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Tier 9+ Training and aptitude test.


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Poll: Good idea? (53 members have cast votes)

Good idea?

  1. Yes (30 votes [56.60%])

    Percentage of vote: 56.60%

  2. No. (23 votes [43.40%])

    Percentage of vote: 43.40%

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NavySnipers #1 Posted Dec 13 2012 - 00:12

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As a spin off of xpediences idea, I suggest that from tier 8 +, that players be given a short lesson, and subsequent test (maybe 10 questions or so), to learn weakspots, angling skills, armor mechanics, ect. Some questions that could be given:

1.) What is the best place to shoot a tank?

A. The LFP
B. The UFP
C. The turret

2.) Is it a good idea to angle a tank with a pike?

A. Yes
B. No

3.) Which of the following is the drivers hatch?

(The answers would be pictures of different spots on a tank)

4.) When a base is being captured, and you are less than 300m away, what do you do?

A. Reset the capture bar?
B. Rush to the enemy base and try to capture before you get capped out?
C. Sit where you are and wait for an ally to reset.

5.) If you have less than 20% of your hit points, and more than 50% of your team is alive, what should you do?

A. Lead a push to the enemy base
B. Sit back and wait for targets of opertunity

6.) What is the LFP of the following tank?

(answers are pictures of different tanks with highlighted armor plates)

7.) As a scout, what is your role?

A. To shoot enemy tanks
B. To rush to the enemy base, light as many as possible, and then kill their arty
C. To passively scout, and bite flanks when possible.

These are just some questions that could be asked. To pass (and research a tier 9+), you would need achieve at least 80% correct. The only reason I favor this idea over xpedience's, is because he required at least a 50% WR. I've seen people over 50% not do very well. A simple test like this, (guide and test shouldn't take more than 20 minutes even for a 40%er), would help some people learn a bit more about the game before they advance into tougher combat.

F0R_M07H3R_RU5514 #2 Posted Dec 13 2012 - 00:14

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derrrr ... stuck at question #1

what are UFP and LFP


:Smile_sceptic:

NavySnipers #3 Posted Dec 13 2012 - 00:15

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View PostF0R_M0T43R_RU55IA, on Dec 13 2012 - 00:14, said:

derrrr ... stuck at question #1

what are UFP and LFP


:Smile_sceptic:

Terms like that would be explained in the training guide.

UFP = Upper front plate
LFP = Lower front plate (The weakspot)

Midnitewolf #4 Posted Dec 13 2012 - 00:17

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View PostNavySnipers, on Dec 13 2012 - 00:12, said:


5.) If you have less than 20% of your hit points, and more than 50% of your team is alive, what should you do?

A. Lead a push to the enemy base
B. Sit back and wait for targets of opertunity



Any clue how many times I have had less than 20% HP and lead a push to the enemy base only to get 3 kills and our team wins?  Answer:  Too many to count.

A knowledge test is one thing, throwing in hypothetical scenerios that can easily have the answer being "depends on the situation" doesn't work.

Please keep in mind just because you don't see the advantage of doing something, doesn't mean there isn't an advantage and vice versa.

HOTA_CHATON #5 Posted Dec 13 2012 - 00:18

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Navy, you have done it again.  I plus one you for this.

NavySnipers #6 Posted Dec 13 2012 - 00:19

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View PostMidnitewolf, on Dec 13 2012 - 00:17, said:

Any clue how many times I have had less than 20% HP and lead a push to the enemy base only to get 3 kills and our team wins?  Answer:  Too many to count.

A knowledge test is one thing, throwing in hypothetical scenerios that can easily have the answer being "depends on the situation" doesn't work.

Please keep in mind just because you don't see the advantage of doing something, doesn't mean there isn't an advantage and vice versa.

Yes but leading a push puts your tank at a big risk, whereas passively taking shots and staying back a bit can help the team a but more.

mrasianman2 #7 Posted Dec 13 2012 - 00:19

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I'm just going point this out, but what's a river hatch?  :Smile-tongue:

But yes please. WG please make this part of a tier 8 tutorial.

ysoignorant #8 Posted Dec 13 2012 - 00:20

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Not hard enough.

NavySnipers #9 Posted Dec 13 2012 - 00:21

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View Postmrasianman2, on Dec 13 2012 - 00:19, said:

I'm just going point this out, but what's a river hatch?  :Smile-tongue:

But yes please. WG please make this part of a tier 8 tutorial.

Whoops. Forgot the D. "Drivers hatch"

Look_its_Rain #10 Posted Dec 13 2012 - 00:21

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Failure rate would be appalling.

karl_eller #11 Posted Dec 13 2012 - 00:23

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As much as I would LOVE to see a competency test for people getting into higher tier tanks, we all know it isn't going to happen, because it drives away the bads with a lot of money, and WG hates losing customers with lots of money.

NavySnipers #12 Posted Dec 13 2012 - 00:25

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View PostLook_its_Rain, on Dec 13 2012 - 00:21, said:

Failure rate would be appalling.

I don't think so. It's supposed to be a barbones, fast, and simple guide. It's amazing how many people don't know that the LFP is a weakspot, or that autoaim isn't better than manual.

The short training would give them just a basic tip on where to shoot. It would also be available to re-view if a person so chooses.

Jagdzeit #13 Posted Dec 13 2012 - 00:25

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what is the rotating feature atop most tanks in game?
a. turret.
b. turrent
c. im a tard i think bacon.
d. spinny tingeh

IceCorp #14 Posted Dec 13 2012 - 00:25

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View PostNavySnipers, on Dec 13 2012 - 00:12, said:

4.) When a base is being captured, and you are less than 300m away, what do you do?
A. Reset the capture bar?
B. Rush to the enemy base and try to capture before you get capped out?

C. Sit where you are and wait for an ally to reset.
Always.

BluefoxP #15 Posted Dec 13 2012 - 00:25

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I say no, the Highs(60+%) cannot say who can and who cannot research T9+, this is not a elitist game.

packet_loss #16 Posted Dec 13 2012 - 00:28

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While a good idea, it's too simple and generic...  For example: there are situations (depending on tank) where shooting the uper plate is a better idea than shooting the lower plate.

RainbowsWoT #17 Posted Dec 13 2012 - 00:29

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View PostNavySnipers, on Dec 13 2012 - 00:19, said:

Yes but leading a push puts your tank at a big risk, whereas passively taking shots and staying back a bit can help the team a but more.

Risk vs. reward, THERE ARE SITUATIONS WHERE LEADING THE PUSH WITH A LOW-HP TANK IS NECESSARY. This is not black-and-white. Honestly if you think that there's only one way to play and you stick to it all the time (camping in the back when you take a few hits) no matter what the situation calls for, then YOU shouldn't be driving a tier 10 tank.

Dirizon #18 Posted Dec 13 2012 - 00:30

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lt really is not a bad idea to angle the armour of a 'pike nosed' tank. There is a loss in some ways, but their are improvements in others.

Unless the tank is named AMX5O12O, machines like lS3, lS8, lS7 can still have their armour surprisingly boosted by angling their tank. Also, keep in mind that these Russian 'spearheaded' shaped tanks also tend to possess more 'forgiving' side armours, allowing you to give angles with more leniency. Whereas a tank like M48 and T11O risks getting hit in the sides if doing it.

NavySnipers #19 Posted Dec 13 2012 - 00:30

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View PostBluefoxP, on Dec 13 2012 - 00:25, said:

I say no, the Highs(60+%) cannot say who can and who cannot research T9+, this is not a elitist game.

It doesn't have to be. My whole point of this suggestion is to give just a basic idea of game mechanics. I find it appalling how many people tier 8+ who are so uninformed. It really only takes one demonstration to know that the LFP is a better place to shoot than the UFP. A simple 10 second demonstration of a fast firing 75 bouncing off of the UFP of a tank, and then penetrating the UFP would help.

Warpig777 #20 Posted Dec 13 2012 - 00:30

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I would actually like the idea of an in-game tutorial based on your test. But the player would actually have to practice these tasks and be required to pass them before moving on. Hell, why not do this from the first game?




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