Zero Damage Penetrating Hits Are Frustrating
Millbarge
Jan 01 2013
Look...
I know that "technically" there is an explanation for this...
but i still find Zero Damage Penetrating Hits to be very frustrating.
Especially when you have worked your way around behind a heavy and shoot them dead in the ass.
It just seems to happen far more lately and i can only assume this is how the devs intend the game to work...
again, i just find that frustrating.
Rage vented.... for the moment.
Now back to my hole...
I know that "technically" there is an explanation for this...
but i still find Zero Damage Penetrating Hits to be very frustrating.
Especially when you have worked your way around behind a heavy and shoot them dead in the ass.
It just seems to happen far more lately and i can only assume this is how the devs intend the game to work...
again, i just find that frustrating.
Rage vented.... for the moment.
Now back to my hole...
Chicada
Jan 01 2013
What the should do to fix it is...Instead non damaging hit, it would do minimum damage This effect is not the same for spaced armor, which would be counted normally.
ForcestormX
Jan 01 2013
If they would do a better job of differentiating track hits this problem would be much better.
Even then, there needs to be something to note when it's just spaced armor hits.
Even then, there needs to be something to note when it's just spaced armor hits.
Millbarge
Jan 01 2013
RitterVonViper
Jan 01 2013
Agree, hit many with pen'd hits and zero damaged and that is just weird, how do you pen something with zero damage, been in my IS7 and hit the side of a Tiger, with my 122mm gun and no damage, but it says I pen'd it, should have done some damage like between 300 to 450 damage points but nothing, then I rammed him on the side and got 300 damage points, really must be the software etc.
diesel_clatter
Jan 01 2013
These are incredibly frustrating, especially in something like a T30 where you waited an eternity and paid a fortune for that shot. The only redeeming thing is that I believe they are fair and benefit us just about as often as they frustrate us.
Urdnot_Wrex
Jan 01 2013
I've said it before and I'll say it again. Zero damage criticals that involve internal modules and crew are impossible in reality. The incoming shell would either have to...
A: Fly into the crew compartment through and open hatch.
Or...
B: Magically phase out of existence long enough to bypass the outer hull and then reappear inside the tank.
I'm sorry but a shell can't penetrate a tank's armor and then go on to disable internal modules/crew without causing some sort of damage. Even if it's minimal. It would be like trying to stab someone in the heart but without touching any other part of the body (skin, muscle, bone etc). Not possible.
Now the no damage crits on external parts are a bit more believable. I can understand knocking out radio antennae, lights, periscopes and other stuff like that without causing any real damage to the tank as a whole. Kinda like taking a fingernail or toenail off. Yeah it'll hurt like a bitch but really isn't life threatening unless you let it get infected.
A: Fly into the crew compartment through and open hatch.
Or...
B: Magically phase out of existence long enough to bypass the outer hull and then reappear inside the tank.
I'm sorry but a shell can't penetrate a tank's armor and then go on to disable internal modules/crew without causing some sort of damage. Even if it's minimal. It would be like trying to stab someone in the heart but without touching any other part of the body (skin, muscle, bone etc). Not possible.
Now the no damage crits on external parts are a bit more believable. I can understand knocking out radio antennae, lights, periscopes and other stuff like that without causing any real damage to the tank as a whole. Kinda like taking a fingernail or toenail off. Yeah it'll hurt like a bitch but really isn't life threatening unless you let it get infected.
Halsinki
Jan 01 2013
Aaahhhhh... that was my problem when driving the Churchill I. I should have been going ass first into battle. Who woulda thunk it?
rtp099
Jan 01 2013
We all share and understand your frustration. Unfortunately, that also means that it is balanced as it happens to all of us.
ForcestormX
Jan 01 2013
flakjkt
Jan 01 2013
If you don't have server reticle engaged and you have any lag combined with shot dispersion the shell doesn't always go where you think you are aiming. A lot of the time you penn the edge of the armor in those situations you guys are describing. It can be frustrating but is the same for everyone. Besides in real life one penetrating hit disables or destroys the tank completely. It is a game and has its quirks.
flakjkt
Jan 01 2013
Your first penn no damage hit way high and left and barely nicked his armor. That first shot is almost a text book non damaging penetration according to the mechanics. You were aimed center but shot dispersion sent it high and left.
Blackhawk874
Jan 01 2013
Lukkie
Jan 01 2013
supershutze
Jan 01 2013
Chicada, on Jan 01 2013 - 15:13, said:
What the should do to fix it is...Instead non damaging hit, it would do minimum damage This effect is not the same for spaced armor, which would be counted normally.
XMdead
Jan 01 2013
It happens because WG makes the game worse in order to force you to use premium rounds with gold or the credits from a premium account.
They must have hired American managers that focus on short term instead of long term income.
They must have hired American managers that focus on short term instead of long term income.
flakjkt
Jan 01 2013
Couldn't disagree more. You are making a lot of assumptions when the reason behind it is clearly stated in the game mechanics. Gold shells don't help at all except some spaced armor or tracks. This is a more than usual conspiracy based group. While I disagree you are entitled to your opinion and I respect that.


