hammertime623, on Feb 07 2013 - 02:46, said:
Before I say anything, M4 can't oneshot a Tiger. The max damage in its derp shell isn't even half Tiger's total HP... However, it can quickly take a Tiger down with a flanking attack.
Anyway, there are two sides to this coin. Think about how many tanks really need access to gold rounds. I'm talking about the tanks that have sub-par penetration. They are actually playable now because the gold rounds make them not suck. I also would like to mention that gold rounds like APCR do not get the normalization bonus and lose more penetration over firing distance than standard AP. And gold rounds are by no means auto-penetration. You still have to aim at least halfway decently to make use of them.
But I totally agree that derp guns are becoming more commonplace, especially at low tiers. I'd never been oneshot in my Stug so many times before the gold rounds for credits began. This is an unfortunate side effect. I wouldn't object to reverting back to only gold for gold rounds, but some of my tanks would be very sad.
Hammertime, that con-side of the coin is very heavy.
HEAT has rendered armour nearly to completely useless. I'll give you an example similar to what happened to me earlier.
In my Tiger, I was fighting 1 M4 Sherman at range, behind cover, and at 400 meters. The Sherman was behind cover as I was, a destroyed tank in which both of our mantlets were exposed. Somehow due to Germany's 'renowned accuracy', I missed many many shots, and only won when my tank was down to 200 health, had lost the Gunner once, and got caught on fire twice, as well as taking a hit to the ammorack.
Not once did my historically strong mantlet bounce one of his HEAT rounds, and not once did he miss.
Gold rounds in public battles are a HALF ARSE
way of dealing with balance. Giving the M4 an overpowered tier 7-8 like gun is easy and provokes less controversy
(community-wise), then real solutions which give Sherman players the incentive to work together to bring down a single tank.
Because a tank game is good. A tank game with movie shermans is boring.
So in short, concerning many people's idea of "Don't take away mah HEAT or it'll end me!", haven't you considered the more difficult but more balanced method of giving the tank a proper mechanics buff?
ket101, on Feb 07 2013 - 02:49, said:
I'm not a fan of premium rounds, but the engine thing can be problematic. You talk about intended revs for the engine. To take for example the Ford GAA V8 in the M4, it was rev-limited to 2200 rpm, but removing the rev limiter would allow it to rev to about 3600 rpm, stopped from revving any more than that by the valves bouncing in their seats. Both are historical limits, but which is to be the intended one? And some tanks are actually limited by the game itself. The M18 Hellcat was able to get to 55 mph, which is very roughly 88 km/h, but is limited to 72 km/h by the game engine (except for the brief periods that physics has allowed). There's any number of things that WG has changed from reality, but it has done so in the name of making the game competitive for all and not favoring to any great extent one tank or another.
1. Thanks for the engineering point-out, I knew it would be the hardest to implement, but multi-values like that allow us some space to work around with. Take my counter-argument with hammertime, instead of giving the SHerman HEAT rounds we could (not saying this is the case) give his engine a 3600 RPM limit, along with other buffs, to offset.
And again, the game currently favors tanks with credit-bought gold rounds, even if I were to play extremely smart, a random pub with just the wisdom of purchasing HEAT before the battle would (unless afk) give me quite a fight, especially with the timer ticking down in pubs.
My current most likely biased summary:
If I were a tank designer in the far future, and found this game and dusted off a copy to see how 'my ancestors designed their tanks', I would instantly believe that 'my ancestors' had a shrapnel fetish, because the only 'practical' tank design apparently is a thin metal platform with a giant derp gun, HEAT, and an engine.
Edited by Tornado1555, Feb 09 2013 - 17:56.