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So tell me a bit about the SP, please.


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FlorbFnarb #1 Posted Jan 29 2013 - 20:29

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I know the basics, I think:
• Slow, but not ridiculously so except uphill, where I was actually left in the dust by a T29.
• Meh AP pen, excellent APCR pen.
• FRONT TOWARDS ENEMY and wiggle turret while reloading.

My first few matches I kept getting shot, and instead of the pwing I am used to hearing from my Jumbo, which I expected to hear a lot in a tank this well-armored, I kept hearing the alarming sound of a penetration.  I kept thinking "WTF?!  This thing doesn't have good armor at all!"  Then I realized that while I was being penned, my HP wasn't going down, and they were repeated zero-damage penetrations, presumably because of the spaced armor on the hull. This was no doubt frustrating to the enemy, but it was alarming enough to me.

As for the spaced armor on the turret, how effective is it?  Should I count on bounces/zero-damage pens there too?  The hull armor seemed effective against Tier 8 HTs; is the turret armor equally effective?

My rule of thumb with the Jumbo is that I can bounce shots from same-tier mediums all day long if I keep my front to them, but that I should never count on bouncing much from same-tier heavies except on the gun mantlet.  How similar or different is the SP in that regard?

SULOMON #2 Posted Jan 29 2013 - 20:32

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The turret has that lower right weak spot which seems to negate the turret armor.

muscles1 #3 Posted Jan 29 2013 - 20:32

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The turret is your weak point.Try to keep it out of sigth as well as you can.And certain tanks such as t29 and IS top gun can sometimes pen and hurt your hull.

ArrogantWorms #4 Posted Jan 29 2013 - 20:34

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View Postmuscles1, on Jan 29 2013 - 20:32, said:

The turret is your weak point.Try to keep it out of sigth as well as you can.And certain tanks such as t29 and IS top gun can sometimes pen and hurt your hull.
Only if they either use HEAT/APCR or else hit the MG port. Otherwise that hull will laugh off everything a Tier 8 throws at it

Marduk10 #5 Posted Jan 29 2013 - 20:35

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The front of the turret and the front hull are pretty much immune up to tier 9 at mid/long distance.

Once they get close enough, obvious weak spots are obvious.

Taking shots can be very scary in sniper mode, cause you don't see that they are black 0 damage hits instead of red.

Beware of arty.

tanky_the_tank #6 Posted Jan 29 2013 - 20:36

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I fought enough of these guys, one of the most annoying enemies in game when they are careful. Once you're in 100-200m range I expect to hit your weak spots if they are visible, past that I will try to find better target or get to another position unless high acc gun. All the spaced armor is hard to beat, need very high pen to have a chance. The weak spots are about the same as a Tig P, very weak but hard to connect from far away. You also have advantage peeking down, harder to hit the top of your turret at bad angle looking up.

Edited by tanky_the_tank, Jan 29 2013 - 20:37.


Enaris #7 Posted Jan 29 2013 - 20:38

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One thing I find to be helpful, keep your distance.  The front armor (including the turret) can be annoying to lots of things, even at times the guns with 250ish pen (if the angles work in your favor).  There are weak points, but they are hard to isolate on if the range is long enough.

FrankyMcShanky #8 Posted Jan 29 2013 - 20:39

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Hide your copula, turret ring and hull MG port.

FlorbFnarb #9 Posted Jan 29 2013 - 20:39

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How does spaced armor work versus AP and APCR anyway?  Is 100mm armor plus 20mm spaced armor (hypothetical example) identical to 120mm armor for those rounds?  I know it supposedly nerfs HE badly and outright defeats HEAT.

alf2499 #10 Posted Jan 29 2013 - 20:40

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Bazooka tubes on turret are auto penned, extreme lower hull is also weak.

FlorbFnarb #11 Posted Jan 29 2013 - 20:42

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The tubes I knew about.  Most SP drivers seem quite careful not to keep their turret still for too long.

rtp099 #12 Posted Jan 29 2013 - 20:44

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View Postalf2499, on Jan 29 2013 - 20:40, said:

Bazooka tubes on turret are auto penned, extreme lower hull is also weak.

The tubes have no damage value but they do line you up perfectly to hit the commander's copula, which does.

FrankyMcShanky #13 Posted Jan 29 2013 - 20:44

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View Postalf2499, on Jan 29 2013 - 20:40, said:

Bazooka tubes on turret are auto penned, extreme lower hull is also weak.

False.  The tubes have no hitbox.  When you're penned there it's because they hit the copula behind the tubes.

Edited by FrankyMcShanky, Jan 29 2013 - 20:45.


Kingkrieg #14 Posted Jan 29 2013 - 20:44

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love my SP, the trick to it is not to expose your sides ever, as they are paper thin, dont expose yourself while reloading, staying put while you get a 8s reload is suicide and only gives enemies the ability to actually fine-aim at your weakspots.

I find APCR situational and i only save them for exceptionally tough targets like KV-5 (thats hiding its r2d2 cuppola) or IS-3 (up-front) and i never carry more than 6 rounds of those, as i ve found the regular AP works well as long as its well aimed

saltynut1 #15 Posted Jan 29 2013 - 20:46

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The turret has 201 armor i believe, but its also spaced, as you have to pen the mantlet and the extra armor. The "tubes" are springs and have no hitbox, the cupola is behind them. The mg port can be easy to hit upclose, so wiggle your hull around and its rather hard to pen, if you see them looking at your turret i don't recommend wiggling your turret because there are huge weakspots on the sides of the turret, just move back and forth is what i do and it seems to work rather well.

KnightFandragon #16 Posted Jan 29 2013 - 20:46

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View PostFlorbFnarb, on Jan 29 2013 - 20:39, said:

How does spaced armor work versus AP and APCR anyway?  Is 100mm armor plus 20mm spaced armor (hypothetical example) identical to 120mm armor for those rounds?  I know it supposedly nerfs HE badly and outright defeats HEAT.

In this game, I think it just makes the round spend a majority of its penetrating power on the spaced armor and so it doesnt still have enough to get through the main part of the tank.

FlorbFnarb #17 Posted Jan 29 2013 - 20:46

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The gun actually seems rather nice.  I can pen quite a lot with 170mm, but I so carry 10 APCR for hard targets.

AdmSycron #18 Posted Jan 29 2013 - 20:47

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View PostFlorbFnarb, on Jan 29 2013 - 20:39, said:

How does spaced armor work versus AP and APCR anyway?  Is 100mm armor plus 20mm spaced armor (hypothetical example) identical to 120mm armor for those rounds?  I know it supposedly nerfs HE badly and outright defeats HEAT.

Spaced armor, because it is more than one layer the shell has to travel through, causes shells to normalize more than once (usually twice, since most spaced armor is two layers, exception being the SP's front plate, which is three).  As you said, because HE and HEAT don't normalize, they have a harder time getting through it because of this.

As for the effective thickness of the Sp's front, I believe the turret mantlet (including spaced armor) is about 210-240mm effective thickness, front upper plate about the same, 210-240mm, and the lower front plate about 180-200mm.

If anyone can vedrify or despute these please do.

KnightFandragon #19 Posted Jan 29 2013 - 20:47

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View PostKingkrieg, on Jan 29 2013 - 20:44, said:

love my SP, the trick to it is not to expose your sides ever, as they are paper thin, dont expose yourself while reloading, staying put while you get a 8s reload is suicide and only gives enemies the ability to actually fine-aim at your weakspots.

I find APCR situational and i only save them for exceptionally tough targets like KV-5 (thats hiding its r2d2 cuppola) or IS-3 (up-front) and i never carry more than 6 rounds of those, as i ve found the regular AP works well as long as its well aimed

8s reload?  Your crew not 100%? The Super Pershing has like a 6.5s reload, its insanely fast and lets the Super Pershing be a proper machinegun bunker.

tanky_the_tank #20 Posted Jan 29 2013 - 20:47

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View PostFlorbFnarb, on Jan 29 2013 - 20:39, said:

How does spaced armor work versus AP and APCR anyway?  Is 100mm armor plus 20mm spaced armor (hypothetical example) identical to 120mm armor for those rounds?  I know it supposedly nerfs HE badly and outright defeats HEAT.

From exp not actual knowledge, it removes pen from the shell, and because of different angles it is usu very effective compared to raw thickness. HE shells usu have low pen, if they hit spaced armor good chance they don't make it through and splash the outside. There were also some glitches causing shells to vanish between outside and inside armor, maybe, more rumors than facts there. A couple patches tried to fix a couple spaced armor bugs.