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T34; why is it so bad?


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Gasboy #61 Posted Nov 16 2012 - 05:53

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View PostKnightFandragon, on Nov 16 2012 - 04:44, said:

Ace Tanker? as in you now have an M beside its stats in your Service Record?

You do realize all that means is you had ONE SUPER UBER GOD Game right?  Every tank in this game, to include the A20 is capable of the occasional game where all the stars align and you faceroll with it.....

You do realize that the goalposts for Ace Tanker move right?  The experience required is not always going up, it moves back and forth depending on the performance of the upper percentage of tank owners.  So the Ace Tanker you earned today, could be less than the Ace Tanker you earned last week, but more than the Ace Tanker you'll earn next week.

And you do also realize that if your win% is over 50%, and if you've got a decent hit ratio, and you're doing more than your HP in damage every game, you're likely going to be earning Ace Tanker on a regular basis, right?

So no, you don't need to have an uber game to get Ace Tanker, you just have to be consistently near the top for your tank, and you'll get Ace Tanker.

KnightFandragon #62 Posted Nov 16 2012 - 06:05

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View PostGasboy, on Nov 16 2012 - 05:53, said:

You do realize that the goalposts for Ace Tanker move right?  The experience required is not always going up, it moves back and forth depending on the performance of the upper percentage of tank owners.  So the Ace Tanker you earned today, could be less than the Ace Tanker you earned last week, but more than the Ace Tanker you'll earn next week.

And you do also realize that if your win% is over 50%, and if you've got a decent hit ratio, and you're doing more than your HP in damage every game, you're likely going to be earning Ace Tanker on a regular basis, right?

So no, you don't need to have an uber game to get Ace Tanker, you just have to be consistently near the top for your tank, and you'll get Ace Tanker.

Nope, didnt know that.  Nice to know though =D  Random tidbits of useful information.

Okeano #63 Posted Nov 16 2012 - 07:36

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View PostGasboy, on Nov 16 2012 - 05:53, said:

So no, you don't need to have an uber game to get Ace Tanker, you just have to be consistently near the top for your tank, and you'll get Ace Tanker.
No, you don't have to be consistent. One good game will get you Ace Tanker and the badge doesn't mean shit in terms of how good you are at the tank.

Gasboy #64 Posted Nov 16 2012 - 12:51

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View PostOkeano, on Nov 16 2012 - 07:36, said:

No, you don't have to be consistent. One good game will get you Ace Tanker and the badge doesn't mean shit in terms of how good you are at the tank.

I know that one really good game can get you the medal.  I was trying to correct the misconception that only uber games will get you that medal.  If you're consistently good in a tank you will get the medal on a regular basis.

AbysmalFate #65 Posted Nov 16 2012 - 18:43

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I like my T34, I find it fine.

Stageberg #66 Posted Nov 16 2012 - 22:35

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View PostGasboy, on Nov 16 2012 - 05:53, said:

And you do also realize that if your win% is over 50%, and if you've got a decent hit ratio, and you're doing more than your HP in damage every game, you're likely going to be earning Ace Tanker on a regular basis, right?

Wrong, once you get Ace Tanker once you can't get it again in the same tank. You may get a game that is better but if you already got it you won't get it again.

ComradeHX #67 Posted Nov 16 2012 - 22:37

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View PostKnightFandragon, on Nov 15 2012 - 01:14, said:

Yeah,  how does that work? 800HP on a 90t tank moves faster then a 810HP engine on a 70t tank....
Terrain resistance, I guess.

Stageberg #68 Posted Nov 16 2012 - 22:40

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View PostComradeHX, on Nov 16 2012 - 22:37, said:

Terrain resistance, I guess.
They are driving on the same ground since last I looked, just a mess up I guess, on the Devs part.

VirgilHilts #69 Posted Nov 17 2012 - 01:36

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There is nothing wrong with the T34. Sure, I'd love to see a few minor buffs. However, I can easily maintain around a 52-53% win rate in it, it earns credits and experience well enough that I'm sitting on nearly 11M credits, and despite wasting 46K in free experience accidentally, I still have around 11K, even after using a fair amount recently. Yes, I'd like to see the traverse rate improved considerably, and some small improvement in the aim time as well accuracy and reload time.

Treeburst #70 Posted Nov 17 2012 - 03:48

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The Lowe might have wider tracks. Less ground resistance would make it faster even if it doesn't have as good a power to weight ratio.

Rypper #71 Posted Nov 17 2012 - 04:57

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With good crew (100% Repair + Gunner skills + (if you have it) BiA) and modules (GLD + VStab + Rammer) T34 is a solid support tank. Can't take on many opponents too well, but hull-down and with backup it will wreck anything.

universeea #72 Posted Nov 18 2012 - 07:20

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wow t34 bad?!?!? YOU FUCKING SUCK WITH IT

Okeano #73 Posted Nov 18 2012 - 08:19

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View Postuniverseea, on Nov 18 2012 - 07:20, said:

wow t34 bad?!?!? YOU FUCKING SUCK WITH IT
Oh right, because you're so goo... oh wait you don't even have one. gtfo

VirgilHilts #74 Posted Nov 18 2012 - 15:02

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As it stands, I'm at 53.6%, 1538 average damage, 2.5:1 K:D, 1385/1340,1536 efficiency, 1 hunter, multiple sharpshooter/reaper/mastergunner/sniper/topgun/steelwall/confederate/defender awards, a couple of Boelters, 78.6% hits, etc. The T34 works for me. Yes, it is team dependent. It is hard to play well. But it isn't a steaming turd. I'd prefer it to a Lowe or a KV-5, or even a Type 59. It's a decent tank for a tier VIII premium U.S. heavy.

I have rammer, vertical stabilizer, and ventilation on it, the crew is well into their third skill. All of them have repair at 100%. They all have position specific 2nd and 3rd skills.

The most important thing for success, apparently, is someone who can provide eyes for you without getting killed, and help prevent you from being swarmed.

I am surprised at the difficulty players who are much better than I am seem to have doing well with it.

rhayader2 #75 Posted Nov 18 2012 - 20:35

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I completely agree, it was a good tank even with all the nerfs, but its different now, im missing a lot of easy shots with it, even when i wait half a minute for the gun to be fully aimed.
I thought it was just me, they probably did something to the tank on the last updates and wont show us, but its still playable i have 730 games and 55% win rate, at least it makes some money

Edited by rhayader2, Nov 18 2012 - 20:41.


Okeano #76 Posted Nov 19 2012 - 05:41

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View PostVirgilHilts, on Nov 18 2012 - 15:02, said:

I am surprised at the difficulty players who are much better than I am seem to have doing well with it.
Different definition of doing well I suppose. Hard to carry a team with that tank.

pepe_trueno #77 Posted Nov 19 2012 - 06:07

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View PostVirgilHilts, on Nov 18 2012 - 15:02, said:

I am surprised at the difficulty players who are much better than I am seem to have doing well with it.


lots of persons hate tanks that are to dependant on allys to survive and do their job, specialy in pubs.

olso the tank seems to have problems fullfiting a nich

lowe has better acuracy and what is more important it has a better aim time wich greatly help him when sniping, t34 in the other hand takes so long to aim that sniping becomes futile for the most part since enemy tanks will go out, shoot and go back to cover before he could get a decent reticle,dispersion being iffy doesn't help either.

Edited by pepe_trueno, Nov 19 2012 - 06:07.


Toasted_Rofls #78 Posted Nov 19 2012 - 09:13

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Posted Image

I do pretty well in it. I'm averaging nearly 1,900 damage a game, and that number is climbing every day. I'd say the problem with this tank is going to be the driver more than anything else. Whether it stems from that persons dislike of its playstyle, or more often then not, lack of skill, it does not matter, the tank can and will work in the right hands, and produces excellent credits. I enjoy playing it myself, so that is another plus.

Okeano #79 Posted Nov 19 2012 - 13:03

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Well, 55% on mine isn't "bad" so to say, but it's bad in context of the tanks I currently play, which mostly are 59%+. I want to play aggressively and this tank just fails at that. I tried what Carbon said, basically "camp to victory", but big shocker, pubbies drop like flies without doing more that 1-2 shot worth of damage.

VirgilHilts #80 Posted Nov 19 2012 - 13:34

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View PostOkeano, on Nov 19 2012 - 05:41, said:

Different definition of doing well I suppose. Hard to carry a team with that tank.

I have carried a few teams in it. Games with 6000+ damage, etc. It is difficult to carry a team with, but it can be done unless the team is horrific, and there is no tank that can do that consistently, it is the player.

If I'm at 53%, I'm surprised that you are not at 59% or above. The T34 performs about to my average, maybe a little worse, and I'm around 58% or so over the last 120 days, it just takes a long time for 55-58% wins to drag 49% up past 51%. Starting to grind some lines again has me a little lower, although those tanks I'm grinding are now improving.

You can't be out front in their face mixing it up and brawling. But you can't camp, either. You have to be close enough to the front that the guys there can count on you, and you can place those critical shots where they need to go. You need to be the player that puts the extra 400 damage shot in that swings those engagements. You're the tank that helps the other tier VIII take that tier IX out and survive relatively intact. You do that 3-4 times and that's what wins in the T34.




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