Jump to content


New WN6 Efficiency Formula Out and Making the Rounds


  • This topic is locked This topic is locked
66 replies to this topic

Endlesspath #1 Posted Jan 24 2013 - 12:18

    Staff sergeant

  • Players
  • 2612 battles
  • 268
  • Member since:
    08-10-2012
Praetor77 is heralding a new WN6 various statistical experts put together for use in the next XVM iteration, here is the link to same: http://www.koreanran...ciency-formula/

The core of his WN6 commentary is this:

"WN6 formula gives equal importance to frags and damage (although frags is a much more sound statistic, we decided to give them equal weight to avoid kill farming), around 40% of the total score each. The damage is carefully tied to average tier so an awesome player with avg tier 7 and another with avg tier 9 will get similar scores for their damages.
Kills was modified to give less score to players with average tier  played 1-3 (seal clubbers, or pedotankers).
Statistical analysis revealed spots is very important to win games. Players with more avg spots in their overall accounts win more. Maybe it is because they are more aggresive players than the ones with few spots. Spots is less rewarded than in effiiency though, so suicide scouting does not raise WN score. In efficiency, suicide-spotting 10 enemies gave you 2000 Efficiency points, which would  make you a super-unicum.
In WN, that gives you 1250 which makes you an average player. Also, if you suicide-scout, your average damage and kills drop, so you cannot farm WN by suiscouting.
Defense also gives some score, although it is normally 5% of the total, and it is capped at 2.2 to stop defense farming.
Cap is not included since statistical analysis proved that 99% or more of cap points are useless points due to sitting in cap at end of game, and do not contribute to a team win.
Lastly, we have a winrate term, having 48% wins leads this term to have a value of 0. This term is an S-curve, which rewards winrates above 48%, but using winrate as a proxy to reward intangible skills like map awareness, knowing when to track tanks which leads to team kills, protecting arty from scouts, etc. All these lead to team wins but dont show anywhere else. Nevertheless, this term accounts for 0-8% of total WN6 score.

WN6 is impossible to farm, and is also more fair than efficiency, because having a low cap meant it was almost impossible to have a high efficiency score, even if you were an EXTREMELY good player. Efficiency depended on capping too much, which also made it incredibly easy to farm, and also unfair to measure the skills of players who prefer to hunt last enemies instead of sitting in cap at the end of victories."

This should be interesting to see how stats change....

Wunderwaffen1945 #2 Posted Jan 24 2013 - 12:19

    Staff sergeant

  • Players
  • 4974 battles
  • 346
  • Member since:
    08-12-2012
hate XVM...........It's so unreal, stats mean little to me

Xerosic #3 Posted Jan 24 2013 - 12:47

    Major

  • Players
  • 11624 battles
  • 7,489
  • Member since:
    06-02-2011
Now I'm in the green because 60 day eff and WN6 makes more sense than overall because your noob stats are still there.

Also almost to a legit 50% instead of it just rounded up.

I can live with the new calculation.

MisterPatriot #4 Posted Jan 24 2013 - 13:02

    Major

  • Players
  • 17538 battles
  • 6,661
  • Member since:
    01-19-2011
I'm PURPLE!

JazzyBanny #5 Posted Jan 24 2013 - 13:07

    Staff sergeant

  • Players
  • 13351 battles
  • 418
  • Member since:
    07-10-2012
yeah im purple too! i was almost cried

AstroDoge #6 Posted Jan 24 2013 - 13:23

    Corporal

  • Players
  • 15349 battles
  • 68
  • Member since:
    06-03-2011
this version makes much more sense but i still dont like xvm because it can cause overconfidence or make people suicide/ not try at all because their team is "bad" when that battle could have been a win

DiscordedTwilightSparkle #7 Posted Jan 24 2013 - 13:28

    Staff sergeant

  • Players
  • 4820 battles
  • 348
  • Member since:
    05-01-2012
Awkward moment when you aren't remotely good and you are purple

Avocet #8 Posted Jan 24 2013 - 13:40

    Major

  • Players
  • 12488 battles
  • 2,262
  • Member since:
    04-14-2011

View PostDiscordedTwilightSparkle, on Jan 24 2013 - 13:28, said:

Awkward moment when you aren't remotely good and you are purple
Well, lately you've been more than remotely good (If I'm correctly reading the numbers I can barely see beyond your exuberant background image). It colors it based on your 60-day - notice that your overall is still a lot lower and fits with your 53% win rate. Keep up your recent good work!

holdmecloserTonyDanza #9 Posted Jan 24 2013 - 13:42

    Major

  • Players
  • 69068 battles
  • 6,846
  • Member since:
    08-21-2011
Translation:  the other formulas don't fit my play style so let me create one that rewards the way that I play.

pangxiege #10 Posted Jan 24 2013 - 13:43

    First lieutenant

  • Players
  • 15355 battles
  • 553
  • Member since:
    08-20-2011
I dont like the new 60 day thing. If your stats are purple overall it means you have been consistent enough to raise your stats that high.

HaB1971 #11 Posted Jan 24 2013 - 13:44

    First lieutenant

  • Beta Testers
  • 6585 battles
  • 537
  • Member since:
    12-21-2010
I guess green/blue is ok with me...

Edited by HaB1971, Jan 24 2013 - 13:45.


Deo #12 Posted Jan 24 2013 - 14:07

    Sergeant

  • Beta Testers
  • 23891 battles
  • 123
  • [DHO-X] DHO-X
  • Member since:
    10-15-2010
Been trying to lower my eff for a month just by avoiding cap at end of battles/junk time. Now you change it on me grr.

DiscordedTwilightSparkle #13 Posted Jan 24 2013 - 14:13

    Staff sergeant

  • Players
  • 4820 battles
  • 348
  • Member since:
    05-01-2012

View Postbronco330, on Jan 24 2013 - 13:40, said:

Well, lately you've been more than remotely good (If I'm correctly reading the numbers I can barely see beyond your exuberant background image). It colors it based on your 60-day - notice that your overall is still a lot lower and fits with your 53% win rate. Keep up your recent good work!
Just realized that, fixed Xd

KillerAyvaz #14 Posted Jan 24 2013 - 14:14

    Captain

  • Players
  • 15040 battles
  • 1,316
  • Member since:
    03-29-2011
Hmm...my efficiency and wn6 are very close, both hover around 2k, alternating which one is highest for different time spans. But my overall wn6 is about 100 above my efficiency, at 1744.....so I approve of this! You have my blessing, carry on.

Also, I did think how rediculous it was how capturing at the end of a good battle boosted your eff through the roof, I got higher than 15k effiency 1 or 2 times.

Avocet #15 Posted Jan 24 2013 - 14:23

    Major

  • Players
  • 12488 battles
  • 2,262
  • Member since:
    04-14-2011

View PostNacht_Jager, on Jan 24 2013 - 13:43, said:

I dont like the new 60 day thing. If your stats are purple overall it means you have been consistent enough to raise your stats that high.
Why is it a problem? For any reasonably active player, 60 days is long enough to establish a pattern representative of their current skill level. That's what really matters, isn't it? Current skills? Why should anyone be "punished" for being a noob in the past if they've repented of their wayward path and have since become a skilled player?

Or is it just that you don't want to share your lofty status with anyone who got there slower than you did?

Errants #16 Posted Jan 24 2013 - 14:38

    Captain

  • Players
  • 55843 battles
  • 1,941
  • Member since:
    08-29-2011
Solid Green here. I think I'm improving?

FreakDC #17 Posted Jan 24 2013 - 15:46

    Private

  • Players
  • 183 battles
  • 6
  • Member since:
    07-26-2011
I have three problems with the new formula:

1.
Why cap defense points? How does one farm defense points? If you base camp your win rate and damage/kills per battle will suffer immensely and even if you camp all games it's not every game that there are enemies that try to cap.

Returning to base to reset cap is probably one of the most important ways to influence the battle. I've lost count of the battles I have personally won just because I was the only one that returned to base to prevent a cap loss.

You can't spam defense points like you can do with cap points.


2.
Why use a general penalty based on average tier? This penalizes non premium account players who don't play T9-10 (a lot) and use T5 tanks to farm credits.
If you want to prevent seal clubbers from gaining good rating penalize these tiers (e.g. T2 tanks).
IMHO for a good formula looking at all individual tanks separately and then summing up the stats is mandatory to get a good overall result, this way you could easily penalize stat pusher tanks too.

This does not prevent stat pushers from reaching great stats by farming low tiers:
Posted Image
http://worldoftanks....246442-Valmont/

Super Unicum player with ~50% win rates in his T8+ tanks but 10k+ games in low tiers...

(Don't get me wrong, [322] Skull and Bones have a lot of really great players. This player is an example of stat pushing your way into the hall of fame, I don't mean to single him/her out personally)


3.
Still no damage upon spotting? Not sure if it's tracked in the crawl-able stats but other sides have started to track this (at least it's tracked in after battle reports (dossier).
I have a lot of great games in my mediums with 2000+ damage upon spotting resulting in 500-900 ratings (for that game) because I hold shots to prevent being spotted which severely hurts ratings.
These tanks usually only get 1-2 spots because most tanks are already spotted once by light tank suicides.

Even if this is not their fault because the stat is not available, it's still a flaw in this formula especially with all the arty parties around (at least on EU).

View PostWunderwaffen1945, on Jan 24 2013 - 12:19, said:

hate XVM...........It's so unreal, stats mean little to me
So your stats are bad so stats mean nothing?  :Smile_blinky:

DankPlunger #18 Posted Jan 24 2013 - 20:11

    Captain

  • Players
  • 19224 battles
  • 1,536
  • Member since:
    04-29-2012
When I pull my stats it shows 0 for 24 hours, 7 days, 60days etc...only shows stats for total..why is that?

KerberosPanzer #19 Posted Jan 24 2013 - 22:23

    First lieutenant

  • Players
  • 6728 battles
  • 502
  • Member since:
    12-24-2011
Yay I'm yellow now!
Finally out of the red.

Nehkcist #20 Posted Jan 25 2013 - 12:07

    First lieutenant

  • Players
  • 41816 battles
  • 702
  • [-GOB-] -GOB-
  • Member since:
    07-06-2011
Just by playing Platoons/TC (farming wins) and killstealing it should be easy to farm WN6 imho.
Scout players still get screwed by the system. Spotting 10 enemies gives you 1250 and spotting damage still not considered at all? Awesome
Making cap count for nothing also sucks. Okay, EFF overrated it. But outsmarting a superior force and winning by cap is worth NOTHING in your metric?

This seems to be a custom metric for KV-1S drivers and CW players...

Edited by Nehkcist, Jan 25 2013 - 12:47.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users