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Reliably Hitting with the ISU-152


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Rexxie #1 Posted Dec 28 2012 - 11:52

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Im a good ISU player, I think. 61% winrate or so.

However, I'm having a lot of trouble with the accuracy+aimtime double whammy. There will be matches where I miss/crit 7 shots in a row. I feel like a good 1/3 of my shots track the target. At range, I feel like the velocity of the shell is far too low.

Does anyone have any tips as to how I can more reliably hit my targets? I like to aim for lower glacis hits, but then a good section of my reticule is beneath their tank. Should I aim higher and get more of the reticule on my target?

Boxhawk #2 Posted Dec 28 2012 - 12:16

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One thing I really like about the BL-10 is the shell speed.   In addition, the thing has 286/329 penetration.  It is a sledgehammer.  I wouldn't try and get too fancy with your aiming, just center that reticle and let loose.

Honestly, you do not want to be so close to an enemy in that thing where you are picking out hatches, and ports, distance is your friend.

Fenriswaffles #3 Posted Dec 28 2012 - 12:20

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You have issues penning enemies? My ISU had no such problems

but the issue with merely tracking say a T-50-2 is a bit vexing, I imagine a shell that large doesn't simply break tracks...

and just try and get the most tank in reticle if you're at range, aiming low just invites you twice the misses, and aiming high is only really for derp guns

Rexxie #4 Posted Dec 31 2012 - 12:04

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Ah, another couple nights of bouncing off people is going to drive me insane. Fully aimed in on an IS3's hull, shell flies into his turret and bounces. Aimed at the lower glacis of the tier 9 french TD, boooop. Bounced right off.

Its fun knocking around lights, but I'm still having insane bouncing issues with this cannon. I'm going to be honest, the 128 is a much better weapon.

_Alan_ #5 Posted Dec 31 2012 - 18:56

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I feel you man, 66% here with a 2.5 dmg per game and 1.87 kills
Tips..
Not much I can  tell you that you dont already know.
But note, shell velocity is adaptable, accuracy is not
Sideshots that do no damage and/or track for no damage are the worst part of this tank, but hey, how lovely are the 900 dmg shots? :P
No tips man, keep it the same and hope for the best

mattwong #6 Posted Dec 31 2012 - 19:08

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View PostRex_Nex, on Dec 31 2012 - 12:04, said:

Ah, another couple nights of bouncing off people is going to drive me insane. Fully aimed in on an IS3's hull, shell flies into his turret and bounces. Aimed at the lower glacis of the tier 9 french TD, boooop. Bounced right off.

Its fun knocking around lights, but I'm still having insane bouncing issues with this cannon. I'm going to be honest, the 128 is a much better weapon.

The low accuracy of the gun often forces you to ignore weak spots and simply aim for the whole tank, and when you do that, bad bounces are going to occasionally happen.  You just have to learn to accept it as the only real downside of an otherwise fantastic weapon.

EDIT: alternatively, try to get into situations where you can fire from medium range instead of long range.

Edited by mattwong, Dec 31 2012 - 19:09.


vali1005 #7 Posted Dec 31 2012 - 23:44

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View PostRex_Nex, on Dec 28 2012 - 11:52, said:

...
At range, I feel like the velocity of the shell is far too low.
...
Should I aim higher and get more of the reticule on my target?

This was my observation too, for long range shots there would be a bit of a shell drop. So, not a straight line, but a bit of an arc. Basically, for long range shots, I started approaching them imagining that the shell would hit the vehicle somewhere between the middle of the reticle and the 6 o'clock point of the reticle. In time, through repeated firings of the gun, you "learn", based on the distance to the target, how high the reticle should be over the vehicle.

Sumidiot #8 Posted Jan 11 2013 - 17:58

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I dont seem to be having the same problems with hitting as I kept seeing others post about. I have a 74% hit ratio. Now sometimes I do get the 0 damage pen, or the bounce, but I think its overall an easy td to use. You just have to wait for the reticale to as small as possible, and dont take bad shots. I only shoot when I know I should hit. Now my win rate is below 50% right now (47% I believe), but I put some of that on grinding to the bl 10. I snipe with all tds, and most of my shots come from 300m or further. Being seen in this td is a death sentance, make sure to stay hidden.

dvang #9 Posted Jan 11 2013 - 21:31

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Its simply a factor of the BL-10.  Sometimes it will pen for good damage, other times it will bounce or do 0 damage. It's probably the most fickle gun in the game, swingly wildly (in streaks) one way or another.

LouCypher111 #10 Posted Jan 11 2013 - 22:27

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I've found with the BL-10 is to wait 2 or 3 seconds after the reticale has completly closed before firing, this will help alot with the misses and 0 damage hits.