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Mini-Maus crew skills, and their usefulness question


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Magic_Foe1 #1 Posted Feb 05 2013 - 18:57

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Greetings, tankers!

I have finally gotten my Mini-Maus crew to 100%, now, I am stumped. Which crew skills should I get? Here are my thoughts.

*I am not concerned with repair, since tracks rarely get damaged on this tank, and I have only had one instance of an engine being shot out. This also takes out preventive maintenance.

*The thing drives like a slug, yet I am content with its turning rate. This takes out controlled impact, off road driving and clutch braking.

*The commander can have skills from commander, gunner, loader and radio man. I really do not mind view range, so minus recon and some radioman skills.

*The gun fires every 2 seconds, yet I am not concerned with dealing extra module damage, since most tanks I see will die within the next 10 seconds. So minus deadeye.

*I fight at point blank range usually, so no need for 6th sense, either.


This leaves a bunch more skills. Do I need snap shot? Will smooth ride help in any noticeable way? BIA I am not too worried about, since the tank is great as is with 100% crew.

Any suggestions for the two first skills to take? I do not play this tank enough to get the second skills in any foreseeable future.

Many thanks in advance!

avandelay #2 Posted Feb 05 2013 - 18:59

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BIA

Hallivolve #3 Posted Feb 05 2013 - 19:00

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I don't know.

stickjock #4 Posted Feb 05 2013 - 19:02

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Believe (not on my home computer currently) that my first secondary skill for both crewman is Camo at 100%... a few maps it's nice since your slow combining that with a camo net and taking up defense positions and taking them out as they race in towards you...

Honestly can't remember the 2nd skills for either one that I'm working on... haven't played it in a few weeks (at least now)...

AdmSycron #5 Posted Feb 05 2013 - 19:02

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The most obvious and reasonable answer is clearly to get ALL of them.  :Smile_glasses:

Nelson2011 #6 Posted Feb 05 2013 - 19:04

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camo first then bia would work nicely, but you can do bia first....

allantorres #7 Posted Feb 05 2013 - 19:07

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Im running BIA on mine, but some user wisely said (to other tank) get repair and when it reach 100% retrain to other you wish, this way you will always get benefict of repair "training" other...
Ps it doesnt need camo

stickjock #8 Posted Feb 05 2013 - 19:15

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View Postallantorres, on Feb 05 2013 - 19:07, said:

Im running BIA on mine, but some user wisely said (to other tank) get repair and when it reach 100% retrain to other you wish, this way you will always get benefict of repair "training" other...
Ps it doesnt need camo

I may not need camo, but it doesn't hurt either... can't count the number of times on Mines or Malinovka (among them all) that sitting behind a bush at the start with 100% camo and a net and I've picked off 3-4 enemy trying to sneak down the east side (Malinovka) or towards the end picking them off at they rush to the cap... without them seeing me at all...

allantorres #9 Posted Feb 05 2013 - 19:21

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View Poststickjock, on Feb 05 2013 - 19:15, said:

I may not need camo, but it doesn't hurt either... can't count the number of times on Mines or Malinovka (among them all) that sitting behind a bush at the start with 100% camo and a net and I've picked off 3-4 enemy trying to sneak down the east side (Malinovka) or towards the end picking them off at they rush to the cap... without them seeing me at all...

I can face-to-face any tank, unless T18 and Chi Ha, can bounce most of shots taken and even more with right angle...and most important many tanks run away when they see the nasty pz38h735 (f) and its a lot of fun! I still think that this one doesnt need camo

SumiXam #10 Posted Feb 05 2013 - 19:28

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I'm with stickjock. My Pz38H crew is 100% camo (very helpful in Tier 3 battles) then recon and offroad driving.