Is arty the issue, or is the implementation the issue?
It seems like the complaints about arty (easy mode/hyper accurate death stars/god mode) stem mainly from the general impression that artillery was more of a strategic asset (targeting an area) rather than a tactical one (targeting a small object) while the implementation in the game is more of a tactical implementation.
If I recall correctly, when artillery targeted a single stationary object (mg nest, tank, etc) data indicated that generally only 1 shell out of every 6 fired would actually score a "kill" against the target. Now, I'm aware that this is a game with the point being to have fun for the players so that they spend money so the publisher makes a profit. This causes deviations from what is historical to balance the game towards what is good for everyone, but I believe that changes can be implemented in arty to restore the strategic nature of the weapon while maintaining the playability of the unit (and the game itself).
Proposal
I'll start with the nerfs:
- Make arty significantly less accurate (ie: change from 0.5m to 1.5m)
- Make it so arty has to "deploy" to fire, meaning that the hull cannot be rotated without going through a re-deploy process.
- Make arty fire significantly faster (at least x2 rof, with an ammo capacity increase as well and ammo cost decreases)
- Decrease the aim time somewhat.
- Increase the XP coefficient that arty gets (since they should be doing less damage they'll need more XP for the damage they are doing and this would also reduce the grinding needed to move up the arty trees)
This reduces some of the satisfaction of arty on the "nailed the bastard" type, but it will improve the ability to deal with massed enemy units, so it should be a roughly even trade-off there. Also, if you increase the XP earned on artillery (or maintain it while reducing the XP needed to progress), the arty population will likely decrease somewhat as I imagine there are other players like myself who are merely playing arty because it is there, rather than because they actually enjoy it. If I could spend less time "grinding" arty and more time playing what I wanted to, I would (granted, to many this may mean that I'm playing the game "wrong", but so be it).
What are the community's thoughts?









