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New WN6 Efficiency Formula Out and Making the Rounds


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_PoliticallyIncorrect #21 Posted Jan 25 2013 - 14:41

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View PostNehkcist, on Jan 25 2013 - 12:07, said:

Just by playing Platoons/TC (farming wins) and killstealing it should be easy to farm WN6 imho.
Scout players still get screwed by the system. Spotting 10 enemies gives you 1250 and spotting damage still not considered at all? Awesome
Making cap count for nothing also sucks. Okay, EFF overrated it. But outsmarting a superior force and winning by cap is worth NOTHING in your metric?

This seems to be a custom metric for KV-1S drivers and CW players...

Dont forget M4 platoons with gold round derps.

Nehkcist #22 Posted Jan 25 2013 - 15:27

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View PostDJYC21215, on Jan 25 2013 - 14:41, said:

Dont forget M4 platoons with gold round derps.

My bad. Just Think about M4 platoons using derps!
Just to strengthen my point I pulled the stats of _o7_ .  He is a pure scout player with an 80% WR. I personally think he's awesome and EFF reflects that by giving him unicum status. Now WN6 says he's a baddie. This metric needs some serious rework before I start giving a damn about it.

Edited by Nehkcist, Jan 25 2013 - 15:29.


cskiff #23 Posted Jan 25 2013 - 15:48

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i agree with Nehkcist, this does nothing for the scouts. 07 is a perfect example of the oversite with scouts. tweak that piece if the puzzle and lets see what happens

Pro_Fetus #24 Posted Jan 25 2013 - 17:33

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Any way to manipulate your Stats.  I suppose that makes me a Blurpule.  All of this can be manipluated.  One would just have to figure out how to maximize whatever way we want to look at performance.

Let's not forget capping is also a strategic move to re-focus the enemy.

Since I Play on a schedule, one day focusing on eff.  and another on damage output its easy to maintain the numbers while increasing efficiency, damage output, ect.

Nehkcist #25 Posted Jan 25 2013 - 18:37

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View PostPhantombari78, on Jan 25 2013 - 17:33, said:

Since I Play on a schedule, one day focusing on eff.  and another on damage output its easy to maintain the numbers while increasing efficiency, damage output, ect.

Well nice it works for you but I really don't want to start farming different stats via schedule.
I'd rather have one metric that roughly matches skill so I do not have to think about what's rewarded by some metric and what's not while playing.

IN_ #26 Posted Jan 26 2013 - 07:24

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lol my stat still sucks

mercurycc #27 Posted Jan 26 2013 - 09:08

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View PostNewYears1978, on Jan 24 2013 - 20:11, said:

When I pull my stats it shows 0 for 24 hours, 7 days, 60days etc...only shows stats for total..why is that?

It takes 60 days to gather enough data if you are a first time wotlabs user.

wildybill #28 Posted Jan 27 2013 - 16:08

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thought you said it couldn't be farmed, i don't care how good someone is, this guy zefa with 3597 out of 5486 battles all in a loltraktor which gives him a rating of 3500+ seems quite farmed to me.
http://www.noobmeter...player/sea/Zefa

he probably deserves a good rating based on his stats, but that's not my point.
anyone with over 100 battles experience can go into tier 1 and dominate.

Edited by wildybill, Jan 27 2013 - 16:08.


Nehkcist #29 Posted Jan 27 2013 - 22:28

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Nice how they invent yet another - definitely still flawed - metric, and won't even comment on our feedback, right?

Unified_theory #30 Posted Jan 28 2013 - 19:00

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Still possible to farm winrate with handpicked platoons, TCs and clanwar battles. Even if their per-games production stays the same as if they solo, the increase in win rate will boost their rating. Also, since I started platooning with some quality players, I have seen a dramatic increase in my session winrates (from 59% solo to 80% easy when platooned) and my per-game production has also increased due to other competent players distracting focus and allowing me more freedom as well as the much higher amount of wins means I live longer thus having more chance to output damage, spots, and kills. I was shocked initially to realize the boost in ease of production that a quality platoon afforded me, and now it is very hard to go back. Platoons of quality players allows each to have higher overall numbers compared to solo play. Notice most all of the highest rated WN players platoon with other very skilled players often. That effect is undeniable.

Not giving any points to capping is not correct. Yes, traditional efficiency overvalued and allowed for farming, but giving zero value cannot be thought of as correct.  Interesting that farming cap points is looked down upon, but chasing down the last spg hiding in a corner to farm damage and kills per game is endorsed  IMO it's the same difference and often the cap is faster to win the game and move to the next. Also, more people can share the reward of capping instead of one person cleaning up the last kill or two.

Limit in defense points? Disagree. Possible there should be a limit, but why so low? And who set that number? What is the evidence based analysis that says it should be capped at the current number and not another number, lower or higher. Arbitrary defense point cap?

Spots are very important I agree, However, without taking into consideration the type of tank the player uses its never going to be figured correctly. For example, someone who plays mediums most of the time will spot more tanks then someone who plays TDs for most of their battles. What kind of factor is used to take into consideration the relative games played between tank types for each player? None of course

Spotting damage not included is a severe limit. Forgoing personal stats to spot for others can be huge and extremely helpful. Without that included any formula is severely lacking and inherently flawed

And, this is not a rant because "I suck", I have been unicum in efficiency and whatever metric used for about as long as I've played

HOWEVER, with all that said, rating are good general indicators about player skill. Rarely are highly rated layers bad and almost never is a very low rated player very good

ImBonzo #31 Posted Jan 28 2013 - 23:10

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View Postwildybill, on Jan 27 2013 - 16:08, said:

thought you said it couldn't be farmed, i don't care how good someone is, this guy zefa with 3597 out of 5486 battles all in a loltraktor which gives him a rating of 3500+ seems quite farmed to me.
http://www.noobmeter...player/sea/Zefa

he probably deserves a good rating based on his stats, but that's not my point.
anyone with over 100 battles experience can go into tier 1 and dominate.

I SMELL something fishy. And not just because he is in SEA server...
He plays almost 2/3 in the LOLtactor and averages 1303 damage.
2/3 of his enemies max at 150 hp. That means he must hit and severly damage a hell of a lot of enemies.
Sure, the rest are high tier tanks, but 2/3 of the denominator would drag down the average if not.

And can one say "alt account"?
Oh, well...to each his own.

Sesshu #32 Posted Jan 29 2013 - 00:46

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I'm not sure what the whole strategy or plan is for this topic, are you guys trying to become Unicum by playing low tiers ALONE? Yes or No?
Second question, why don't you try being a Unicum using only tier 8 through 10 tanks? Raising your win rate with low tier tanks doesn't mean anything, it just means you are getting more wins at lower tiers. You are still not improving at how crappy you are doing at higher tier games. Correct me if I'm wrong, but i'm just curious how all this works the "proper way". Thanks!

therowman #33 Posted Jan 29 2013 - 00:49

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View PostNacht_Jager, on Jan 24 2013 - 13:43, said:

I dont like the new 60 day thing. If your stats are purple overall it means you have been consistent enough to raise your stats that high.

Except for people who played like crap in the start and have now learned. meaning they have to put a dent in sometimes upwards of 10k games.

ajaxdkl #34 Posted Jan 29 2013 - 00:51

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View PostM18HellCat, on Jan 24 2013 - 13:02, said:

I'm PURPLE!

so is Barney ...

Nehkcist #35 Posted Jan 29 2013 - 10:55

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View PostSesshu, on Jan 29 2013 - 00:46, said:

I'm not sure what the whole strategy or plan is for this topic, are you guys trying to become Unicum by playing low tiers ALONE? Yes or No?

No. I have at least one tank for every tier (and a couple of T10s) and try to play them all daily. If the fact that I dare drive low tier tanks as well screws my metric so be it.
The strategy for this thread is to make people realize that spotting (damage) and capping should also be valued unless you want to punish scout drivers. Twice actually because scout tanks usually are not T10.

View PostSesshu, on Jan 29 2013 - 00:46, said:

Second question, why don't you try being a Unicum using only tier 8 through 10 tanks? Raising your win rate with low tier tanks doesn't mean anything, it just means you are getting more wins at lower tiers. You are still not improving at how crappy you are doing at higher tier games. Correct me if I'm wrong, but i'm just curious how all this works the "proper way". Thanks!

Don't know where all the unicum obsession of yours comes from. To answer your question: There are a number of reasons for this, I'll try to focus on the most important:
  • Not everyone uses premium accounts/tanks. Some ppl actually NEED to drive T5s to fund their top tier tanks.
  • Not everyone uses gold to free xp past all tanks below T8 once a new tree is released.
  • Not every clan refuses to recruit members below T8. We try to help/teach those newbies by platooning with their low tiers.


_ESA_ #36 Posted Jan 29 2013 - 13:54

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I think its about time XVM adapts wn6 and dumps the useless efficency rating.

IMA_RANDOM_BAD_PLAYER_GG #37 Posted Jan 29 2013 - 13:56

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meh

Nooben #38 Posted Jan 29 2013 - 17:49

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WN6 already integrated in XVM 3.3.2-test2. Get more information and discuss about WN6 in XVM you can on official XVM forums. (We cannot monitor several topics on different forums, sorry)

tornade90 #39 Posted Jan 30 2013 - 08:15

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Guys ... The new efficiency formula is way more accurate. Stop complaining about because you lost 400+ rating.
If you have any question or comments, go on the official topic.

http://forum.worldof...cy-formula/#top

60+ pages already and lot of stuff and ideas. Use search button next time.

Have a good read.

EchelonIII #40 Posted Jan 31 2013 - 16:28

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The thing with WN6 is that it suffers from a dilution effect.
Let's have two players
Player A plays 1000 games in an E100 dealing 3k DPG and winning 60%
Player B plays 1000 games in an E100 dealing 3k DPG, and also winning 60%, player B also plays a Cruiser 3 for fun on the side, playing 2k games, dealing 400 DPG and winning 60%
Despite player A doing absolutely NOTHING to be better than player B, player B has a LOWER WN6 rating




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