Make Artillery More Realistic..
Everlasting_Life
Nov 16 2012
What is the process on how Artillery hits there targets in real life.
1. They get a call in with coordinates of the enemy.
2. They look at the physical map and realign the artillery piece into position.
3. They begin firing and adjust coordinates depending on radio contact of friendly.
Now how can this be applied to the game?
First off, Artillery never sees the physical target especially when its not in the present vicinity.
So what I suggest is keep everything the same except get rid of the GPS Satellite view and in its place have an enlarge view of the entire map. Basically a huge mini map that takes up the entire screen, but the difference you have the ability to zoom all the way from the complete map to the localized target like it is now. Just think of it as playing a board game of Artillery tanks, you see enemy units from friendly scouts on the map and you zoom into the enlarged map with the reticule on the enemy tank.
Now since artillery doesn't have a live view of the battlefield, this basically eliminates counter artillery if you are not scouted. This also helps team members who use the target tank request feature, artillery will be able to pick up targeted tanks better and help their team mates on the ground. Increasing the cost of Artillery is not helping the game but at the same time, something has to be done about it. Even though I'm not bothered by it, It cannot stay the way it is right now.
1. They get a call in with coordinates of the enemy.
2. They look at the physical map and realign the artillery piece into position.
3. They begin firing and adjust coordinates depending on radio contact of friendly.
Now how can this be applied to the game?
First off, Artillery never sees the physical target especially when its not in the present vicinity.
So what I suggest is keep everything the same except get rid of the GPS Satellite view and in its place have an enlarge view of the entire map. Basically a huge mini map that takes up the entire screen, but the difference you have the ability to zoom all the way from the complete map to the localized target like it is now. Just think of it as playing a board game of Artillery tanks, you see enemy units from friendly scouts on the map and you zoom into the enlarged map with the reticule on the enemy tank.
Now since artillery doesn't have a live view of the battlefield, this basically eliminates counter artillery if you are not scouted. This also helps team members who use the target tank request feature, artillery will be able to pick up targeted tanks better and help their team mates on the ground. Increasing the cost of Artillery is not helping the game but at the same time, something has to be done about it. Even though I'm not bothered by it, It cannot stay the way it is right now.
Deadly_Stealth
Nov 16 2012
Tanks now shouldnt be able to view outside their spotting distance. Tanks will now be replaced by a red marker when spotted by another tank. Have fun.
SHISHKABOB
Nov 16 2012
hi OP, if you'd like to add something to the discussion on SPGs in this game, I suggest using this thread: http://forum.worldof...-discussion-8x/
Underdarkhunter
Nov 16 2012
GW_Panther
Nov 16 2012
So missing shots on maus that isn't moving from 500m isn't bad enough already? Tier 7 arty does barely as much damage as a tier 9 td when it actually hits the target with 2-3 times as long of reload. And you want to make this worse why?
Rick_500
Nov 17 2012
Gilthos
Nov 17 2012
And arty often hit friendly troops as well. Troops that moved during the looking time it took to call in arty support. Human error from meeting maps wrong. Just errors over all. So, you would be just fine with tons of arty bombing friendliest? Lets also remember that there wasn't only one or two arty pieces. There was a ton of them and they shot faster.
so, no.
so, no.
Hochtaloughie
Nov 17 2012
"I'm loaded and have set up, guys! Send me some co-ordinates! .... *crickets*... "Uh... Hello?... Guys?" ... *crickets* ... "Uh... Helloooo???"
Arty has birdseye view because they have to act as their own observers. Action is too fast to expect people to type in fire missions with co-ords. AND pinging a grid square won't cut it.
Arty has birdseye view because they have to act as their own observers. Action is too fast to expect people to type in fire missions with co-ords. AND pinging a grid square won't cut it.
Technoz
Nov 17 2012
Want artillery more realistic?, how about something like this.. http://www.youtube.c...h?v=oEqlrWChlS4
SMScannonfodder
Nov 17 2012
That is why I suggested a large mini-map for arty, they can track a moving tank, but they don't see falling trees, the damage on thetank or even what the tank it is. They only know the tank type, I.E. Light, Medium, Heavy, TD or arty.
SMScannonfodder
Nov 17 2012
Technoz, on Nov 17 2012 - 00:56, said:
Want artillery more realistic?, how about something like this.. http://www.youtube.c...h?v=oEqlrWChlS4




