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Crew skills suggestion on SU-122-44

su-122-44 wtf advice crew skills

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rahin123 #1 Posted Jan 20 2013 - 11:58

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Hello Drivers,

I currently have my all crew with camo at 130% (100% camo skills 30% extra not used yet ). So I am planning to drop camo now and train them to other perks/skills. My choices are

1. Have different skills/perks to everyone and take camo as 2nd skill
  • Commander - sixth sense (This wants me badly :D)
  • Driver - clutch braking
  • Gunner - dead eye/ designated target
  • Loader - camo/repair ..dont know
2. Have BIA on all of them but I will miss sixth sense :(.  and camo as 2nd skill

with BIA I will decrease my reload to 6.6 from 6.75 now . Is it worth taking them for all other skills ? which option should I consider.  Need advice guys ...


FYI: I am playing this a Medium in 1st-2nd lines in T7 matches, 2nd line in T8 and hiding in T9 matches. Equipment is rammer, vents and camonet ( planning to switch camo with bionics)

Thanks
rahin1988

EmeraldXd #2 Posted Jan 20 2013 - 12:05

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No bacon, your crew will leave you.

Urtington #3 Posted Jan 20 2013 - 13:39

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For my 268 I did 6th sense, clutch braking, and some other random ones for my first crew skills, then repair for my 2nd set of skills.

LouCypher111 #4 Posted Jan 20 2013 - 22:45

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This is what I have for my first skill on my 122-44.

Commander-Sixth sense

Driver-BIA

Gunner-BIA

Loader-BIA

I run Rammer, Vents and GLD (to help with the horrendus aim time), IMHO a cammo net is a waste of time because the majority of the games in it are up close and personal, and when i'm not the high ROF your always breaking cammo.

Dumble #5 Posted Jan 21 2013 - 03:23

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View PostLouCypher111, on Jan 20 2013 - 22:45, said:

This is what I have for my first skill on my 122-44.

Commander-Sixth sense

Driver-BIA

Gunner-BIA

Loader-BIA

I run Rammer, Vents and GLD (to help with the horrendus aim time), IMHO a cammo net is a waste of time because the majority of the games in it are up close and personal, and when i'm not the high ROF your always breaking cammo.

BIA doesn`t work until ALL crewmembers have it,

" OP i`d sugest try both and see which one you like better

Nikolai_Mikoyan #6 Posted Jan 23 2013 - 03:43

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I'm training all my crew for BiA right now. That has become a must in all my recent tanks (even dropped some skill in my main tank IS-8 for it).

Next, I want to go Sixth Sense for the commander, Deadeye for Gunner, Clutchbraking for driver, Camo for loader and Situational Awareness for Radio operator (to increase its poor view range by a bit)

Suggest you do quite the same, though.

LouCypher111 #7 Posted Jan 23 2013 - 22:34

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View PostDumble, on Jan 21 2013 - 03:23, said:

BIA doesn`t work until ALL crewmembers have it,

" OP i`d sugest try both and see which one you like better
Thats the second perk for my commander, will get there quick enough.

zaho87 #8 Posted Jan 24 2013 - 11:50

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I have the following:

1. Commander - 1.6th Sense. 2. Camo.
2. Gunner - 1. Camo. 2. Dead Eye
3. Driver. - 1 Camo. 2, Clutch Breaking.
4. Loader - 1. Camo. 2. Safe Storage.

(Camo is a life saver vs tiers VIII and IX, the majority of battles I get with my SU-122-44)

Crucius #9 Posted Jan 25 2013 - 00:43

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There is a table of camo values somewhere on the forum and IIRC the SU has pretty poor camo to start with, so the extra camo skill is pretty negligible.

If you have a little gold, you can always train a skill that doesn't have to be at 100% to start working and then drop the skill and take BIA. Failing having gold, wait until your second skill is at about 10% and then drop and take the 80% option for silver.

Once all your crew have BIA, you have a 5% boost to basically everything (those with more knowledge can chime in here!).

Then you can choose another skill that starts working immediately and rinse and repeat. At that point you can choose one of the perks that require 100% to work.

Sixth sense is a given for the commander
Situational awareness is good for radiomen/dual station crew

Clutch breaking/ Off-road for the driver.

Deadeye/snapshot (cumulative with vert stab) for the gunner

Everything I've read seems to regard the loader skills as pretty useless, I train all my loaders for repair/camo.

Hope this helps....

Nikolai_Mikoyan #10 Posted Jan 30 2013 - 04:24

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View PostCrucius, on Jan 25 2013 - 00:43, said:



Deadeye/snapshot (cumulative with vert stab) for the gunner



I agree with you on deadeye. But Snapshot? Correct me if I'm wrong, but it just reduce the dispersion of aiming reticle when you rotate your turret, so if you don't have a turret, it won't work, that's what I understand, am I wrong with this?

Firemoth #11 Posted Jan 30 2013 - 07:20

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View PostNikolai_Mikoyan, on Jan 30 2013 - 04:24, said:

I agree with you on deadeye. But Snapshot? Correct me if I'm wrong, but it just reduce the dispersion of aiming reticle when you rotate your turret, so if you don't have a turret, it won't work, that's what I understand, am I wrong with this?
in TDs it helps reduce the bloom when your traversing the gun inside its arc. irrelevant on the SU cause its got crappy gun arc anyway

Edited by Firemoth, Jan 30 2013 - 07:20.


christodude #12 Posted Jan 30 2013 - 16:10

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Sixth sense is critical for sure. You're HP pool is so low that preserving them is critical. You can only use the boom stick if you live long enough to fire it!

TheFishlord #13 Posted Feb 02 2013 - 07:02

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View PostCrucius, on Jan 25 2013 - 00:43, said:

There is a table of camo values somewhere on the forum and IIRC the SU has pretty poor camo to start with, so the extra camo skill is pretty negligible.

No, actually very good, comparable to the low tier American TDs. 20% off the enemy view range while standing still, 8.5% off while moving, and the crew camo skill doubles it - combined with a camo net and camo paint, you're looking at slicing enemy view range in half if you don't move. The ability to flank and dish out the DPM relatively unnoticed is just as, if not more important, than the mobility. They can't hit what they can't see.

minionsoldier #14 Posted Feb 08 2013 - 05:12

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Camo values can be found here: http://forum.worldof...ouflage-tables/

The values for the su-122-44 are:
СУ-122-44               20  sitting still                    8,5   moving                  5,4 firing


The SU-122-44 benefits greatly as an ambush killer. If you watch this video I kill a semi afk su-122-44 sitting in a bush I had to get within 50m to see him if he was smart an paying attention it could have been real bad. it happens at the 6:20 mark in the vid.



Nateeight #15 Posted Feb 28 2013 - 10:23

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My advice is to use the upcoming tier 6 russian premium to train your crew in.  The SU-122-44 has paper thin armor, horrible gun depression, and the new tier 6 Russian premium TD has better alpha damage.  I do not recommend you buy this tank.

Zareba #16 Posted Feb 28 2013 - 17:40

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My advice:  buy this tank and the upcoming tier 6 premium with no crew to train your existing favorite Russian TD's crew faster x3!

For the Commander I use Mentor till 100% then retrain into Sixth Sense (since it's a perk), then train Mentor again, get camo in the mix when you get to the 3rd skill (just for the commander, everyone else asap)

If your favorite TD is elite...you'll have ACTx3, Mentor averaging ~75% maybe over the course of leveling, and 3 x2's each day...and a whole lot of practice TD'ing...

Firemoth #17 Posted Mar 01 2013 - 07:54

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View PostNateeight, on Feb 28 2013 - 10:23, said:

My advice is to use the upcoming tier 6 russian premium to train your crew in.  The SU-122-44 has paper thin armor, horrible gun depression, and the new tier 6 Russian premium TD has better alpha damage.  I do not recommend you buy this tank.
my advice, listen to this guy and buy the AT15A instead. that slow moving target is clearly a better tank with its low pen low dmg popgun and nonexistant mobility. did i mention that it also has lots of frontal armor in a few places.

a superior tank that AT15A, a better buy than the SU-122-44[/sarcasm]

Edited by Firemoth, Mar 01 2013 - 09:31.


Zareba #18 Posted Mar 01 2013 - 16:48

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View PostFiremoth, on Mar 01 2013 - 07:54, said:

my advice, listen to this guy and buy the AT15A instead. that slow moving target is clearly a better tank with its low pen low dmg popgun and nonexistant mobility. did i mention that it also has lots of frontal armor in a few places.

a superior tank that AT15A, a better buy than the SU-122-44[/sarcasm]

Did you mix this up with the 8.4 Soviet Premium TD...SU-100Y?

Firemoth #19 Posted Mar 01 2013 - 23:23

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View PostZareba, on Mar 01 2013 - 16:48, said:

Did you mix this up with the 8.4 Soviet Premium TD...SU-100Y?
100Y is a slow moving, unarmored target but has pretty good pen and alpha.

FPSGHoST808 #20 Posted Mar 05 2013 - 09:36

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View PostNateeight, on Feb 28 2013 - 10:23, said:

My advice is to use the upcoming tier 6 russian premium to train your crew in.  The SU-122-44 has paper thin armor, horrible gun depression, and the new tier 6 Russian premium TD has better alpha damage.  I do not recommend you buy this tank.

i would recommend that, except for the fact that its as big as a KV-5, with no armor whatsoever to compensate.
huge glass cannon...

Edited by FPSGHoST808, Mar 05 2013 - 09:37.