Help me understand passive scouting xp
#1 Posted Jan 16 2013 - 20:39
I understand you get certain points for being the first person to actually detect an enemy. But that's a one time thing. Once all players are exposed how do you earn xp from relighting enemies?
For example group of heavies are at a choke point but fell back around a corner. No longer lit. If I flank around and find a bush to spot them from how do I earn xp for that? How long will I earn xp on same spot? Is it possible to average over 600xp a game without firing at anything in a scout?
Sorry for all the questions. I just want to learn how scouts make their xp other than sprinting ahead, get your scout badge, and get blown away.
#2 Posted Jan 16 2013 - 20:41
http://mwreplays.com...y/LI0OJ2OMLN6F/ here a good passive scout replay key to passive is have allies in postion to damage your lit target passive scouting 15 guys at a1 when everyone is at k9 doesnt help you get extra exp
Edited by panzerdan412, Jan 16 2013 - 20:47.
#3 Posted Jan 16 2013 - 20:43
#4 Posted Jan 16 2013 - 20:44
If you are the one that has spotting them while they are taking damage you are earning XP. I call it active scouting - moving and lighting up targets and falling back. Over and over.
Passive is when you just sit and hide.
#5 Posted Jan 16 2013 - 20:54
#6 Posted Jan 16 2013 - 20:56
SebastianCole, on Jan 16 2013 - 20:54, said:
This is the most correct answer.
A further key to getting Ninja Scout XP is to remain undetected.
That means that while you are completely hidden and your team's snipers are firing away happily at red outlines giving you free points... if you get greedy and decide to take a shot at that one guy you just know you can kill... you expose yourself and end up immediately dead.
Any shooting or movement by you will eliminate your camouflage.
In Tazilon's guide he also shows you the key to good effective camo - which is important to understand.
Lastly, no matter how good your camouflage, Any tank within 50 meters of you should see you. So once a tank gets to 75 or 60, go ahead and take that shot. But not before (actually you will get a feel for this, too). Sometimes a tank will discover you at 100 m or whatever - but that has to do with the type of tank(s) and crew modifiers... which you need to look to the wiki and Taz's guide to really understand.
Edited by PanzerXO, Jan 16 2013 - 21:02.
#7 Posted Jan 16 2013 - 21:00
#8 Posted Jan 16 2013 - 21:08
(it's amazing how many people don't know this)
also, each square of the minimap is 100 X 100 meters, (141m diagonal). So knowing what your view range is (tank tool-tip) you can figure out the maximum place that your tank can see via minimap.
Edited by Franz_Schubert, Jan 16 2013 - 21:10.
#9 Posted Jan 16 2013 - 21:12
panzerdan412, on Jan 16 2013 - 20:41, said:
http://forum.worldof...set-now-posted/
#10 Posted Jan 16 2013 - 21:15
Edit: Ohhhhh... I missed the "XP" part in your title.
Edited by Das_Panzerlied, Jan 16 2013 - 21:21.
#11 Posted Jan 16 2013 - 21:17
Showstopper, on Jan 16 2013 - 21:00, said:
That's right.
Here are some details from the wiki: http://wiki.worldoft...nce_and_Credits
Edited by poppavein, Jan 16 2013 - 21:18.
#12 Posted Jan 16 2013 - 21:20
Franz_Schubert, on Jan 16 2013 - 21:08, said:
(it's amazing how many people don't know this)
#13 Posted Jan 16 2013 - 21:20
#14 Posted Jan 16 2013 - 21:55
Showstopper, on Jan 16 2013 - 21:20, said:
With the stock reticule, it's hard to see even if you know where to look. That is why many people use a mod reticule, like J1mB0's Crosshair Mod (my personal favorite). Better to have a brightly colored number near where your eyes are focused than a small, easily-obscured one outside of your field of awareness.
#15 Posted Jan 16 2013 - 22:05
Showstopper, on Jan 16 2013 - 21:00, said:
Sadly, and frustratingly, no.
Short of situations where common sense dictates that you're the only one in direct LOS, there are many, many more situations where it is entirely possible that you *think* logically that you're the one in view range and spotting the target, yet you go back and check the battle report, and find out you weren't doing diddly squat, and that most likely someone else in another tank (say another scout, or decent medium with a view range better than yours) was spotting your supposed target, and raking in the spotting damage exp (or at best, splitting it with you).
I don't know why they haven't added this basic hud display / info/indicator, but they really should think about adding this simple feature. It would allow a LOT of the camp/spotting issues to be resolved (people claiming tanks disappearing in "front of them" when they really aren't the one spotting said enemy tank) and also allow scouts to know exactly who they are lighting up and who is a radio contact.
Edited by sampak, Jan 16 2013 - 22:05.
#16 Posted Jan 16 2013 - 22:19
#17 Posted Jan 16 2013 - 23:04
Eschaton, on Jan 16 2013 - 21:55, said:
Do this - you will not regret it.
Other nice thing about Jimbo's is the reload timer - lets you know how soon you can shoot again.
And it looks cool
#18 Posted Jan 16 2013 - 23:12
Your crew is always actively scouting, no matter what tank you are driving.
Hey you! Wake up!
You were nodding off weren't you?!
Not paying attention?
"Passively Scouting" were ya?
;)
#19 Posted Jan 16 2013 - 23:16
PanzerXO, on Jan 16 2013 - 23:04, said:
Other nice thing about Jimbo's is the reload timer - lets you know how soon you can shoot again.
And it looks cool
Embarrassing thing. I've been using this mod for a couple weeks now. Never noticed the distance part of it. Thank god I posted this in the noob zone...








