Jump to content


Completely destroyed (black modules) and other: poll


This topic has been archived. This means that you cannot reply to this topic.
14 replies to this topic

Poll: Completely destroyed (black modules) and other: poll (13 members have cast votes)

Module status

  1. Add this into the game. Itll make the game harder and sometimes easier. (1 vote [3.85%] - View)

    Percentage of vote: 3.85%

  2. Add this into the game. Itll make it more realistic. (1 vote [3.85%] - View)

    Percentage of vote: 3.85%

  3. Add this into the game. Itll do both as shown above, which is good. (2 votes [7.69%] - View)

    Percentage of vote: 7.69%

  4. Dont read or consider this topic. It is complete gibberish or has no sense to the game. (3 votes [11.54%] - View)

    Percentage of vote: 11.54%

  5. Consider adding it, but I think it is a bad idea. (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Consider adding it, and I think it is a good idea. (1 vote [3.85%] - View)

    Percentage of vote: 3.85%

  7. Add 50%-90% of it. You can choose the content to add. (2 votes [7.69%] - View)

    Percentage of vote: 7.69%

  8. Add 10%-50% of it. You can choose the content to add. (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. Dont add it. Itll make the game too hard, and sometimes too easy. (4 votes [15.38%] - View)

    Percentage of vote: 15.38%

  10. Dont add it. Itll make the game too realistic, and laggy in some cases. (5 votes [19.23%] - View)

    Percentage of vote: 19.23%

  11. Dont add it. Itll do both as shown above, which is bad. (4 votes [15.38%] - View)

    Percentage of vote: 15.38%

  12. WG should think about this add. (3 votes [11.54%] - View)

    Percentage of vote: 11.54%

  13. Any other choice?. (Please post in the topic) (0 votes [0.00%])

    Percentage of vote: 0.00%

Module failure

  1. Add this into the game. Itll make the game harder and sometimes easier. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Add this into the game. Itll make it more realistic. (1 vote [4.17%] - View)

    Percentage of vote: 4.17%

  3. Add this into the game. Itll do both as shown above, which is good. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Dont read or consider this topic. It is complete gibberish or has no sense to the game. (3 votes [12.50%] - View)

    Percentage of vote: 12.50%

  5. Consider adding it, but I think it is a bad idea. (2 votes [8.33%] - View)

    Percentage of vote: 8.33%

  6. Consider adding it, and I think it is a good idea. (1 vote [4.17%] - View)

    Percentage of vote: 4.17%

  7. Add 50%-90% of it. You can choose the content to add. (1 vote [4.17%] - View)

    Percentage of vote: 4.17%

  8. Add 10%-50% of it. You can choose the content to add. (1 vote [4.17%] - View)

    Percentage of vote: 4.17%

  9. Dont add it. Itll make the game too hard, and sometimes too easy. (5 votes [20.83%] - View)

    Percentage of vote: 20.83%

  10. Dont add it. Itll make the game too realistic, and laggy in some cases. (4 votes [16.67%] - View)

    Percentage of vote: 16.67%

  11. Dont add it. Itll do both as shown above, which is bad. (4 votes [16.67%] - View)

    Percentage of vote: 16.67%

  12. WG should think about this add. (2 votes [8.33%] - View)

    Percentage of vote: 8.33%

  13. Any other choice?. (Please post in the topic) (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Hide poll

edward99999 #1 Posted Jan 03 2013 - 19:37

    Sergeant

  • Players
  • 0 battles
  • 117
  • Member since:
    06-14-2012
MODULE STATUS:

Its come by me that in the game if a module goes red, it always gets fixed up, but realistically that deosnt always happen. My idea is to add a colour indicating the module is completely destroyed, (but not kicking the red coloured module) and can only be fixed by a repair kit or a chance with a toolbox. This is a small example:
White module: No damage taken, works full capacity and efficiency.
Yellow module: Damaged, still operational, but isnt at full efficiency.
Red module: Disabled, anything can fix it while a crewman has a 10% chance (if a kit isnt used) of returning it to white status instead of yellow, increased with repair skill to 15% chance, and even bigger with toolbox, 20% (15% chance if the crew isnt trained in repairs).
Black module: Completely destroyed, crew man with a toolbox (not withought) has a 3% chance of repairing it to yellow, small repair kit repairs it yellow, (with a 5% chance of putting it to white) and a large repair kit repairs it to white. But a toolbox is likely to take forever, even longer with bigger tanks!

MODULE FAILURE:

Its also come by me that in world war I and II technology wasnt like it is now, and many modules could start to fail on a tank (even if the module wasnt hit by a shell) and that world war I (or earlier modules and tanks) the possibility of failure was even higher. So i think the game should add a chance of module failure, depending on the type, (shown on the module panel in the garage when player decides to change it, he sees the chance of failure) and engines can even catch fire withought being hit (shown with another chance box in the engine panel:
Name: Engine krupp M301
Power: 51 hp
Chance of fire on impact: 35%
Chance of accidental failure: 25%
Chance of accidental fire: 15%)
Obviously the chances change on different modules, the type of the module, or if the crew just have the skills and perks free to them.

Edited by edward99999, Jan 03 2013 - 20:12.


nking1299 #2 Posted Jan 03 2013 - 19:43

    First lieutenant

  • Players
  • 0 battles
  • 679
  • Member since:
    12-29-2011
An interesting idea but not a feasible one I think because of what module destruction does to a tank. Say that the tank loses a track to destruction/failure, it's next to impossible to repair it based on what you said and would leave the tank out of the battle. Also, would things like optics or the ammo rack be subject to failure? I can't see how those could be explained to fail. WoT is an arcade style game and should not be subject to total reality, doing this makes it far too easy for tanks to be knocked out by something other than enemy fire or their own stupidity (i.e. driving off a cliff or into water).

SULOMON #3 Posted Jan 03 2013 - 19:51

    Major

  • Players
  • 0 battles
  • 10,558
  • Member since:
    09-25-2011
It would take some of the fun out if the game .

edward99999 #4 Posted Jan 03 2013 - 19:58

    Sergeant

  • Players
  • 0 battles
  • 117
  • Member since:
    06-14-2012

View Postnking1299, on Jan 03 2013 - 19:43, said:

An interesting idea but not a feasible one I think because of what module destruction does to a tank. Say that the tank loses a track to destruction/failure, it's next to impossible to repair it based on what you said and would leave the tank out of the battle. Also, would things like optics or the ammo rack be subject to failure? I can't see how those could be explained to fail. WoT is an arcade style game and should not be subject to total reality, doing this makes it far too easy for tanks to be knocked out by something other than enemy fire or their own stupidity (i.e. driving off a cliff or into water).

The ingame feature i add is depending on the type, adding or deleting the chance of failure. Sorry for any thing I miss out and you do not understand. :Smile_Default:

edward99999 #5 Posted Jan 03 2013 - 19:59

    Sergeant

  • Players
  • 0 battles
  • 117
  • Member since:
    06-14-2012

View PostSULOMON, on Jan 03 2013 - 19:51, said:

It would take some of the fun out if the game .

If u think so then you should have clicked on the poll choices, 1st offence on the red coloured rule. Please read rules in the future, sorry for anything I missed out that u do not understand.  :Smile-angry:

Edited by edward99999, Jan 03 2013 - 20:00.


ElvenLord #6 Posted Jan 03 2013 - 20:03

    Major

  • Players
  • 0 battles
  • 2,407
  • Member since:
    06-12-2011
1). why are you so demanding on your "rules" about this thread?
2) You should probably change the colour of the text at the bottom of your post, red is reserved for Mods only, could get you a ban FYI....
3). You just admitted to having two thread son the same topic, which is considered spam, again that is risking a ban, might want to adjust that, FYI.....

mrasianman2 #7 Posted Jan 03 2013 - 20:04

    Captain

  • Players
  • 0 battles
  • 1,608
  • Member since:
    09-08-2011
I'd like to point out that the red text you used in the end of your post is illegal according to forum rules. Either change the color, or prepare for a ban.

Damn, ninja'd

Edited by mrasianman2, Jan 03 2013 - 20:04.


SabotStruck #8 Posted Jan 03 2013 - 20:06

    Staff sergeant

  • Players
  • 0 battles
  • 332
  • Member since:
    02-08-2012
This feature would be great... but only allow it in a special more realistic game mode, where you have limited fuel and such, and your crew gets tired out, etc, but not on normal matches, would not be fair to all the noobs

nking1299 #9 Posted Jan 03 2013 - 20:07

    First lieutenant

  • Players
  • 0 battles
  • 679
  • Member since:
    12-29-2011
I removed this post because I quoted the wrong thing, apologies.

Edited by nking1299, Jan 03 2013 - 20:09.


nking1299 #10 Posted Jan 03 2013 - 20:08

    First lieutenant

  • Players
  • 0 battles
  • 679
  • Member since:
    12-29-2011

View Postedward99999, on Jan 03 2013 - 19:58, said:

The ingame feature i add is depending on the type, adding or deleting the chance of failure. Sorry for any thing I miss out and you do not understand. :Smile_Default:

My point being that WoT is a social game more than anything else and realism should not be the goal. If you want realism find a sim or join the army.

xTheButcherPete #11 Posted Jan 03 2013 - 20:12

    Major

  • Players
  • 0 battles
  • 2,363
  • Member since:
    08-23-2012
This is an arcade game, not a sim. This game is for FUN, and this would remove some of the fun from the game.

Oceanlord1 #12 Posted Jan 03 2013 - 20:22

    First lieutenant

  • Players
  • 0 battles
  • 656
  • Member since:
    05-31-2011

View PostSULOMON, on Jan 03 2013 - 19:51, said:

It would take some of the fun out if the game .

Totally. Then i would constantly look at my modules then and not the screen when i'm getting pounded to death

xTheButcherPete #13 Posted Jan 03 2013 - 20:25

    Major

  • Players
  • 0 battles
  • 2,363
  • Member since:
    08-23-2012
Also, I refuse to vote in the poll, I don't know what an "itll" is.

edward99999 #14 Posted Jan 04 2013 - 10:09

    Sergeant

  • Players
  • 0 battles
  • 117
  • Member since:
    06-14-2012

View PostSabotStruck, on Jan 03 2013 - 20:06, said:

This feature would be great... but only allow it in a special more realistic game mode, where you have limited fuel and such, and your crew gets tired out, etc, but not on normal matches, would not be fair to all the noobs

U have a point.

edward99999 #15 Posted Jan 04 2013 - 10:10

    Sergeant

  • Players
  • 0 battles
  • 117
  • Member since:
    06-14-2012
Well sorry for my english, but itll means it will! :Smile_mellow: