But with a run of good game's, I think I stumbled upon a good comparison of the value of say, sniping, versus brawling.
Now as I understand it, among the many, many factors that go into experience besides raw damage, and spots, there's a few big things:
*spotting -- and also killing -- arty. This is a big bump.
*kills. You get a bit of an extra exp for a kill shot.
*Close-combat bonus. This one is the key one: Russian tanks will tend to get, Type 59's especially, having bully armor in a low, preferred MM tier spread. It's effect is allegedly low, but how low?
First, a sniping effort:
Synopsis: Siegefried Line, no arty. I take a Type, and drag-net the field (a term I use to mean, clear out everyone on one far flank, so you contain an enemy force, the bonus is obvious flank opportunities and a great deal of security for yourself and your team)
I run into a lone Panther -- my only spot -- and get him to run away with most of his life gone. At this point, I post up and just dump shots into the rear, left city -- TD's sitting in the open, unable to spot me generally. I don't get any further from this spot all game but to close distance for a kill.
In the end: 15 / 21 hits, good for 3337 damage and 95K gross. 1374 exp (with premium; I've always run premium since the game went live)
2nd, a game I had uploaded a few weeks ago (brother in arms, and 10, 2-man platoon kills \o/):
This, is the brawling effort:
Cliff Notes: Fisherman's Bay, 1 weak arty, North spawn.
Me & Junkers fly down the 1 line unopposed, and we have a posse. We crest the South Western hill and start to tear hapless TD's to pieces at bayonet distance. Allies do their part, too.
We end up surviving to flex to hot spots. I (somewhat poorly) try to circle a T29. He's obviously not very good and I stop in his face and snipe a weak light tank who (IIRC) TRACKED me in my duel. (I don't know what he thought I was going to do once he made it obvious his crap light tank was a mortal threat)
I finish it off, as my RSG damages the engine and that's that.
Last note: the other critical difference -- but also more likely to go hand-in-hand with brawling vs. opportunity sniping -- you get more critical hits brawling.
15/16 hits -- very efficient, but only 2357 damage. 1000 less than the game above; likewise, 15K less gross earnings. But experience? 1632, 300 more! What's the difference?
One extra spot (probably insignificant), 4 kill shots and almost %90 damage was within 100 meters.
PS -- allied Type 59 (not JunkersHiryu) is hilarious to read in this replay. Much zing-worthy smacktalk.
And finally, the complete game:
You can see the results above -- of note, I spot & kill both arty, which reward you handsomely. This gives you an idea, if you haven't seen these kind of games, the raw workload that goes into such big exp games. (this would have been ~1400 exp without a premium account)
TL;DR -- there are big, fat experience multipliers for getting kill shots and brawling, or close-distance fighting. Descriptions of them lead you to believe they're small, but they seem to be large.
To the point a sniper can do 1000 more damage but get 300 less experience than a different tank or a different playstyle.
These are pretty wide gulfs and represent an artificial advantage to brawling tanks in terms of grinding and crew building.
Edited by ArmouredCorps, Jan 02 2013 - 20:40.