Yeah that is perfectly normal. The first time you run the program it will create a new setting's file and warn you to double check the preferences to make sure the folder locations are correct. You will not see this message again unless you manually delete the setting's file. If using the later 1.0 version it will automatically take you to the settings dialog on first run.
What does the program path to the Image Editor do?
When you click on edit texture it will attempt to launch the "image editor" with the full path to the texture. If left blank and you try to edit a texture the app will try to launch the file using the default program. If not program is set to open dds files by default than nothing happens ;-)
The mod's are blocking me from posting any URL's. I can't even quote your original message and reply to it (well with the URL's in it anyway), it say's i don't have permission. It's the warning point i got from my original thread that some moderator deleted without even asking me to remove any URL's from my post (the thread contained a fair bit of info, was 20+ pages & over 40k views, i was pretty pissed off when they did that, had they actually had the decency to ask i would have removed any offending material but no they just delete and give me that warning point.)
Ok beta 09/02/2013 uploaded (if you don't like testing beta stuff than stick to 0.4.1). This version should have far better support for modified meshes. If you see any floating gun's (usually on the crash mesh) or any other issues like that please let me know. If it's a default tank just let me know the tank name if it's a modified mesh cold you just post a link to where you downloaded it from so i can take a look.
Changelog from Beta 06/02/2013
Fixed bug in extracting textures where it was extracting the texture files multiple times.
Changed "edit diffuse texture" string to "edit textures".
Added better support for scale and visual file transformations.
Fixed bug that was returning the wrong texture object when a texture failed to load.
Enabled backface culling for all objects (this will be fixed in a coming version).
Well im back on the NA forums, this time there will be no link's as it seems other programs are allowed in here without links so this thread should be too.
I have just started a Beta program for version 1.0 but 0.4.1 is the fully working/stable version. Feel free to post any questions/problems in here. The thread over on the EU forum has far more information, so feel free to venture over there too.
Google search "Wot Tank Viewer" and you will find my site and downloads.
If you are not familiar with the application it is mainly used for an aid in skinning tanks. With version 1.0 it also contains the collision mesh and it is colored according to armor thickness. You can also use the app to just take a look at tanks you have yet to unlock in the game too.
hey i like this and feel many would.
would you care if i added it to my mod pack for others all credits to you of course basically would like to add this as add on to it get at me
I have completely re-written the entire node loading code. This version will actually have worse support for custom mesh files. The main problem will be gun rotations. The amount of "official" game tank's with transformations problems is now very few. I will go back and attempt to get better custom mesh support but for now i am moving on and getting some other things completed.
The new rotation feature uses the in game settings for turret yaw limits and gun pitch limits. The only problem's i know of are:
A few USA turreted TD's have an extra parameter for different gun pitch when facing backwards, the app does not read this yet.
A few german tanks and maybe other's will be missing the gun pitch values because they are loading from a shared gun file. You will see a warning in the log alerting you to this fact. This will be fixed up soon.