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Skills/Perks/VK 3601 (H)


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meyerjw #1 Posted Dec 27 2012 - 05:34

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My VK3601 crew has just turned 100%, and I need to choose skills/perks for them. So, I chose BIA. I'm not at 100%, but when I am, can I choose another perk/skill and still retain the already accomplished BIA? Also, what perks/skills do you guys recommend and why?

Thanks.

_ErwinRommel__ #2 Posted Dec 27 2012 - 05:35

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incresed view range and 6 sense
are a few favorites

meyerjw #3 Posted Dec 27 2012 - 05:40

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OH! And off topic, why does my profile only show that I have 4 battles??? This is so not true!!! :)

bigben2211 #4 Posted Dec 27 2012 - 05:49

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Once brothers in arms is 100% you can choose another skill/perk for your crew to work on.

paul9 #5 Posted Dec 27 2012 - 07:30

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I would have went repairs first, as it starts right away, instead of when 100% is reached. You can do three skills or perks for each crew-member. That is not counting the primary tank skill which they need to use the tank.
It is currently showing me as having 0 battles. I wonder how I got the XP to elite my 3601? ;)
Never mind, it fixed itself when I refreshed.

Edited by paul9, Dec 27 2012 - 07:34.


TSZat #6 Posted Dec 27 2012 - 10:17

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I like having BIA on my crews, but it's only really effective if you've also got vents on the tank. For the first skill I went for Mentor on the Commander, Clutch Breaking for the driver and repairs for the rest, then retrained them with BIA and started over with the first set of skills. Unless you're going to use gold to retrain the crew, wait until the second skill is around 30% or so, otherwise the new skill/perk will only be at 90%after retraining

Edited by TSZat, Dec 27 2012 - 10:18.


MinigunSF #7 Posted Dec 27 2012 - 11:42

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here is the order for skills i did...

commander: BIA,sixth sense,recon,mentor, camo
gunner: BIA,dead eye,designated target,camo,repairs
driver:BIA,clutch braking,preventitive maintenance,camo,off road driving
radio operator:BIA,  situational awareness,signal boosting,camo,repair
loader:BIA,safe stowage,adrenaline rush,camo,repairs

i use: gun rammer,vents, binacular telescope
large repair kit,auto fire, 100 octain

commander 120% 100+15+5
gunner: 131% 100+15+11+5
driver 131% 100+15+11+5
radio operator 131% 100+15+11+5
loader 131% 100+15+11+5

i run the konich gun with silver rounds, i'll snipe in most battles, also have the ability to be agressive, especially when top tank in game.

got all skills by leaving crew excellerate on (all the time). i have less than 4000 battles...
this tank has got me: 2 billot medals,1 burda, 6 oskins, 2 radley walter, 12 bolter medals...354 sniper 55 top guns.

skill up on this tank and you'll have a blast! it's a helluva ride!

TSZat #8 Posted Dec 27 2012 - 17:19

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View PostMinigunSF, on Dec 27 2012 - 11:42, said:

here is the order for skills i did...

commander: BIA,sixth sense,recon,mentor, camo
gunner: BIA,dead eye,designated target,camo,repairs
driver:BIA,clutch braking,preventitive maintenance,camo,off road driving
radio operator:BIA,  situational awareness,signal boosting,camo,repair
loader:BIA,safe stowage,adrenaline rush,camo,repairs

i use: gun rammer,vents, binacular telescope
large repair kit,auto fire, 100 octain

commander 120% 100+15+5
gunner: 131% 100+15+11+5
driver 131% 100+15+11+5
radio operator 131% 100+15+11+5
loader 131% 100+15+11+5

Where do you get the +15 from? The best my crews can get are only 121%, 100+5(BIA)+5(vents)+11(mentor), if it's possible to get 131% I'd love to hear it.

meyerjw #9 Posted Dec 27 2012 - 17:43

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I'm not able to select more than one skill??? Check the pic out!


here is the order for skills i did...

commander: BIA,sixth sense,recon,mentor, camo
gunner: BIA,dead eye,designated target,camo,repairs
driver:BIA,clutch braking,preventitive maintenance,camo,off road driving
radio operator:BIA,  situational awareness,signal boosting,camo,repair
loader:BIA,safe stowage,adrenaline rush,camo,repairs

i use: gun rammer,vents, binacular telescope
large repair kit,auto fire, 100 octain

commander 120% 100+15+5
gunner: 131% 100+15+11+5
driver 131% 100+15+11+5
radio operator 131% 100+15+11+5
loader 131% 100+15+11+5

i run the konich gun with silver rounds, i'll snipe in most battles, also have the ability to be agressive, especially when top tank in game.

got all skills by leaving crew excellerate on (all the time). i have less than 4000 battles...
this tank has got me: 2 billot medals,1 burda, 6 oskins, 2 radley walter, 12 bolter medals...354 sniper 55 top guns.

skill up on this tank and you'll have a blast! it's a helluva ride!

meyerjw #10 Posted Dec 27 2012 - 17:55

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I'm not able to select more than one skill???

Vann_the_Red #11 Posted Dec 27 2012 - 17:56

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It can be useful to take skills first, get them to 100% and then drop and respec so you can get your perk in first.  YMMV.

sampak #12 Posted Dec 27 2012 - 20:55

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View Postmeyerjw, on Dec 27 2012 - 17:55, said:

I'm not able to select more than one skill???

You ARE. You can train as many skills as you want, 1 after the other. Each additional skill takes exponentially longer to train up. I've seen folks post garage pictures of their crews with 5 skills. My best crew so far is on my E-75 with 900 battles. They're just barely at 75% on their 3rd skill! It will take a couple thousand battles for that crew to reach their 5th skill at this rate.

View PostTSZat, on Dec 27 2012 - 17:19, said:

Where do you get the +15 from? The best my crews can get are only 121%, 100+5(BIA)+5(vents)+11(mentor), if it's possible to get 131% I'd love to hear it.

There is something up with his math, but also you have it wrong. The Commander's Mentor does NOT give a skill bonus. Mentor gives a tiny exp bonus to the rest of the crew besides the commander.

From the wiki:
Mentor
"For every 1% of this skill, all crew members except the Commander himself receive 0.1% additional experience at the end of every battle (Up to 10%). If the Commander's training level increases during the battle, the crew will benefit from the increase."


Practically, it is almost useless early on, as the amount of exp needed to go up 1% is not much for the first skill. Around the 2nd and 3rd skill, it starts to really take a while, so Mentor will start to help there (when crews need upwards of 5000-15000+ exp to go up 1%).

Now back to your question on his crew skill % you were asking about.

Here is the answer, again from the wot wiki:

"Effective Training Level

The training level can be found by hovering the cursor over a crew member in the garage, but note that the display is rounded to the nearest whole number. Also, the consumable bonus is not included because it is only applied once battle starts and the consumable is consumed.

The effective training level of your crew's skills is not displayed, only the base training level is shown for those. You need to calculate the effective level.

Maximum effective training level for your Commander is 120% (100% base training level + 5% Brothers in Arms skill + 5% Improved Ventilation equipment + 10% premium consumable bonus).

Maximum effective training level for every other crew member is 132% (120% as above plus 10% Commander bonus).
For tanks that do not have Improved Ventilation Equipment available to them, the maximum training level is 115% for the Commander and 126.5% for his crew.

If several crew members are assigned to the same role, the average of their training level is used to determine your crew's performance in that role. This average is the effective training level. For example, for the two Loaders on an SU-14, if one performs at 50%, and the other at 100%, their average training level of 75% is the effective training level that the SU-14 will operate at.

Non-role-specific skills are averaged across all crew members. Crew members that do not have any training in a certain skill will add a 0% to the averaging calculations. Thus, to reach a 100% effective training level in a non-role specific skill for a tank with a crew of 4, all 4 crew members must reach 100% in that specific skill.

Role-specific skills/perks are not averaged. If multiple crewmen train in the same role-specific skill, only the highest training level will be used."


Looking at MinigunSF's crew and tank setup he posted up, no where does he have that +10% bonus skill consumable (he's got gold repair, gold fire extinguiser, and 100 octane fuel), so not sure how or where he's got "+15" from at all. Most commander has is probably 110% with the BIA and Improved Ventilation. Thus, the most the rest of the crew has is 100 +11 (commander's bonus) +5 BIA +5 vents= 121%

Edited by sampak, Dec 27 2012 - 21:00.


Sollus #13 Posted Dec 27 2012 - 23:14

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Pointing you to the crew section of the WOT wiki which should be required reading for everyone. Crew skills, when leveraged properly, can provide your tank with a significant performance boost or additional capabilities and should be fully understood early on so that you don't invest time and XP in skills that don't complement the tank.

To answer your specific question, after a crew member reaches 100% training in a skill you'll be prompted to choose a new, additional skill for them to develop. However, each additional skill for a crew member requires twice the XP as the previous one. For this reason, you may wish to select high value, broadly useful skills for your crew's first skill.

Also, be aware of the critical difference between a "skill" and a "perk", which are both listed together in no particular order when you choose a skill for a crew member. "Skills" start providing a benefit as soon as you start to develop them, whereas perks require the training to reach 100% before they become effective at all. In addition, Brothers in Arms (BIA) requires that all crew member be trained in it 100% before it goes into effect.

You can "reskill" a crew member down the road, losing none of their skill level if you pay 200 gold, or a good chunk of it if you do it for free. Many players use this ability to reskill crew members in perks so that they can enjoy the benefits of increasing skill level during the grinding process. As an example, they might train all the crew in Repairs, which goes to work right away and is averaged across all crew members, and when that skill reaches 100% percent, pay 200 gold per crew member to retrain them in BIA, which becomes effective immediately as they are now all at 100%.

If you're early in the training process for your crew, I would probably go ahead and retrain them for free to Repairs. You'll not be losing anything of much value at this point.

MinigunSF #14 Posted Dec 28 2012 - 12:08

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View Postsampak, on Dec 27 2012 - 20:55, said:



Looking at MinigunSF's crew and tank setup he posted up, no where does he have that +10% bonus skill consumable (he's got gold repair, gold fire extinguiser, and 100 octane fuel), so not sure how or where he's got "+15" from at all. Most commander has is probably 110% with the BIA and Improved Ventilation. Thus, the most the rest of the crew has is 100 +11 (commander's bonus) +5 BIA +5 vents= 121%

you are correct...when i looked i had a choclate consumable for a 5x game....it is 121% not 131%

Boxhawk #15 Posted Dec 28 2012 - 12:23

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Never level up a perk.  It provides zero bonus until it is at 100%.  BIA in particular requires every crew member to have it, and they all have to have it at 100 in order for it to work at all.  Like the others have said, pick a skill to level up, it starts working immediately.  Repair is never going to let you down.  Use that until everybody is at 100 percent, and then you can retrain using gold or credits.

meyerjw #16 Posted Dec 30 2012 - 18:39

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I'm currently at 67% BIA on the VK 3601. Should I stop that skill and go for a perk sense it starts immediately rather than waiting for 100% on a skill? Also, if I choose to stop at 67% and go back to it later, will it retain 67% or start from a lower percentage?

Fritz_Fried #17 Posted Dec 31 2012 - 19:09

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View Postmeyerjw, on Dec 30 2012 - 18:39, said:

I'm currently at 67% BIA on the VK 3601. Should I stop that skill and go for a perk sense it starts immediately rather than waiting for 100% on a skill? Also, if I choose to stop at 67% and go back to it later, will it retain 67% or start from a lower percentage?

You have it backwards bro. Skills begin to help immediately. Perk only take effect when they reach 100%. BIA is a PERK not a SKILL. You will see no benefit from BIA till it reaches 100% and ALL crew must be trained in it. Since you are already at 67% I would finish it and then pick new skill/perk to grind.

Also, as others have pointed out, you can grind a skill to 100% then retrain your crew to a perk. That way you get benefit of the skill while grinding.