Altho I don't officially own the Batchat yet, I've played about 500 games in it with 60% winrate, Mostly solo, with some platoon, CW and absolutes, check the stats on B_3_A_S_T.
(didn't really get to use the T9 batchat for more then 50 games, but it was OP, and still dominates the battlefield) I got to say
its the best tank in the game in my opinion with the best potential. Its a beast
, very often dealing more then 6k and up to 8k dmg, great scout and therefore, game winner.
3) Pros / Cons
5) Abilities of the batchat.
7) Overall encounter strategies
8) By class
8a) Light tanks
8b) Heavy tanks
8c) Tank destroyers
8d) Medium tanks
9) My rate
Alright lets begin
-Repair kit (on 5 so you can double hit 5 for a fast track repair,
may save you from a big dmg gun more then once).
-HP 1800 HP
-Weight Limit 24.48/28.0t
-Engine Power 720 h.p
-Speed Limit 65 km/h
-Traverse Speed 42 deg/sec
-Turret Trav Speed. 38 deg/sec
-Hull Armor (mm). 60/40/30
-Turret Armor (mm). 50/30/15
-Accuracy 0.38 m
-Aim time 2.7s
-Elevation arc: -6 / +11
-View Range 400 m
-Signal Range 750 m
-Best Acceleration and top speed
-Great Burst damage
-Best Camouflage for its tier, very low loss of camouflage on the move if any.
-Low gun traverse and tank turn speed
-Bad gun elevation arc
-Weak crew and rack
-Gets 1shoted by arty
Commander: (radio operator, loader)
has 2 combinations, what I like to do on the batchat is both scout and assault.
Scout gunner skills:
lights the enemy for 2 more seconds, the normal lighting lime is 5-10, so after the perk its 7-12
witch gives your arty and snipers critical time to take the/another shot.
Assault gunner skills:
will enable you to lit engine with 3 more%,
and with 5 shots, that means 15% to engine lit.
-Abilities of the batchat-
-Can do early scout, with it's awesome acceleration Cammuflage on the move and view range.
-Can pasive scout with it's small aspect.
-Can 1v1 with it's 1950 avg burst damage.
-Can take early advanced positions and call the front line at will.
- Fear factor, it may come against you at times,
you are the t-50-2 of the big boys, everyone want to shot you, but st
ill, when the enemy knows you are out there they wont do any big solo moves,
especially big Tanks.
-First of all you should know, the batchat is in fact a big light tank,
no armor, great acceleration
, great scout stats and good burst damage,
so your overall strategy in pubs should be 3 main steps
2) passive scout + wait for a gap in the enemy line while sniping (can take up to 5 minutes be patient!)
3) ambush/rush a wounded isolated tank
-At the beginning of the match, you must decide your overall strategy,
-look carefully at the MM and the map you are at,
-Being a support tank is where you shine, flanking engaged enemyes is your deadly weapon.
-most of the time there is either a field you got to scout or a hill you got to secure. (malinovka field or hill in mines)
-the level of engagement relies on the enemy team and your own, number of mediums/lights.
-If you are with the less number against more enemy fast vehicles, there are some maps you wouldn't want to take the risk.
-If its the opposite-you must be aggressive within the window time before the heavies arrive, or even then, just be arty safe in all times by moving alot and not stoping for more then 6 seconds on the open (sometimes even thats too much) so either find a bush, a hill , shot on the move or dont engage!
-Overall encounter strategies-
-Never engage frontally, you cant gift shots, 1800 hp is low enough already.
- try to block any scout you can while staying relatively safe.
- try no find good sniping positions behind bushes.
- try to light any expected push from the enemy team
- try to isolate and finish off wounded tanks or wound others
-when engaging a tank, get to its side, continuously track it on the rear tracks for nice track + dmg + lit%
-Engage while going back and forward, might dodge more then one shot, you would be surprised. plus may confuse any spg/snipers looking at your way.
-Every time you can, reload! If you disengage with scouts nearby don't, if you know for a fact you got a 30 second window, reload cookie bar with C.
-Use the reload time get to a better sniping position / turn into scout mode / create an ambush / relocate to help the other flank, never waste that time!
-Counter by class-
Lights can be either a served meal or your biggest nightmare, NEVER miss your shots nor let them the feeling you are out of shells, always aim at them or chase them even if your load just begun, most will flee.
-Heavies can get really annoying, shouldn't be engaged frontally, as you wont usualy pen their front even with gold rounds unless you cab wait for the aim cyrcle to shrink.
-Do not engage when they are supported or if they got lots of HP and they are dangerous players. best go from the rear or side. Worst case should be when they shot you once before they die.
-Trying to dodge, as explained above.
-Always be with the front towards an escape route in case the enemy begins to aim towards you or when its being suported
-Try to track them and shot from cover, if they are not going to die after a full magazine run away after 2-3 shots, live to unload another magazine.
-Never ever trade shots with
-Never engage a suported TD, if you are tracked and the TD shots you say goodbye to half of your health.
-If they peak a corner shot the furthest track if possible so they spin away from you, the shot will never make damage but tracking the closer track will spin them into you, unwanted result, even if its 1 shotable! can never know, thats why you got auto loader.
-If engaging a TD never do it from the front unless they are reloading,
-Save your shots for clean side/rear shots don't waste them in case of possible bounce or non-penetration.
-When engaging wounded TD mount their back and shot the engine until they die.
-When engaging high HP TD keep an escape route, keep a 15-50m on flat maps or peaking from a hill keep an escape route making, track+dmg if posible and running away when in danger or out of shells .
-Its the toughest situation, cant finish off most of the full health mediums in one magazine by yourself.
-You cant aford to miss a shot, be super calm with the trigger.
-Meds will show you their front, will try to ram you and to angle themselves be ready for that, you may wana waste a shot to track them.
- If outnumbered run away.
-They WILL count your shots so don't just unload and then realize you are fresh meat.
- If 1v1 , having 2 rounds and a half+ HP oponent is the Q to GTFO
-If you notice they are backing up and almost turning, wait for their gun to go behind the building/rock to track/dmg and fuck him up
-Arty hunting should be done always smartly and mostly in 3 cases
1) They got more then 4/5 good arty players and are first priority
almost regardless of their protection, ofc dont suicide
2) You realize the arty is not being protected.
3) End of the game
While Killing arty:
-Dont stop to shot untill you know for a fact no other arty will shot you
- try to make the arty reset their aim cyrcle
- Do not waste shots randomly you will need all 5 of them,
shotgun mode 30m away or stop to aim if 31m+
- Dont ram them nor let them
- Use hills as cover from arty, shoting from the top of the hill
will make it super difficult for them to TD mode you.
Overall, the batchat is a great tank,
awesome mix of firepower and speed,
used right, its the best tank in the game for solo driving in pubs.
Thats it for now guys please reply If you liked this guide or got anything to add
and let me know if you want me to make another Tank's guide, any tier or class.
Edited by _Alan_, Jan 19 2013 - 19:37.