from my own experiences in world of tanks and other MMOs.... i would much rather an ADDITIVE by class formula.... eg
lt = all aspects encompassing a light tank performance
mt = ditto for meds
ht = ditto for hvys
spg = ditto for arty
td = ditto for destroyers
(by virtue of the class analysis one will value spottingx99, mileagex69, track-dmgx299, and such for lites
then sniping/distance-dmgx99, mileagex39, track-dmgx299, and such for meds
then closein-dmg/brwling-dmgx99, mileagex29, armour-usex299, and such for hvys
then spotting-dmgx59, tracking-dmgx39, mileagex19, sniping/distance-dmgx299, and such for tds
and finally tracking-dmgx9, splash-dmgx29, distance-dmgx299, and such for spgs...
but most importantly all aspects of the game mechanics already captured by WG will have weighted meaning and properly show within the player "USE" of the game mechanics within his/her own career in game.... irrespective of changes/versioning of physics, maps, other players or WINRATE (the bane of all WoT players)...
then ADD them up for a per class AND a overall capture of the player within the game mechanics.... seems to me to be a more "FAIR" and "BALANCED" way to assess any player from any situation, ETC, ETC, ETC
maybe even calc with tiers as well such that ...
tr1 = x1 weight
tr2 = x3 weight
tr3 = x6
tr10 = x55 weight
thereby "rewarding" players with higher tier play builtin into their ratings
also "penalizing" suicides or other behaviors that some use to skew their rating aka stat padding and seal-clubbing
Edited by roopnarined, Mar 14 2016 - 10:33.