GeneralDirection, on Dec 27 2012 - 20:33, said:
There are a bevy of technical issues that spring up with a cap lower than 5. Once we introduce tier 9 and 10 SPGs we might be able to lower the cap, but right now 5 is the lowest it can be set to with the way the matchmaker works.
Unless you want to get into battles with 12 SPGs on one team and none on the other.
MM is a horror show if that is the case. Is it really so hard to include an exception into the MM code stating no more than X number of Y vehicle types (arty) per game?
5 Arty per game is a nightmare. 4 Arty in a game typically ruins the match. 3 is the most I can work with without being so distracted that I'm not enjoying the game.
I don't even know why you people even bothered to change the cap to 5, when 3 would of been significantly better. Putting work into MM making 5 the max seems like a giant waste of time. Should of kept going on the work till it was down to 3.
This sounds like a SWTOR dev team excuse, where the dev team gives weird technical reasons that sound like "the product we invented is so complicated we dont know how to modify it efficiently" which eventually lead that game being where it is today - dead. Please dont do that, WG. You're so much better than that as a company.
Arty is a major problem. The problem is not that it has to much HP, or it can drive around to much. The problem is there is to much arty in a match, and people get smoked by them in seconds. 5 is more than enough to smoke any tank in the game seconds after being spotted, even if 2 or 3 of the 5 hit.