21 2010

Hopefully our current vehicles and their equipement will be refunded in credits, although I will be missing my well trained crews :(

Would me nice to get some gold too :) Was it 3000 last time?
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asukamaru's Photo asukamaru Nov 21 2010

Thread full of love  :Smile-bajan2:
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Voekov's Photo Voekov Nov 21 2010

Of what i see on the t54 picture, it still uses the 100mm gun. Why do russian tier 6, 7, 8 and 9 meds all use the same weaponry?
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Mizar_Panzer's Photo Mizar_Panzer Nov 21 2010

View PostVoekov, on Nov 21 2010 - 11:43, said:

Of what i see on the t54 picture, it still uses the 100mm gun. Why do russian tier 6, 7, 8 and 9 meds all use the same weaponry?

It has been confirmed that T-54 will get an improved 100mm over the D10T. So it wont be the same weaponry.
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Makikou's Photo Makikou Nov 21 2010

View PostVoekov, on Nov 21 2010 - 11:43, said:

Of what i see on the t54 picture, it still uses the 100mm gun. Why do russian tier 6, 7, 8 and 9 meds all use the same weaponry?
Because its what they used in real life.
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Asehujiko's Photo Asehujiko Nov 21 2010

The Object and the Geschutzwagen, are they SPG's or TD's? They're built like TD's but the giant guns seem to suggest SPG's.
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