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Adiya's Historical Sight Scope Mod - <04.18.2012>


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Poll: V7.1 the new DAR special (191 members have cast votes)

the New DAR, overall opinion

  1. It evolved and is much better than before! (124 votes [64.92%])

    Percentage of vote: 64.92%

  2. I don't feel anything different from the previous one. (24 votes [12.57%])

    Percentage of vote: 12.57%

  3. I prefer the old design. (9 votes [4.71%])

    Percentage of vote: 4.71%

  4. I don't use DAR (34 votes [17.80%])

    Percentage of vote: 17.80%

the M.T.A.A.R.

  1. Badass function and it definitely improves my hit ratio against moving target! (91 votes [47.64%])

    Percentage of vote: 47.64%

  2. Well, I don't think it is as useful as it supposed to. (28 votes [14.66%])

    Percentage of vote: 14.66%

  3. This is bullshit, totally useless. (6 votes [3.14%])

    Percentage of vote: 3.14%

  4. What the hack is M.T.A.A.R.? (66 votes [34.55%])

    Percentage of vote: 34.55%

the gun elevation angle panel

  1. This is something that I'm expected for so long. It improves my overall hit ratio. (87 votes [45.55%])

    Percentage of vote: 45.55%

  2. Cool stuff, but I don't know how it could be helpful. (89 votes [46.60%])

    Percentage of vote: 46.60%

  3. Another useless bullshit. Annoying and waste my screen space. (15 votes [7.85%])

    Percentage of vote: 7.85%

the new shell dispersion ring with 4 apex markers

  1. It helps me to recognize the terrain elevation much better. (141 votes [73.82%])

    Percentage of vote: 73.82%

  2. I found it nothing special. (38 votes [19.90%])

    Percentage of vote: 19.90%

  3. Bullshit. (12 votes [6.28%])

    Percentage of vote: 6.28%

your custom DAR color

  1. green (62 votes [32.46%])

    Percentage of vote: 32.46%

  2. blue (62 votes [32.46%])

    Percentage of vote: 32.46%

  3. white (23 votes [12.04%])

    Percentage of vote: 12.04%

  4. black (15 votes [7.85%])

    Percentage of vote: 7.85%

  5. others (29 votes [15.18%])

    Percentage of vote: 15.18%

your custom Orientation Marker color

  1. green (67 votes [35.08%])

    Percentage of vote: 35.08%

  2. blue (46 votes [24.08%])

    Percentage of vote: 24.08%

  3. white (27 votes [14.14%])

    Percentage of vote: 14.14%

  4. black (18 votes [9.42%])

    Percentage of vote: 9.42%

  5. others (33 votes [17.28%])

    Percentage of vote: 17.28%

Vote Hide poll

adiya #1 Posted Nov 23 2010 - 13:35

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| JSGME ready | ENGLISH interface | client 0.7.2 ready | ------------ |
http://i.minus.com/ielKmOGegCcL4.jpg


http://i.minus.com/iQmBFxvdnfkf0.png

The ASScope
Spoiler                     

The New DAR
Spoiler                     

http://i.minus.com/iYXfDZ4sjJZUF.png

http://i.minus.com/iw4hpo6RPckhL.pngLATEST MOD (DAR is not included)

http://i.minus.com/iw4hpo6RPckhL.pngLATEST DAR addon (hotfixed)

http://i.minus.com/iIiLgRfhmJ7UT.pngMIRROR @ Min.us

Content removed



DOWNLOAD ARCHIVE @Mediafire   <---- if you want any legacy version



http://i.minus.com/ibyOQC2cPdLCqZ.png

V7.1 DAR hotfix
  • fixed weird glitch issue
  • added three more setting modifiers (TD/Tank orientation meter on/off, DAR orientation meter alpha)
  • fixed “~" display issue
V7.1 change log

this is something most of you have waited for so long. Today it finally comes, with all new look and new functions.Many thanks to my fellow partner meltyMAP, who finally found the solution to make DAR alive for 0.7.2. More than that, all these new functions are his idea, all credit to him!

  • fixed TZF 12a's MG typo bug
  • introducing the New DAR (see details in INTRODUCTION section)
known bugs:
  • in replay, reload timer doesn't work at all.
  • when you press ctrl+tab or alt+enter to change window status in game, it might change battle timer's position
Spoiler                     


http://i.minus.com/iKK5Efa7iyx76.png

6.0 demos
Spoiler                     

5.5 demo video
Spoiler                     

Detailed Pics (v5.5)

http://i.minus.com/iGkFbYg8WwxBv.png

CookedPeanut - artist if the 3D shell illustrations and realistic ScopeShadows
MeltyMAP - inspiration of the Dynamic Arty Reticle, and his coding technical support
Sirus_Patton - his installation video tutorial
tologahn - V5 series strategic crosshair original design

Marsoff - solid circle I dispersion indicator
Andrey Hard - TZF 12a, CT-10, M61,  from his HARDscope
J1mB0 - Type III indicator
n0rdis - white crosshair gun markers

you guys who motivate me to make any improvement



http://i.minus.com/i46yCKdDyP8rz.png

Spoiler                     



http://i.minus.com/ibwCPvvqoUU7oO.png
check out the album

PIC ARCHIVE


Please note that soliciting is not permitted on the forums
~krazyone

adiya #2 Posted Nov 23 2010 - 13:52

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btw. it's JSGME ready

br2yd4l #3 Posted Nov 23 2010 - 14:02

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The player name and player tank texts is sometimes hard to read. You could add some small glow around it to accent it on light background
For example: size 5px, strength: 100, quality medium, color #33ff33

adiya #4 Posted Nov 23 2010 - 14:16

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View Postbr2yd4l, on Nov 23 2010 - 14:02, said:

The player name and player tank texts is sometimes hard to read. You could add some small glow around it to accent it on light background
For example: size 5px, strength: 100, quality medium, color #33ff33
thanks for the advice, I've added glows to them, download it again and try out

adiya #5 Posted Nov 23 2010 - 21:02

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| JSGME ready | ENGLISH interface | client 0.7.1 ready | ------------ |
http://i.minus.com/ielKmOGegCcL4.jpg
Armor Recognition language supports English, Russian, Czech, Simplified Chinese


http://i.minus.com/iQmBFxvdnfkf0.png
Spoiler                     


http://i.minus.com/iYXfDZ4sjJZUF.png

http://i.minus.com/iw4hpo6RPckhL.pngLATEST MOD - V6 Full

http://i.minus.com/iIiLgRfhmJ7UT.pngOPTION 01 - single file   - V5.5 strategic (arty) crosshair with shell travel timer (thanks to @silviu609)

http://i.minus.com/iIiLgRfhmJ7UT.pngOPTION 02 - single file   - old style (yellow tinted) static dirty ShadowScope (all version compatible)

http://i.minus.com/iIiLgRfhmJ7UT.pngOPTION 03 - single file   - V5.5 Sniper Crosshair without Armor Scheme (as lots of ppl's wish)

OPTION installation note:
Spoiler                     


http://i.minus.com/ibyOQC2cPdLCqZ.png
V6.0 Change Log
  • Brand new HUD Orientation Meter with field of fire marker (for TD).
  • Innovative and revolutionary Dynamic Arty Reticle - you will be amazed how it works, meanwhile need time to get use to it. Finally I have done something great foro arty commanders! (many thanks to my chinese friend @MeltyMAP for the original idea and coding support)
  • Dynamic (animated) Staining Scope Lens - the optic comes with clean lens and becomes dirtier and dirtier during the battle. (collaborate work with @CookedPeanut)
  • Multigual Armor Scheme / Target Recognition (for now supports EN, RU, CZ, CN), no need of English Tank Name Mod anymore for those clients.
  • Central marker correction for Pz TZF 12a (change triangles to closed ones). (thanks to @EickhardtSr for bug report)
  • Changed all central marker glow effect to stroke effect in order to make it more visible in dark environment. (HARDScope style, kinda)
  • Some small unnoticeable alterations.
IMPORTANT NOTE:
  • Say bye-bye to English Tank Name mod.
  • Mod includes a modified Battle.swf file, OTM is already implemented, no OTM custom setting (XML) file though.
  • Arty (except for SU26) commander warning: in order to use DAR (dynamic arty reticle) properly, please prevent from using the last 3 central marker settings (CT-10, M70F, M61).
  • SU26 commander warning: DAR is not available for you due to your turret, please switch to one of the last 3 (CT-10, M70F, M61) central markers in order to get a traditional static reticle.
  • Some of out dated minimap mods might be incompatible.

Spoiler                     


http://i.minus.com/iKK5Efa7iyx76.png

6.0 DAR demo
Spoiler                     

5.5 demo video
Spoiler                     


Detailed Pics (v5.5)

http://i.minus.com/iGkFbYg8WwxBv.png

CookedPeanut - artist if the 3D shell illustrations and realistic ScopeShadows
MeltyMAP - inspiration of the Dynamic Arty Reticle, and his coding technical support
Sirus_Patton - his installation video tutorial
tologahn - V5 series strategic crosshair original design

Marsoff - solid circle I dispersion indicator
Andrey Hard - TZF 12a, CT-10, M61,  from his HARDscope
J1mB0 - Type III indicator
n0rdis - white crosshair gun markers

you guys who motivate me to make any improvement



http://i.minus.com/i46yCKdDyP8rz.png

Spoiler                     



http://i.minus.com/ibwCPvvqoUU7oO.png
check out the album

PIC ARCHIVE

ravage123 #6 Posted Nov 23 2010 - 21:57

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how do put this is game?

adiya #7 Posted Nov 23 2010 - 22:06

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View Postravage123, on Nov 23 2010 - 21:57, said:

how do put this is game?
1. unpack the package with 7zip or winrar
2. go to [crosshair]Adiya's Corsshair Sniper folder
3. copy the whole "dev\" folder to the game root


you'd better backup the original file before you apply this mod:
dev\gui\flash\crosshair_panel_sniper.swf

Digitalis #8 Posted Nov 24 2010 - 01:00

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very nice

Obst #9 Posted Nov 24 2010 - 02:03

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I like it, using it now. De-clutters the scope view quite a bit.

adiya #10 Posted Dec 03 2010 - 11:25

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updated new version and download link

SadPanda #11 Posted Dec 03 2010 - 12:04

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thanks for this, looks great using it now

tinkerer #12 Posted Dec 03 2010 - 18:00

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Finally, someone that does actually mods the reticle.  (unlike some noobs who just change colors)

Panzerpete #13 Posted Dec 04 2010 - 16:44

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+1 very nice.

DashingBlade #14 Posted Dec 22 2010 - 21:15

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very nice, tyvm

adiya #15 Posted Dec 22 2010 - 23:06

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have recently done some minor tweak
http://www.mediafire...m8iad5392jg53g2

Panzerpete #16 Posted Dec 24 2010 - 05:54

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Does this work with the new patch?

Stavinsky #17 Posted Dec 24 2010 - 10:20

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seems it is uncentered with the new patch, i hope you could do something as i realy love your reticule sight.

Thanks in advance

adiya #18 Posted Dec 24 2010 - 12:05

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new version is coming soon, stay tuned

adiya #19 Posted Dec 24 2010 - 14:21

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new version for 0.6.2.7 is updated!!!
http://forum.worldof...mile-izmena.gif

Wazzaby #20 Posted Dec 24 2010 - 19:24

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GREAT WORK man and   thx  a lot for this man,  I hope this  crosshair be oficial  one day..