First off, you need to know more on shooting. Never use auto-aim. I equate auto-aim to auto-bounce. I was in a battle in my VK3601 the other day, and an enemy 3601 was shooting at me. He was quickly peaking around a corner, firing, and returning. After doing this 2-3 times, he poked out for a for a few seconds, fired, and penetrated me. It was clear he took off auto-aim and manually aimed at me. Either this, or he took more time for his dispersion circle to get smaller, helping him hit more accurately.
Some key abbreviations:
MG - Machine gun port. Looks like this:
http://img268.images...5/frontring.jpg
LFP - Lower front plate. This area (The one riddle with shells):
http://img.photobuck...ein/fv215_1.png
UFP: Upper front plate. The area above the LFP.
Cupola: Also known as the commanders hatch, it is located on the top of the turret/tank. Here is an example:
http://the.shadock.f...4A4T_cupola.JPG
There are special weakspot cases for spaced armor. These are where "No damage penetrations" occur. Spaced armor is basically "two-staged armor". Your shell goes through one layer, loses an exponential amount of speed, and attempts to penetrate the second layer. By this point it usually loses too much energy, and fails to penetrate the final layer.
Tracks can absorb shots. If you shoot a thick track, it will usually cause a "No damage penetration". Aim below the treads on solid armor, and you will probably penetrate.
Rules of thumb:
- LFP and cupolas are almost always weakspots.
- For shooting angled tanks, use the following advice:
Shoot closer to the front of the tank:
http://img854.images.../563/angler.jpg
Note in the above example, that if the enemy shell impacted closer to the thicker armor, that the angle on the side would be closer to 90o, making the relative thickness much less. For more on armor angling, read this guide
Anyway, I will now go through the different tanks that need an explanation. I will archive it by nation and vehicle type (Light tanks, and SPGs are excluded, because if you bounce these tanks, I suggest you kindly stop playing for the sake of the rest of the playerbase):
USSR:
Heavy tanks:
KV-1: This tank has a great frontal slope that will bounce anything of its tier. Shoot the LFP if you can, or shoot the MG port. The MG port is a weakspot on all KV hulled tanks.
Here's a general armor layout of KV hulls:
http://guides.gamepr...d/457061890.jpg
Red - autobounce
Yellow - Weakspot
Green - very weak spot.
Churchill: Shoot the turret. The turret is a huge flat surface, and it only has 89mm of armor.
T-150: Same as KV-1
KV-2: Same as KV-1
KV-1S: LFP, MG port, but this tank also has a large cupola.
Medium tanks:
T-28: Shouldn't need a description. The entire tank is a weakspot. Don't shoot the turret, and you'll be fine.
T-34: MG port and cupola are the best weak spots. If you have side shots, shoot near the engine, because this tank is a firetrap.
T-34-85: LFP, cupola, or MG port.
TD's:
SU-85b: Shoot on either side of the gun port, or the LFP. The UFP can be penned, but it still is at a nice slope, so best play it safe.
SU-85: LFP, or to the right of the gun on the drivers viewport.
SU-100: Same as SU-85, only I recommend shooting the LFP more often.
American tanks:
Heavy tanks:
T1 HT: Shoot above the UFP on the MG port, or drivers port.
M6: Same as T1 HT
Medium tanks:
Just as a general note, these tanks tend to have very strong LFP's.
M3 Lee: I recommend shooting the little turret. It's one of the flatter surfaces on the tank.
M4 Sherman: The LFP is thick, shoot the MG port on the UFP.
M4A3E8: The LFP is actually pretty thick. I find it's easier to pen the UFP, but not too close to the LFP. The MG port is also a good weakspot.
M4A3E2: MG port is really the only weakspot on the front of this tank unless you have a powerful gun that can slam through it's thick sloped armor.
M7 MT: Shouldn't need help penning this tank.
TD's:
T40: Either side of the gun port.
M8A1: UFP is weak, and I doubt you'll ever bounce it. Don't shoot the turret.
T49: Weak armor, don't shoot the turret or tracks, and you'll be fine.
M18: Same as the T49.
M10 Wolverine: Never shoot the turret. The LFP is also pretty thick. I recommend the same advice as the Sherman.
M36 slugger: Same as M10
SPECIAL NOTE:
SPG's:
M7 Priest: The LFP is 100mm. Never shoot it on the LFP. Shoot on either side of the gun.
French tanks:
Heavy tanks:
B1: Shoot this tank above the UFP slope. Just below the turret, but above the steep UFP slope. The 75mm hull howitzer on the front is also a weakspot.
BDR-G1B: Anywhere that isn't on the frontal armor slope.
ARL-44: Shoot the LFP, and (I think) the turret sides.
Medium tanks:
AMX 40: Shoot this tank on the sides, rear, cupola or the LFP.
TD's:
S-35CA - Shoot this tank on the LFP, or on either side of the gun. If you shoot near the gun, make sure you don't shoot too far on either side of it, or else you'll hit the highly sloped side armor.
ARL-V39: This tank is pretty week, but I suggest shooting the cupola for the best chance of a penetrating hit.
German tanks:
Heavy tanks:
PzKpfw B2: Same as B1 on the french line.
Medium tanks:
PzKpfw IV (PzIV): This tank is special. For frontal armor weakspots, shoot above the Steep UFP slope, or just below it. Note that the turret has spaced armor all around it, except for a small opening on each side. Shooting the spaced armor will cause a no damage penetration, but you will penetrate the turret through these openings. I once landed an M4 sherman derp shot through those openings for 350+ damage. It was glorious.
PzIII/IV: Same as the PzIV, only the turret on this tank lacks spaced armor.
VK3001P: Shoot the flat armor above the UFP, or the LFP. I don't recommend shooting the turret, but if you have to, shoot the cupola.
VK3001H: Never shoot the veider turret, cupola or not. I suggest shooting the LFP, or the flat plate above the UFP slope.
VK3601H: This tank is relatively tricky. The frontal armor is very thick for a medium tank. I suggest shooting the LFP., but if you have to shoot the UFP, shoot the Machine gun port. If you shoot low enough on the LFP, you might even catch it on fire. Note the frontal weaknesses:
http://www.wotdb.inf...y-VK3601H/1.jpg
TD's:
Hetzer: The hetzer has nicely sloped armor, so I recommend shooting the LFP if you can. Never ever shoot the gun mantlet.
Stug III: LFP. The UFP has a very nice slope. Either shoot the LFP, or shoot the cupola.
JagdPzIV: Same as stug III, only it lacks a cupola, so almost always shoot the LFP.
British tanks:
Heavy tanks:
Churchill I: With the stock turret, shoot the hull on the MG port. With the upgraded turret, it loses about 20mm of armor, so you can easily hit that 80mm metal chunk.
Churchill VII: shoot the stock turret. the upgraded turret has 152mm of armor. Stay away from it. I believe it also has an MG port.
Medium tanks:
Valentine: Don't shoot the frontal slope. hit the flat face above the frontal slope.
Matilda: same as valentine
Cromwell. It has flat weak frontal armor. Don't shoot the tracks.
Special note for lights: I recommend you aim well at these little buggers, as their tracks absorb a lot of shells.
I sincerely hope this helps people who are working on learning weakspots. Shooting weakspots is one of the most crucial factors in carrying a team. Most matches are one by killing the enemy team. Killing enemy is achieved by damage, damage is achieved shooting weakspots. Therefore, most matches are won by shooting weakspots. The logic is inescapable.









