ShockedQuartz, on Jan 16 2013 - 19:26, said:
Isn't it really easy to get either now a days? Look at all the triple digit efficiency players that have 10's or tier 8 arty now. It just takes more time for them. LOL A year ago you could count on most 10's to be decent at least. The n00bs, through perseverance and dedication have played through their fail so all of us in the top tiers can enjoy their prowess.
Efficiency is broken. I see to many players going to 'help cap' so they can get their efficiency points rather than protect the players on cap already from getting damaged thus cuasing a rest and often enough costing us the game. It's a system that to often rewards bad behavior and if you go by it you're an idiot IMO.
KilgorSoS, on Jan 16 2013 - 19:29, said:
And it's about time!!!!!!
Nice to see arty players, (Even Teribad ones) raging about the nerfs, especially when most are rejoicing. The overpopulation of arty at end tier has been ruining gameplay since 7.5, and honestly, do you think you will get 1 oz of sympathy from the masses?
It is what it is. My arty will be sold, I advise you to do the same, or just deal with it. That's the only answer at this point.
The over population of arty at tier ten should be fixed when they stretch them out to tier ten. The nerfs do not fix it or address it at all.
Crimson_Edge, on Jan 16 2013 - 19:39, said:
...all the big boys who actually use tanks will finally have some fun tank on tank battles without the interruption of a random nuke to ruin the fun.
Yes, it takes a rather oversized boy to demand to have his fun at the expense of others.
muya999, on Jan 16 2013 - 19:42, said:
there is enought firepower to pen and damage anything that spgs aren't necessary
I guess you have not encountered a 3 Maus platoon on a good team.
Crimson_Edge, on Jan 16 2013 - 19:44, said:
I'm tired of people claiming that arty is inaccurate.
When you shoot at a tank 850m in overhead view and hit 50% of the time, that's WAY more than shooting at an enemy tank with another actual tank 850m and hitting 0% of the time. It may seem inaccurate, but that's only because you're shooting targets that are typically 2-4x further than the average tank fight distance with non-artillery tanks.
Arty is inaccurate at any range it is combat effective. To far and you can often miss(not even slapsh damage) a target holding still. To close and not only are you aiming in on the but they are aiming in you now and they will do it much faster. There is a kind of sweet spot in the middle but even there you risking them moving in just a little further and spotting you.
Apples and oranges my friend. You comparing an SPG that fires 3-4 times every two minutes inaccuratly at very long range vs. a shorter range tank that fires 8-12+ with accuracy times in the same time span.
bluepiglet, on Jan 16 2013 - 20:23, said:
The ones lose more than they win should not be allowed to message in game, or post on this forum.
Who plus one'd this? Piglet needs a spanking for this kind of bad attitude, not a pat on the head...
+1 for lulz
teamoldmill, on Jan 16 2013 - 20:40, said:
For the JPE, drive around them, shoot them in the butt a few times with your 3,000 DPM mediums.
If they are doing it right, this is not so easy and you'll be putting their teammates at your flank if you try...
Hicksimus, on Jan 16 2013 - 20:44, said:
So what you are trying to tell me.....is that fighting a tank I can't see....a tank that doesn't take 30 seconds to reload....a tank that can hurt me alot with line of sight....a tank that does the same DPM as arty....a tank with better accuracy than arty......is just as awful a threat that I will soon discover. Right!
fixed that for ya... iHELP
jsnazz, on Jan 16 2013 - 20:47, said:
I have more respect for those that kill me using a TD than an arty since TD need to be near the front line while arty hide in a dark corner firing cheap shot from across a map.
I'll miss some of those sneaky arty that carried us through :=]
No one likes you go away
N00BSAIB0T, on Jan 16 2013 - 21:05, said:
it's more difficult to grind a Tier 10 tank or TD, than a Tier 8 arty.
look at the costs and compair to average exp earned.
Tibalt, on Jan 16 2013 - 21:14, said:
1 - most fighting requires movement and tactics. So you are saying that arty moved,fought and employed tactics just as much as every one else? How about putting themselves at risk? Again, i would lean towards the tanks here.Not buying it.
2 - If by f'd in the butt you mean you thought that gravy train would go on forever...then i guess you haven't played many online games. Rarely does one class get to lord over the others and change gameplay like artillery for as long as it has. Be thankful the trip wasn't shorter. Arty had a good run and these changes aren't exactly earth-shaking. 8% less splash damage and a health nerf are really minor considering what else could have been changed. Of course, more nerfs are likely if the participation in tier 10 doesn't go up and the arty parties continue.
1. If you never move your arty for tactical advantage, you are bad at arty.
2. If you do not track the flow of combat across the map and pay special attention to the enemies likely to give you team problems, you are bad at arty.
Firing at random available targets might put little numbers next to your name but if you do not help with the more problematic enemy tanks in time it will not help. You must think strategically and tactically constantly reassessing the plan, esspecially in pubs who do not often have a plan. You need to know the strength and weaknesses of your teams tanks, judge the players playstyles, who's going to be cuatious, who's going to rush to take advantage, where you need to put holes in the enemy lines.... You can effect the entire battlefield so whole thing is to a degree on your shoulders. Don't ever say arty requires no skill. Arty needs to know everything about everything so that the few times per match they can call down death from above it is at the right place, at the right time.
There are plenty of bad arty players out there that will never get better. Myself, I am still learning... I have learned enough however, to realize the derogatory simpleton terms that many spread about arty are just regurgitated rhetoric spewed by those who cannot stomach any aspect of the game beyond their direct control. The 'If I play perfectly I should live and win' crowd has no place in a team based wargame.
That is all for now.