Please consider capping the exponential cost of additional crew skills at the "4th crew skill" cost... IE 5th through 11+(for tanks without loaders) would cost the same at every skill point as the 4th crew skill cost. There should be some end to the doubling the cost at every crew member skill. Doubling was ok to a point but I think the point is crossed at 4th. Beyond 4 it is getting out of hand. A might settle for 5th but no way should it go beyond what it costs for the 5th skill. Blizzard imposed this kind of exponential growth cost to one of their most popular games diablo 2 to character level growth and imho ruined it for everyone. It was high near impossible for anyone to achieve 99th level. Exponential growth of crew cost penalizes your biggest fans. I'm also assuming that existing crews with skills beyond 4 would have the total experience they've earned applied to the new formula and be allowed to apply any "earned" skills accordingly. This may mean that those who have driven the same tank enough would have more than 1 new skill per crew person to apply after the change. While I expect there haven't been too many tankers impacted by this exponential growth cost yet (I'm one of them in 1 of my tanks).. it will be a growing concern over time as more and more games are played in the same tanks.
back in August Devs appear to be saying this concept was put on hold:http://forum.worldof...ls#entry2459692
please release it from hold.
Edited by PhuleW, Jan 09 2013 - 23:38.