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How much gold has war gaming saved by not having cw?


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dcsquared #1 Posted Feb 05 2013 - 19:00

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Didnt ever look at the total payout perday but it has to be very profitable for them not to be running it for so long.

PTwr #2 Posted Feb 05 2013 - 19:02

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If I am not mistaken, biggest clans residing in Europe gathered from 10k to 20k gold daily, Enough to fund one Lowe per day at least. So pretty nice numbers.

Canadian_Mano #3 Posted Feb 05 2013 - 19:02

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Define "Profit" It costs WG nothing to give out gold, it's a virtual currency.

turtle722 #4 Posted Feb 05 2013 - 19:03

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Not really....

How many gold rounds have not been fired?  How many large repair kits, strong coffees, lend lease oils have not been consummed?  They don't make any money by not giving out gold.  They make money by people spending gold on items and buying more gold.  I would imagine that they are loosing a bit of money with no clan wars.  Very few clans make enough money to cover the cost of actually fighting in clan wars.

SumiXam #5 Posted Feb 05 2013 - 19:03

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View PostCanadian_Mano, on Feb 05 2013 - 19:02, said:

Define "Profit" It costs WG nothing to give out gold, it's a virtual currency.

I was just thinking the same thing. Gold costs WG absolutely nothing.

Mazz #6 Posted Feb 05 2013 - 19:03

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I think the real issue is that most people actually benefiting from clan wars gold only really played consistently because of CW, and without that, have started just playing other games. Saving a digital currency is irrelevant because those people aren't forced to buy it either, they just go do something else.

Most people who actually spent money did it before and will continue to do it after at their leisure.

Not really a good situation for WG any way you slice it.

KarateF22 #7 Posted Feb 05 2013 - 19:04

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The entire CW map generates around 250k gold per day.

Epicponebossninja #8 Posted Feb 05 2013 - 19:06

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View PostCanadian_Mano, on Feb 05 2013 - 19:02, said:

Define "Profit" It costs WG nothing to give out gold, it's a virtual currency.
Lol, doesn't cost anything.

LESTAT_SiK #9 Posted Feb 05 2013 - 19:15

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View PostMazz, on Feb 05 2013 - 19:03, said:

I think the real issue is that most people actually benefiting from clan wars gold only really played consistently because of CW, and without that, have started just playing other games. Saving a digital currency is irrelevant because those people aren't forced to buy it either, they just go do something else.

Most people who actually spent money did it before and will continue to do it after at their leisure.

Not really a good situation for WG any way you slice it.
^THIS^

agamemnon75 #10 Posted Feb 05 2013 - 19:21

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Well, by not giving out gold for CW, some players might end up spending real money to buy gold.  So while not "saving" WG is probably making money.

Horribad_At_Tanks #11 Posted Feb 05 2013 - 19:24

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The microscopically small amount of cw players getting free gold as compared to the vast majority of pubbies have no impact on wg's profits.

They can give out gold all day long to that demographic and not miss a single cent of them not purchasing any gold.

Plus as others have stated its a virtual currency and they don't have little gnomes running around a cave mining it for them.

LESTAT_SiK #12 Posted Feb 05 2013 - 19:25

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No more than they usually would......no reason to. Tournaments - people spend what they spend anyway, this is normal. Random pubs/companies - again people spend what they spend and is normal. No CW.......people not spending gold on anything because CW is not active...

In the end, the ones that spend obscene amounts of gold per CW battle are quickly going to other games as Mazz said because CW was the only interest they had.

_xXx_Huck_xXx_ #13 Posted Feb 05 2013 - 19:26

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I couldn't disagree more re: it being a "virtual currency". There were many clans earning more gold than _BB , and we still paid out enough from the clan treasury that I didn't have to pay for premium because of the gold we were bringing in from CW. That premium expense is now out of pocket. I don't think it's millions of dollars or anything, but short-term, WG ends up ahead by CW being down. Long-term, though, they're pissing off their player base to the point where I really don't think there is a conspiracy to suppress CW.

Edited by HuckYou, Feb 05 2013 - 19:31.


dcsquared #14 Posted Feb 05 2013 - 19:27

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View PostCanadian_Mano, on Feb 05 2013 - 19:02, said:

Define "Profit" It costs WG nothing to give out gold, it's a virtual currency.
Well first I never used the word profit and second if large amounts of gold are given away it stands to reason less people need to pay real money for that gold its called economics supply/demand

Horribad_At_Tanks #15 Posted Feb 05 2013 - 19:31

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View PostLESTAT_SiK, on Feb 05 2013 - 19:25, said:

No more than they usually would......no reason to. Tournaments - people spend what they spend anyway, this is normal. Random pubs/companies - again people spend what they spend and is normal. No CW.......people not spending gold on anything because CW is not active...

In the end, the ones that spend obscene amounts of gold per CW battle are quickly going to other games as Mazz said because CW was the only interest they had.

Which when compared to the everyday pubbies is a number so small it wouldn't make a blip on the daily peak concurrent users if they all deleted their accounts en mass and ran off to play maplestory.

View PostHuckYou, on Feb 05 2013 - 19:26, said:

I couldn't disagree more re: it being a "virtual currency". There were many clans earning more gold than _BB , and we still paid out enough from the clan treasury that I didn't have to pay for premium because of the gold we were bringing in from CW. That premium expense is now out of pocket. I don't think it's millions of dollars or anything, but short-term, WG ends up ahead by CW being down. Long-term, though, they're pissing off their player base to the point were I'm pretty sure there is no conspiracy to suppress CW.

Again you are assuming that the number of active cw players is actually a statistically significant number compared to the overall daily playerbase.

Every cw player in the game could quit right now and no one would notice a thing except for the new found peace and quiet on the forums.

ed_anger #16 Posted Feb 05 2013 - 19:31

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View Postdcsquared, on Feb 05 2013 - 19:27, said:

Well first I never used the word profit and second if large amounts of gold are given away it stands to reason less people need to pay real money for that gold its called economics supply/demand

as was pointed out above, clan wars sucks up more gold then it generates. the vast majority of clan wars players are getting minute amounts of gold at best, and spending more gold to level up tier 10s etc. im one of the top 5 gold earning clans and still people spend money to buy gold, the more hardcore a player you are the more addicted you become, instantly leveling to tier 10 when a new line comes out, etc. i'm guessing clan wars is very much a profit generator for Wargaming, the free gold is a carrot to make people buy more gold.

_xXx_Huck_xXx_ #17 Posted Feb 05 2013 - 19:35

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View PostHorribad_At_Tanks, on Feb 05 2013 - 19:31, said:

Which when compared to the everyday pubbies is a number so small it wouldn't make a blip on the daily peak concurrent users if they all deleted their accounts en mass and ran off to play maplestory.



Again you are assuming that the number of active cw players is actually a statistically significant number compared to the overall daily playerbase.

Every cw player in the game could quit right now and no one would notice a thing except for the new found peace and quiet on the forums.

Says the dude so insecure in his stats that he needed a re-roll account.

Clan Wars active players are, for the most part, the people who spend money on the game. There are very few players with 20,000 games, 43% W/R spending money on W.O.T. It's the better, more experienced players.

Skpstr #18 Posted Feb 05 2013 - 19:36

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View Postagamemnon75, on Feb 05 2013 - 19:21, said:

Well, by not giving out gold for CW, some players might end up spending real money to buy gold.  So while not "saving" WG is probably making money.

I dunno, if they aren't doing CW, they don't really need gold rounds, and as they already have Tier 10s with good crews, (multiples in the case of the clans getting the better payouts) they probably don't really need a prem. acct., and probably already have any prem. tanks they want.


Horribad_At_Tanks #19 Posted Feb 05 2013 - 19:41

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View PostHuckYou, on Feb 05 2013 - 19:35, said:

Says the dude so insecure in his stats that he needed a re-roll account.

Clan Wars active players are, for the most part, the people who spend money on the game. There are very few players with 20,000 games, 43% W/R spending money on W.O.T. It's the better, more experienced players.

The income numbers wg is pulling in don't back that up.

CW players would have to be dumping tens of thousands if not hundreds of thousands of dollars into gold purchases on an individual basis to have its active territory holding players even make a dent in wg's estimated profits.

No, most of the money comes from the everyday pubbies wanting his premium tank or free xping to that tier 10 or simply subbing up for premium because they can.

Also, what do stats have to do with this conversation? We are not talking about skill but the potential loss of profits from cw players not playing or paying.

BullSaw #20 Posted Feb 05 2013 - 19:43

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View Postdcsquared, on Feb 05 2013 - 19:27, said:

Well first I never used the word profit and second if large amounts of gold are given away it stands to reason less people need to pay real money for that gold its called economics supply/demand

View Postdcsquared, on Feb 05 2013 - 19:00, said:

Didnt ever look at the total payout perday but it has to be very profitable for them not to be running it for so long.