Posted Dec 30 2012 - 06:39
Posted Dec 30 2012 - 06:51
Posted Dec 30 2012 - 06:51
Posted Dec 30 2012 - 06:56
Posted Dec 30 2012 - 07:07
Posted Dec 30 2012 - 07:12
It makes it easier on graphic card but most importantly it makes it easier to estimate lead on moving targets and to actually see how much cover a target has as opposed to relying on (often inaccurate) red outline.
You are thinking Millbarge Effects Remover. And it does not remove folliage but does reduce quite a bit of things like smoke and dust. Excellent for people like me w/a radeon card that totally blows frame rate when there is smoke/dust.
Edited by by7antine, Dec 30 2012 - 07:17.
Posted Dec 30 2012 - 07:58
I tried it several months back. It was interesting. Gave a kind of barren moonscape like appearance. Only problem was it removed TOO much foliage. You couldn't tell when you were in a bush yourself. I didn't like it and uninstalled. If it thinned out foliage to about half instead of maybe 95% it would be much more useful. As it is I don't recommend it and it might be againste the rules.
Posted Jan 22 2013 - 22:43
Posted Jan 23 2013 - 01:21
Posted Jan 23 2013 - 01:24
But I can;t say if its true or not because I heard this in Pub Chat from players Not a Mod.
I agree with Mayham_Jack....It would be nice if Mods told us what legal and what is not!
Edited by KidK, Jan 23 2013 - 01:25.
Posted Jan 23 2013 - 03:26
Posted Jan 23 2013 - 23:22
Posted Jan 24 2013 - 15:05
Posted Jan 24 2013 - 23:18
It doesn't effect camo rating because it doesn't actually remove them, it just basically replaces the mesh/texture..at least that is my understanding. Makes it easier to see when hiding in bushes.
Posted Jan 24 2013 - 23:23
Posted Jan 26 2013 - 16:00
Bushes and trees can actually hide your tank so I wouldn't think that running around barren land like a headless chicken will give you any advantage.
Posted Jan 26 2013 - 16:53
I do suspect that this player used some type of mod to give him a distinct advantage and the replay provided from my perspective CLEARLY shows it!
Roger Laurence 16 January 2013 19:42
Thank you for your message. We appreciate your concerns and interest in the improvement of the game.
The World of Tanks client system is created in such a way, that all game mechanics are calculated on the
Server. Every player’s game experience is subjective and unrepeatable. Because of this, concerns related
to: invisibility, rapid reloading time, overpowered damage, invulnerability hacks and other tricks simply
cannot be considered.
For addition information on game mechanics, please use the following link:
Thank you for contacting World of Tanks support, and please do not hesitate to call on us again.
anarchyxf36 17 January 2013 00:07
You mean just like you guys are outlawing that "Laser Sight" mod?
So what your saying is that your just going to ignore anything like that mod that gives another player an advantage over others?
Hrmm... Only question that raises now is how are you going to outlaw any game modifications like the "laser sight" crosshair mod that is a client-side mod when in this ticket i am saying that a client-side mod was used to give a player a distinct advantage over another for the sole purpose of possibly stat-padding, and you are saying that wargaming will just ignore it and toss out any and all claims on using them without investigation?
I mean call me skeptical but that sounds like a blatent cop-out to flip-flop on a subject entirely in which your trying to deny any responsibility for controlling.
Roger Laurence 17 January 2013 02:04
Thank you for contacting World of Tanks.
We truly do appreciate your feedback and we take all player feedback into great consideration when testing and discussing possible changes to the game.
In the future, we kindly request that you leave your feedback and suggestions in the proper section in the forums, as this is where we regularly collect from for our reports to the Developers. You can even find official "Feedback Request" threads, where you can really make your voice heard:
(Please make sure you do a thorough search/check of the forums to make sure that a similar topic doesn't already exist before posting.)
In the mean time, you can keep your eyes peeled for any new developments:
Please don't hesitate to contact us with any other inquiries.
Wargaming Support Service
Point is, What i got when submitting a replay for illegal client-side mod usage to wargaming staff for investigation Wargaming support staff has made it perfectly clear that they have no interest at all to control what client-side mods people can and can not use even if they do designate them as "Illegal".
(However i have a feeling that a certain wargaming support staff member is going to be looking for a new job after the forum mods read this...)
Posted Jan 26 2013 - 17:31
Posted Jan 27 2013 - 03:29
ultimately though man the moral of my post is that it is ultimately up to wargaming as to how they control the usage of illegal client side mods man, and you know that all i am doing is just stating what wargaming support told me, and that is that they could care less who uses what mods... just don't get caught using em if the client-side mod is on the list of illegal mods.
Edited by anarchyxf36, Jan 27 2013 - 03:32.
1 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users