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Navy's guide to shooting a tank.


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TheM0untaineer #1 Posted Dec 12 2012 - 14:16

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It seems like a no brainer, but this guide will show you what the best spot to shoot angled tanks frontally. (yes, some parts of the LFP are better than others).

Take this KV-3 (Through bushes, so the shot is more complicated):

Posted Image

Zone 1: Red. It's the turret. The turret is not a good place to shoot on this tank.
Zone 2: It's green, but this is not a good place to shoot this tank if you have a bead on zone 4
Zone 3: Autobounce
Zone 4: This is the best place to shoot. I'll explain in a second.
Zone 5: Tracks. This is where you shoot if you want a no damage penetration.

Zone 4 is clearly the best place to shoot, because we know that the LFP is the most lightly armored spot here. We can further narrow down a good spot by circles:

Posted Image

Circle 1: Cupola. It's rather small, and at this distance, I do not recommend trying to hit it. It's also not the most ideal spot to shoot if you see a target like this.
Circle 2: It's on the UFP, but the UFP is already sloped, so I this is not an ideal spot.
Circle 3: This is not very ideal spot because of the reason above, and a reason I will demonstrate shortly.
Circle 4: LFP is always a great spot, but why shoot here over circle 5?
Circle 5: This is the best place to shoot ( I will explain why in a moment)
Circle 6: Here be dragons. This is where you shoot if you want to be raging on the forums for "ERMAGERSH FAULTY GAME MECHANICS TOO MANY NO DAMAGE PENS"

Ok, so we've determined that circle 5 and circle 4 are the best spots to shoot. Circle 5 is better to shoot than circle 4, however. Why?

Take the following sketch:

Posted Image

From this sketch, you can clearly see the the measure of angle x is greater than the measure of angle y, so therefore, circle 4 is more thickly armored than circle 5.

Of course, if you have a high penetration gun, you might be able to pen the middle zone between x and y, and kill the driver.



This concludes Navy's guide to shooting a tank. Hope you learned something!

SunTzu71 #2 Posted Dec 12 2012 - 14:23

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Step 1: Stop.
Step 2: Load HE because all tanks with good AP rounds must obviously do better with HE, right?
Step 2.5: Close the breach
Step 3: Star moving at full speed
Step 4: Yell "Leeeeeroooooooy Jenkinnnnns!"
Step 5: Shoot
Step 6: Observe shell fly 100m to the left of the target
Step 7: Stop in the middle of the field you are in
Step 8: Open the hatch, because your tank is now on fire
Step 9: Be French and surrender
Step 10: Blame your allies for your behavior.

Edited by PanzerGrenadier1, Dec 12 2012 - 14:24.


MrAktilos #3 Posted Dec 12 2012 - 14:24

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Nice guide but you have 2 Circle 5 in your description of pic 2 and no 6.

SunTzu71 #4 Posted Dec 12 2012 - 14:26

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View PostBlackshot01, on Dec 12 2012 - 14:24, said:

Nice guide but you have 2 Circle 5 in your description of pic 2 and no 6.
I think you'd get that that was a typo, and could interpret from there.... *Speaking on Navy's behalf.

zaho87 #5 Posted Dec 12 2012 - 14:38

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Thank you for your guide.

Here is my version:

1. Aim.
2. Shoot.
3. Exit Strategic View and relocate. :Smile-playing:

csp0811 #6 Posted Dec 12 2012 - 14:41

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Very good guide! I know a lot of players, even at tier 10, struggle with proper aiming and angles, so I know this will help.

megafusion555 #7 Posted Dec 12 2012 - 14:44

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gj

AirCrewChief #8 Posted Dec 12 2012 - 14:47

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wait...you aim?

Seriously though, this is an excellent 'barebones' guide for attempting to shoot a tank who's front and/or side is facing.  One other important thing to remember is...

a player really needs to know the penetration range for their gun, and be aware of the average armor thicknesses of what they're facing.  If you're in a SU76 with it's 57mm gun and getting ready to shoot a KV3 front-facing, you probably aren't going to penetrate ANYTHING.  Knowing that beforehand, an informed SU76 driver will be somewhere else.

Ganegrei #9 Posted Dec 12 2012 - 14:50

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If you are in an SU76 and see a KV3, you are in a bad platoon.

SunTzu71 #10 Posted Dec 12 2012 - 14:52

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View Postmegafusion555, on Dec 12 2012 - 14:44, said:

gj
Mein gott.... Zero battles... who are you?

Hoss1193 #11 Posted Dec 12 2012 - 14:54

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Nice writeup.

At first I was thinking "well done, but nothing here I didn't already know."   I have to admit, however, I'd never articulated to myself the advantages of shooting to the nearer side of the LFP (i.e., Spot 5 instead of Spot 4).   I think my instinct up til now has been simply to shoot for the LFP center, in order to minimize the chances that RNG will take my round right or left into one of track sprockets.  Going to give this approach a try.

Also worth mentioning; seems this aimpoint selection would be even more important, methinks, on a target with a curved frontal hull, such as T110E5 and M103.

TheM0untaineer #12 Posted Dec 12 2012 - 14:55

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View PostBlackshot01, on Dec 12 2012 - 14:24, said:

Nice guide but you have 2 Circle 5 in your description of pic 2 and no 6.

Fixed.

TheM0untaineer #13 Posted Dec 12 2012 - 15:05

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View Postcsp0811, on Dec 12 2012 - 14:41, said:

Very good guide! I know a lot of players, even at tier 10, struggle with proper aiming and angles, so I know this will help.

That's why I made it.  :Smile_Default:

NiteDog #14 Posted Dec 12 2012 - 15:10

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Nice simply guide. +1

fritz3d #15 Posted Dec 12 2012 - 15:17

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Excellent guide, concise yet complete.

Mouse6977 #16 Posted Dec 12 2012 - 15:26

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A good simple guide.  Thank you.

ACraZYHippIE #17 Posted Dec 12 2012 - 16:03

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View PostPanzerGrenadier1, on Dec 12 2012 - 14:23, said:

Step 1: Stop.
Step 2: Load HE because all tanks with good AP rounds must obviously do better with HE, right?
Step 2.5: Close the breach
Step 3: Star moving at full speed
Step 4: Yell "Leeeeeroooooooy Jenkinnnnns!"
Step 5: Shoot
Step 6: Observe shell fly 100m to the left of the target
Step 7: Stop in the middle of the field you are in
Step 8: Open the hatch, because your tank is now on fire
Step 9: Be French and surrender
Step 10: Blame your allies for your behavior.



You Mad Bro ????

Capcon #18 Posted Dec 12 2012 - 16:08

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View PostPanzerGrenadier1, on Dec 12 2012 - 14:52, said:

Mein gott.... Zero battles... who are you?

If you post from a different computer than you play tanks on you get zero battles listed on the post. Like mine.

TheM0untaineer #19 Posted Dec 12 2012 - 16:09

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View PostCapcon, on Dec 12 2012 - 16:08, said:

If you post from a different computer than you play tanks on you get zero battles listed on the post. Like mine.

That's not how it works...

They guy actually does have a legit 0 battles though.

D0Gsoldier6 #20 Posted Dec 12 2012 - 16:24

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View Postgeographer, on Dec 12 2012 - 14:47, said:

wait...you aim?

Seriously though, this is an excellent 'barebones' guide for attempting to shoot a tank who's front and/or side is facing.  One other important thing to remember is...

a player really needs to know the penetration range for their gun, and be aware of the average armor thicknesses of what they're facing.  If you're in a SU76 with it's 57mm gun and getting ready to shoot a KV3 front-facing, you probably aren't going to penetrate ANYTHING.  Knowing that beforehand, an informed SU76 driver will be somewhere else.

Ummmmm the forward vision port, the forward MG port, between the hull and the tracks, and just under the main gun (Shot trap). After pulling trigger find immediate cover if KV-3 is nearby.

Funny but with the 57mm Zis I have killed KV-3s from the front, dead on, and punched their armor.




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