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Repair costs


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CAMN #1 Posted Jan 01 2013 - 13:10

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Does anyone know how much it takes to repair each tank in a point by point basis?

I mean, how many credits does it take to repair 1HP? How much for a dead crew member? How much for a damaged module?

I know this is not a "fixed" number so it is different for each tank, is there a place where I can see that data? or is it something WG never gives out?

cozza55 #2 Posted Jan 01 2013 - 14:34

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Play a few battles in one tank and keep track of the repair costs (only of the ones you die in) then add all of the costs together and divide by number of battles you were destroyed in giving you the average repair cost. Now divide that by the number of hit points that you have.

Voila

PuddleSplasher #3 Posted Jan 01 2013 - 14:59

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An alternative is just to play and have fun but thereafter pay whatever it costs.

Forget the worry and buy a premium preferably a T59 should they ever appear again. It has earned me 30 million creds at the moment. many tanks were bought, used and sold. All tanks have full modules, best guns etc.....

Creds mean nothing in a premium and that in turn means you don't worry ever again about creds.

RitterVonViper #4 Posted Jan 01 2013 - 15:05

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Repair cost depends on what you damage or loose in battle, but I agree get the Prem, Type 59 or any other Prem tank so your erarnings can off set those tier 7's and above when you die and loose in battle.  I know I've won and had kills in my IS7 and still lost credits as I was all damaged up by the end of the battle. It really sucks in the E100 unless you are top gun and had over 2,500 in damage points, otherwise you just keep losing credits on every battle.

CAMN #5 Posted Jan 01 2013 - 22:43

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View PostPuddleSplasher, on Jan 01 2013 - 14:59, said:

An alternative is just to play and have fun but thereafter pay whatever it costs.

Forget the worry and buy a premium preferably a T59 should they ever appear again. It has earned me 30 million creds at the moment. many tanks were bought, used and sold. All tanks have full modules, best guns etc.....

Creds mean nothing in a premium and that in turn means you don't worry ever again about creds.

Oh... I'm not worried about any of that, I'm just interested. I wish to know if there are some tanks that are just more expensive than others in it's tier. Want to know why and which tanks those are.

Just regular curiosity, but I guess WG doesn't let that info out at all.

Cartoonman #6 Posted Jan 01 2013 - 22:44

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View PostCAMN, on Jan 01 2013 - 22:43, said:

Oh... I'm not worried about any of that, I'm just interested. I wish to know if there are some tanks that are just more expensive than others in it's tier. Want to know why and which tanks those are.

Just regular curiosity, but I guess WG doesn't let that info out at all.

Well, what you can do is figure out the cost, note down the percentage of health, and use magicmaths to figure out the price per percentage, or rather, the price per healthpoint.

CAMN #7 Posted Jan 01 2013 - 23:53

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View PostCartoonman, on Jan 01 2013 - 22:44, said:

Well, what you can do is figure out the cost, note down the percentage of health, and use magicmaths to figure out the price per percentage, or rather, the price per healthpoint.

I could do that, but then again, does a damaged module increase the repair bill? Does a dead crew member increase it too? And by how much? And do different modules cost different ammounts to repair? What about the crew?

Cartoonman #8 Posted Jan 01 2013 - 23:55

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View PostCAMN, on Jan 01 2013 - 23:53, said:

I could do that, but then again, does a damaged module increase the repair bill? Does a dead crew member increase it too? And by how much? And do different modules cost different ammounts to repair? What about the crew?

It does. Thats why when a tank is destroyed in battle, the final health of the tank isn't always 0% (if you don't have auto-repair enabled, you can see the final health in the Service menu). it would usually be like 6% or something.

CAMN #9 Posted Jan 02 2013 - 00:13

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Then there is no way to do the math  :Smile_confused:

Cartoonman #10 Posted Jan 02 2013 - 00:17

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View PostCAMN, on Jan 02 2013 - 00:13, said:

Then there is no way to do the math  :Smile_confused:
Technically there is, but you can't use HP as the base. It just has to be in percentage.

Necrophyle #11 Posted Jan 02 2013 - 00:17

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View PostCAMN, on Jan 02 2013 - 00:13, said:

Then there is no way to do the math  :Smile_confused:

You could, but it would require a lot of dedication as to track every damaged modules as well as repair costs until you see a pattern.

KilgorSoS #12 Posted Jan 02 2013 - 00:39

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View PostCartoonman, on Jan 01 2013 - 23:55, said:

It does. Thats why when a tank is destroyed in battle, the final health of the tank isn't always 0% (if you don't have auto-repair enabled, you can see the final health in the Service menu). it would usually be like 6% or something.

Princess Bride;

"He's only MOSTLY dead"

just comes to mind when I read your post!