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Killashrub's Guide to the AMX50B, other autoloaders, and mediums too!

AMX50B French Batchat Autoloader Guide Tutorial AMX50100 AMX50F155 ELC

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Killashrub #1 Posted Feb 10 2013 - 21:56

    Corporal

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Killashrub's Guide to Autoloaders and Mediums


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Video guide is underway. Here is a taste!






My Images for the maps keeps getting broken. I have erased them. In order to view the maps. Go to the maps section on WOT wiki.

This guide is designed for new drivers of Medium play style tanks focusing on autoloaders, The AMX50B will be the highlight of most of this guide due to my experience in the tank. However any medium tank driver can benefit from this guide. As well as other autoloaders that do not fit the medium play style such as the T57 and the AMX50F155. The basics to these tanks will be skimmed over quickly. The focus of this guide will be the skills and mindsets obtained by veteran drivers. Things that newer drivers would have to painfully learn over time, but instead these things will be explained thoroughly in this guide to help speed the process to become a more successful driver.

Basics





  • You are not a brawler. Your tank is not designed to take/bounce shots in any way. Going face to face with heavies or even mediums is generally a bad idea.
  • You are not a front man. Don't lead an assault. Wait for others to spot and distract the enemy
  • You are a support specialist and vary versatile. Your strength lays in the ability to quickly move to assist others and dish out high amounts of damage over a short period of time.
  • You are the best flanking tank around. No other tank can flank better than an AMX50B or Batchat except maybe the AMX50F155, but that's a tank that deserves its own section of this guide for some other time.
  • Stay in cover of arty fire, being 1 shot when hit by arty is common and should be avoided like the plague.
  • Reload whenever possible. If it is going to take you 25 seconds to go from point A to point B then its best to reload. Its better to have a full drum whenever possible.
  • Do your best to avoid damage whenever possible.
By now if you have played the AMX50B, Batchat, mediums of other nations, or lower tier tanks you should understand these basics. Trying to avoid damage should be your mindset at all times. Which includes not brawling with other high tier tanks unless you are forced. Also staying behind cover from enemy arty fire and enemy tanks. Leading an assault is reserved for the tier 10 heavies on your team. If you do it you will die. Your place is behind the allied front to weaken/destroy multiple enemies, or to severely hurt/destroy a single tank. You are in a very versatile tank that has speed and decent view range to take the place of a scout tank if needed. You also have a semi accurate gun coupled with firepower to be a somewhat decent tank destroyer at long range. Enough of the basics and onto the good stuff.

Situational Awareness



  • Knowing where enemies are due to allies spotting and by reading the map.
  • Planning and predicting enemy movement and the outcome of fights around you.
  • Judging which ally fronts are weaker and might need help.
  • Exploiting openings in your enemies defenses and being aware of your teams openings.
  • Reading the map and staying up to date.
  • Keeping tabs on your surroundings even during fights.
Situational awareness plays a big part in being a successful tank driver. And reading the map makes you more aware of your surroundings. Remembering where enemies are and planning the outcome of allied fronts, is greatly needed. Knowing what enemy tanks are going up against your ally tanks, gives you the ability to predict which front will fall or push. Knowing this will also make you aware of which front needs help. Because of your speed, you will be able to go back and forth between fronts if need be. Being aware of your surroundings, especially during fights is a must. For instance, not sticking the back of your tank out for other enemies to hit it. Or simply luring an enemy from behind a building during a 1 vs 1 fight can leave you with a lot more health than if you just pummeled him by yourself. Understanding and learning where people generally go, as well as common choke points on the map is a must, and can only be obtained over time.  By planning and predicting enemy movement, you are able to decide where its best to go and not to go. Noticing and exploiting openings in your enemies defenses is also another tool granted by situational awareness. Reading the map plays a huge part in being aware of your surroundings. Also having a long reload due to being in an auto loader can actually make you more aware of your surroundings because of the long down times. Every chance you have, you need to look at your map and look around you. Get an update on what is currently happening. Is their and opening in the enemies defenses? Is an ally front currently going down? Because of a long reload giving you more time to read the map and understand whats going on around you. You can plan flanks, escapes, and advances. For instance

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According to the map above you have just destroyed an enemy tank at G5, you then start to reload and fall back to location D6 on the map. As you fall back you read the map and notice that an opening has revealed itself at G6.  You now have a great opportunity to flank an enemy front located at G8. As you are reloading and traveling to location G6 to flank the enemy. You plan your escape by determining the safest or most useful escape.(generally the way you came from, or to another place to attack or scout from) As you reach G6 to flank the enemy you finish reloading your drum and then attack. After your flank is a success you finish out the other half of your plan by traveling to a safe place or advance behind enemy lines to reload and have another possible place to flank. As you are traveling to your safe place or to your next attack location you read the map, you look at what is around you, and you try to predict where enemies might be that are not currently being seen. There is much more to flanking than being aware of your surroundings to maximize your flanking ability.

Flanking

Flanking an enemy takes a bit of planning to set up. City maps are the easiest places to flank an enemy. Its best to be unnoticed to the enemy until your attack begins to maximize your survivability and damage potential. Its also good to know how to determine when its worth to sacrifice some of your survivability to destroy a tank or tanks. Is it better to damage 2 tanks and take no damage, or destroy 1 tank and damage one other tank at the cost of some of your health. It all depends on how you attack the enemy and what enemies are present that you flank. Let me explain.

http://imageshack.us...02071151517.png

In the above picture I am performing an attack at the side of an enemy force. They are focused on my allies at the E7 area. The slowest traverse tank is the E100. So by attacking the E100 his reaction to my attack will be slower than any of the other 3, even if he realizes the attack the second he is hit. It will take him longer to run or to turn and attack me than the others, due to his slower traverse speed. Also if I were to shoot the IS4, the E100 and the M103 would be more likely to notice the attack and be able to attack me than if I attacked the M103. So the M103 and E100 are my main targets. To minimize the chance all 3 would notice the attack. I can shoot either the M103 or E100 and the IS4 would be likely to not notice the attack. The M103 has the weakest gun so risking getting hit by him isn't too big of a threat, but should be avoided if possible. Being hit by an E100 is unacceptable and should be avoided at all costs. Both E100 and M103 are at low health. Knowing which tanks were at this front and the opening to being flanked was revealed and planned by reading the map and having situational awareness. Before I arrived at this point I knew already that an IS4, E100, and M103 were here and I already knew what I needed to shoot first.

http://imageshack.us...02070959386.png

The E100 being at low health and being able to deal the most damage is the largest threat. By shooting him, only the M103 will most likely realize the attack in time. I was able to kill the E100 before he was able to attack or run.

http://imageshack.us...02070959415.png

It was only until after the E100 died, that the M103 realized the attack and began to back up to safety.

http://imageshack.us...02070959568.png

I was still able to weaken the M103 before he and I both retreated to safety. The IS4 didn't even realize the attack until I was gone and reloading due to the attack routine I took. This flank ended in me killing the E100, weakening the M103, and still taking no damage.

This way of flanking should be used in every attack. By reading the map you are able to see the opening for the attack, know what you are attacking, and what order of importance to attack them. Depending on the individual life remaining on each tank, biggest damage dealer, slowest traverse tanks, and each tanks location to each other to nullify the chance of all of the enemies noticing the attack. Sometimes its best just to shoot each one to weaken them to turn the favor of the fight to your allies and ultimately detract the enemy. Sometimes its best to shoot the one with the most health till its dead or severely hurt. Or even track each one for arty fire. It all just depends on importance of each tank and location.

Forcing The Enemies Hand

Auto-loaders have the ability to force people to do certain things in certain situations. Such as using up the opponents repair kit. It happens quite often and is pretty comical to me when it does happen. Let me show you.

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In figure 1, the enemy tank destroyer is traveling from one spot of cover to the next. I was already in position and waiting for him because I had previously Read the Map to determine the best spot to intercept the tank destroyer. When he came into my view, I shot him. In figure 2, it shows me shooting him an additional time before he goes behind cover. At this point I have the option to reload. I was just about to reload but the Tank destroyer as shown in figure 3, comes out of cover and begins to turn to shoot me. I hit his track to put him under stress by forcing him to stay out of cover. I also had a low chance to pin him from the front and wanted to reload my drum anyway. He instantly used his repair kit because he was under high stress due to no cover. In figure 4, I simply shoot his track again to keep him out of cover and fall behind cover to not get shot by him and to reload. So instead of staying behind cover and reloading my drum. I used those 2 shots to keep an enemy TD in the open for arty and or other tanks to shoot him. He realized the danger and used a repair kit. When he did I just simply shot his track again to finish off the drum and leave him back in the same situation he was originally in, while I reloaded behind cover. He instead now has no repair kit to use on something important like an engine to get back to a base being capped. Or to fix his gun that recently was taken out. But also I now know that he has no repair kit and knowing that a tank destroyer has no repair kit makes him a great flanking target for later.

Torture The Uncaring Ones

Sometimes I notice tanks just focusing on something else when it should be in there best interest to avoid you. Or some other tank distracts them. Also by acting like you don't care about the target sometimes makes them not worry about you at all. Let me explain.

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In figure 1. you have a T110 clearly not looking at me. He is focusing all of his attention to a light tank over to my left. So I shoot him. He realizes me but I hide behind my cover. In figure 2, I am behind cover and the light tank charges the T110 and dies to the T110. Also a medium tank flanks the T110. All of this makes the T110 forget about me. As shown in figure 3. I shoot the T110 in the side once more and then shoot him a final time in the front as he turns to attack the medium or me as shown in figure 4. I then go behind my cover and reload my drum in safety. Flanking and Torchering the Uncaring Ones are completely different. Flanking is done by attacking an enemy from the side or back without them expecting it. Torchering the Uncaring Ones, is attacking an enemy that knows you are there but he just for some reason does'nt care, or is distracted by what he thinks is more important at the moment.

Best Destruction Derby Tanks Around

Equal to only the E50M. Each having a slight hand on the other and vice versa the AMX50B and E50M are the best ramming tanks around. Both capable of high speeds and weigh a good deal. Ramming tanks are something most people know how to do. But most people don't know how good of a rammer the AMX50B really is. If you find yourself low on ammo or reloading with an enemy coming at you then ramming is a great last resort for an AMX50B.

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In figure 1, I crashed into an IS-4 dealing 416 damage and only taking 120 damage. Instead of being shot a lot more than I would have, I killed him. In figure 2, I crashed into a batchat. He was reloading and he tried to escape my allies after killing 2 of them. I ruined that idea for him by doing almost 800 damage at the cost of only 180 damage for me.

Bluffing

I don't have any good photos to show this.(I will get some to put on here in a future update) But sometimes you have to bluff while driving the auto-loaders. By acting like you are loaded when you aren't. Most skilled drivers will know when you are loading by counting shells. But sometimes they miscount one, or just don't count in general. If you are loading and have no escape with an enemy breathing down your rock of safety protecting you. Come at him a little bit. Act like you are trying to get a good shot on him. Act like you have rounds to shoot at him. Even take a hit or 2 if you have to. Sometimes it works. Sometimes you buy a little bit of time that saves you in the end. Or sometimes it just doesn't work and you die. But its always worth a try.

Distraction Stratagem

I once again do not have any pictures (I will get some to put on here in a future update) to show this but I will explain it as best I can. Lets say you are behind a slight hill. You have an enemy on the other side of this slight hill. You both know each others presence and are watching each other to see which one gets stupid first. There just so happens to be some enemies and allies all the way to the very far right side of the map that you cannot even see or shoot because there is a cliff in the way. The enemy knows there are allies and enemies over there as well. But you aim over there with your auto-loader and you shoot. And very often the enemy automatically thinks "He is shooting at someone! I can get him! He isn't paying attention!" just as he comes over the small hill, you turn and exchange a shot with him and then track him on top of the hill. This will most likely make forcing the enemies hand come into play by making him use his repair kit. If he does use it, just shoot his track again and retreat to safety and reload. So by attacking something that both you and your current enemy know is there, even though you have no ability to shoot it. The enemy will very often think he has the preemptive strike, but instead deals 1 shot to you and you deal one shot to him and leave him in the open for arty or other team mates to chew him up. Usually forcing the enemies hand comes into play and it makes him use his repair kit. At this time you just shoot his track again and leave him with the same problem as before except without a repair kit. And you once again know he doesn't have a repair kit.

Reverse Attacking

We all know that french tanks have almost no armor. So little armor in fact that a tier 5 tank can reliably pen you. I will upload pictures in a future update soon, but for now I will just explain it as best I can. Alright there is an enemy over across a river and you are behind a hill. Instead of going front first up to the top of the hill to fire at your enemy, only to reverse slowly back down the hill increasing the chance for you to take arty and enemy tank hits. You instead reverse up the hill. Regardless if you get hit it will pen. But by reversing up the hill, you are able to spot and attack your enemy, then quickly drive forward back down the hill with a higher chance to avoid arty fire. Doing this a second time is not advised due to the enemy knowing you are there. Another good way to use this tactic is in city maps. For instance, you are behind a building. By poking out you can flank some enemies down the road. By reversing out from behind the building, you successfully flank the enemy and quickly drive forward back behind the building to quickly reposition for another attack. In cities the tactic is a lot more useful. Especially toward the end of a battle when the tanks you flank, would chase after you. When they turn the corner to expect to see you just now turning around to leave, you are instead completely gone.

Track Master

Tracking not only forces the enemies had by making them use their repair kits. But you can also track multiple tanks over a short period of time. Granting your arty and allies the ability to chew the enemy up on certain maps. Such as mountain pass.

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The enemies regularly travel on the specific routes at the beginning of the match. Using your speed to get into position fast, you can track the enemy tanks on the opposite side of the map. Doing this will make many use their repair kits. The ones that do not, will suffer rain from above. This tactic is best used in the Batchat or the AMX50 100, due to the higher drum capacity. You can either track multiple tanks or stop one very important target as long as you can. Either way, it makes the enemies use repair kits and or take damage. Sometimes this single decision can greatly influence victory for your team. By tracking 5 tanks in my AMX50 100 my ally artillery and tanks were able to kill 4 of them. This strategy can be used at any time during a match. Some maps give better possibilities while others do. I will get some pictures of this act in use at a later update.

The Push

This is most suitable for the AMX50B. Pushing heavy hitter ally tanks, such as the E100 at the beginning of a battle, to a place of great importance can make a difference. If there is a key location like a hill or a road of some kind, where the first person there gains tempo for that location and puts the side that reaches it second on the defensive. Sometimes its best to make key heavy hitters get there just a little bit faster. Pushing an E100 or a tank destroyer just that little bit faster, could turn a key location into your favor. Instead of the E100 reaching the area of importance 45 seconds into the battle, you make him arrive at 35 seconds into the battle. Which happens to be the same time the enemy IS7 reaches the same place. You and the E100 then suppress that enemy back into the defensive location and your allies now own that area for the mean time. Be careful. Its best to tell the ally being pushed prior to pushing him. Or else he will think you are being an ass.

Peekaboo Clown-fish.

I never enjoyed playing peekaboo in world of tanks. If I could get a shot in and hit the guy with out getting hit myself I would. But then I would never come back out again. I did my damage. Why try to hit him again at the cost of getting hit? Usually I would just leave the Peekaboo Clown-fish at his rock waiting for me to come out. But sometimes EVERYONE is doing it. The choke points are congested and everyone is just playing peekaboo with no real progression. How do you become useful? You cant use your speed to your advantage really, you cant flank, and you cant scout because everyone is around everyone's corner. Well sometimes you have to play like a traditional medium. Go next to the ally heavies and use them as cover. Peek out and fire when they do, while keeping the armored ally between you and the enemy. If an enemy comes peeking out, use the Track Master tactic to your advantage. Hit his track. And keep hitting it. Let every ally bash his face off while you hold his track down. You will probably make him use his repair kit while you are at it. I typically just try to track someone. It is far better for your survival to just sit and wait till the gear wheel comes into your sight as you pull the trigger. It is very useful in the congested situations and can get many kills for you and your team by holding down tracks. And their is also the benefit of 99% of the time, the guy will freak out and use his repair kit. But who cares you still have 3 or 4 more shots in your drum to keep him tracked. And also sometimes depending on the angle you can damage them and track them at the same time. Eventually some front will give way and open up some more options.

Take A Step Back, Relax, And Be Useful

I often see suicide Batchats and AMX50Bs at the beginning of battles. Just because you have speed, it doesn't mean you are a rocket. You don't have a Pre-measured amount of one way flight fuel. Sit back, relax, and be useful. You are no good to your team if you go do 300 damage to 4 people then die. Let the scouts, scout. You want to always try to place your self behind heavy lines. At the beginning of the match, depending on the map, it is best to be the middle man. Never charge/suicide scout. Sometimes you can pull off a miracle, but 95% of the time its better to do that kind of charge later. Down below I will try to put as many examples, on as many maps as I can, on where I generally go and what I generally do at the beginning of battles. These examples will only be for Standard battle maps. It would take a long time to add in the other game modes. Maybe I will later. But for now, onto the standard battle map examples.

Airfield

On the map Airfield, my travel route at the beginning of the game is to the hill at the bottom center. Never go over the small hill, unless just to spot real quick and then duck back down. As shown on the map, the hill is also a hotspot for enemy tank destroyer fire from either H3/J3 or H8/J8. You will be sharing the hill with enemy med/light tanks. Generally tank destroyers and heavies don't go to the hill. You will also be not only spotting the tank destroyers mentioned before but also the heavy travel route located at J5/J6. After around 5 minutes or so the future attack locations show possible sniping posts for the hill located at G5. As well as locations to flank/invade enemy territory for artillery generally in the H0/H1 area. Or to flank enemy tanks up north. Now for the general information to soak in for this map.



  • I stay at the hill for most of the battle.
  • Try to spot the enemy tank destroyers to the far left or far right of the map, depending on starting location.
  • Keep the heavy route located at J5/J6 spotted and take shots whenever you can.
  • When the hill is secure, either go slightly north to G5 area to snipe enemies usually at E6, go arty hunting, or flank enemies at the north part of the map.
Replay coming soon!

Arctic Region


At the start of the game on this map, I generally travel to the crows nest located at F4, If I start on the left side of the map. Here you will share this nest with tank destroyers and mediums. Or to location B5 if I am coming from the right side of the map. In this place you generally share your space with Heavy/Medium tanks. For the crows nest it is vital to have the Sixth Sense skill, or else you will most likely take damage. Your job while at the crows nest, will be to spot and engage the enemies located at the B5,6 and 7 area, as well as the C5 area. For the opposite side of the map I generally never leave the B5 area until the threats at C2 are gone. While at  B5, I spot and engage targets at G8/F8, the crows nest, and the C2/C3 area. Towards the 5 minute mark or so, If I am coming from the crows nest and the middle north is decently secure, I generally flank the enemy force located at F9 by taking the G8 route or the H9 route depending where their focus is directed. If I am coming from the right side team position located at B5 depending on situation I will try to flank the enemy located at C2 by taking the E3 route. Or If their is nothing to flank I take the E3 path towards enemy base for arty hunting. Or my favorite is to take the middle path located at E3 and flank the enemy force located at the G9/F9 area. Now for the review.























  • I generally never leave either the crows nest at F4 or the north post at B5 unless I am needed badly.
  • Try to spot and engage enemy tanks at the B5, B6, C5, and E9/E8 area from the Crows nest.
  • Try to spot and engage enemy tanks at the C2, E4, F8, G8, and the crows nest.
  • When the area is secured for the crows nest area I generally flank the enemy at F9 from the H9 or F8 routes.
  • When the area is secured for the north B5 location I generally flank whats left of the enemy at C2 by taking the E3/E4 route, Or I take the middle road located at F5 to either flank the enemy artillery J5 or to take the road east into H9 to flank the remaining enemy force located at F9.
Replay coming soon!

Cliff

On this map, my actions are mirrored completely from one side to the other. I take the Quickest route to E6. Once I arrive at E6 I don't cross to the other side of the hill. Doing so will result in a dead french tank 90% of the time. Just peek over every now and then to spot the enemies located at H6 or C6, depending on which side you are coming from. Also you can set up on the hill just right to hit the enemies on the F5 or E5 paths. If an enemy scout made it to the lighthouse, you can possibly get him from the E6 spot, if he is stupid. If he isn't stupid, be careful. If you start focusing on something across the map and something bites you, expect it to be the scout at the lighthouse. Sometimes you can use the Distraction Stratagem to your advantage to trick the scout tank. Or if their is an enemy tank on the other side of the hill, you can use Distraction Stratagem to your advantage on him as well. Once the enemies and allies are slugging it out at the usual choke points located at E2/F2, E3/F3, and E9, F9 you have the ability to flank things. But be mindful. Use situational awareness to remember what tanks are where. I sometimes take the G8 or D8 area to flank the enemy heavies, but it highly depends on importance of the possibility of losing that area. Or I join my allies at the E9/F9 area if I know the hill is secure. But almost always I flank the enemies at E3/F3. Once that area is secure, I try to spot or engage enemy artillery located around the the enemy bases from the G3/D3 area. After that is all said and done, I generally go help mop up the remaining enemies at E9/F9.

Replay coming soon!

Sand River

This map is on my "Not too crazy about" list. I do well, and normally get around 2-4 kills. I just don't care for its set up. But any way, at the start of the battle if I am on the right side of the map I scoot to the J7 area behind the small mound of sand protecting me from the typical sand crawlers at the K1/K2 area. From this position I fire at anyone in K1/K2, or anyone that goes past the town from the road at J4/J5. After K1/K2 is somewhat secure or starts falling back, I either head into the town to attack those falling back, or to flank them by cutting over to G1. I also sometimes head to J2 to attack those falling back. Afterwards, I proceed to F1 to mop up the arty and tank destroyers on base defense. If I am on the right side of the map I head to J1 or J3. I tend to go back and forth between those points to attack enemies at K5/K6/K7 that are distracted by my allies at J1 or K1. After the enemy is pushed back or destroyed, I head into the town or to the J7 area behind the small sand hill to attack the tank destroyers and artillery at the base. If I dont see anything, I tend to move up to J8 and push up one of the 2 roads into the enemy base. Also at any time during the battle, no matter which side I start from, I try to shoot enemies at the north part of the map, which is very often. Must have situational awareness in working order.

Replay coming soon!

To be continued...

I will be adding additional information to this guide as well as creating a Video guide over the same information but with video instead of photos to better explain situations. Suggestions, criticism, and kudos welcome.

Edited by Killashrub, Jun 23 2013 - 10:53.


Slakrrrrrr #2 Posted Feb 10 2013 - 22:20

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Can't wait to see it!

Also, I know this is completely off topic, but have you ever played the game "Suicide Survival"? your name fits the premise of that game perfectly :Smile-bajan2:



Killashrub #3 Posted Feb 10 2013 - 23:03

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having some technical difficulties after trying to edit my guide. And it screwed it up. Should be fixed sometime.


Fixed

Edited by Killashrub, Feb 10 2013 - 23:20.


Killashrub #4 Posted Feb 10 2013 - 23:23

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View PostSlakrrrrrr, on Feb 10 2013 - 22:20, said:

Can't wait to see it!

Also, I know this is completely off topic, but have you ever played the game "Suicide Survival"? your name fits the premise of that game perfectly :Smile-bajan2:



Looks like fun I will have to try that.

Killashrub #5 Posted Feb 12 2013 - 17:31

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I am surprised that out of the 700 or so views so far only about 6 people voted on the poll.........

rainy13 #6 Posted Feb 15 2013 - 19:50

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Good guide. But man, please do spell/grammarcheck. You constantly use there when you should say their, and vary =/= very.

rhino1111 #7 Posted Feb 16 2013 - 00:45

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great guide, but I disagree with 1 thing. In the screenshot where you're explaining what target you chose to attack, you said you attacked the e100 because the is4/m103 would be less likely to notice. But if the m103 happened to go out of sniper mode, he would have a clear view of the e100 being shot in the side, where-as if the e100 wasn't in sniper view, he probably wouldn't even see the m103 taking damage.

Further-more, the m103 has its rear track wheel exposed, which would allow you to track him in a horrible position for himself from where you were engaging. (i,e even if the m103 turned his turret, the way he was positioned he likely wouldn't be able to shoot you due to the e100's high profile blocking his direct view to you).

Just some small things, but overall great guide.

Killashrub #8 Posted Feb 17 2013 - 02:42

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Thank you for the criticism and positive feedback. I would do a grammar update but last time I did it screwed up and had links everywhere.

Whee #9 Posted Feb 17 2013 - 02:47

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Thanks for the guide! I find it very useful for my new BC. :)

Pfester #10 Posted Feb 21 2013 - 19:11

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Agreed with rhino's assessment or target prioritization. Excellent job here, in fact this is the playbook for successful medium tank use. After many many battles I found that this methodology led to much success in my t-34-85 and subsequently my t-43, panther, and panther II. Although the higher alpha of the 100 mm on the russian tanks was better for me without an autoloader, I loved them before the nerf. Anyway, congrats. Well done.

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Edited by Pfester, Feb 21 2013 - 19:14.


Killashrub #11 Posted Feb 22 2013 - 14:53

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View PostPfester, on Feb 21 2013 - 19:11, said:

Agreed with rhino's assessment or target prioritization. Excellent job here, in fact this is the playbook for successful medium tank use. After many many battles I found that this methodology led to much success in my t-34-85 and subsequently my t-43, panther, and panther II. Although the higher alpha of the 100 mm on the russian tanks was better for me without an autoloader, I loved them before the nerf. Anyway, congrats. Well done.

Posted Image


Thank you for the complement. I think I worded the priority of which tank to shoot a little weird in the tutorial but O well. What I felt in that situation was that the M103 and E100 were the best targets due to being behind another enemy and also being at the lowest health. I know taking out the M103 would of possibly ended in just the M103 dieing and the rest not knowing. But the E100 is a heavy hitter and the M103 is a tier 9 so at that moment I felt the E100 was important to shoot at first even tho I knew that the M103 would most likely notice. That is what is so great and fun about refined flanking. It has so many variables. Like chess. But maybe if I get ballsy I will simplify that part of the tutorial. Also If anyone drives frenchies in general and want to platoon up add me and hit me up. Also if anyone would like to donate replays of batchat, AMX50B, AMX1390,AMX50F155 or any french auto loader or even other medium tanks for my Video tutorial let me know. Im thinking of maybe stretching the concept to all mediums instead of just frenchies for the video tutorial.

Edited by Killashrub, Feb 22 2013 - 14:54.


Mintb3rrycrnch #12 Posted Feb 24 2013 - 23:55

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I'm new to this game and having something like this for people wanting to drive the smaller tanks is really great. Please sticky this! Which tree should I go down? I'm thinking french because I want fast tanks with great damage potential.

Killashrub #13 Posted Feb 25 2013 - 12:31

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For a fast mobile play style go with french. But it comes at a price. Which is an extreme learning curb because of little to no armor at all. If this got a sticky that would be awesome. But I dont think this guide is "that" great to deserve it being incomplete and all.

MusashiFlex #14 Posted Feb 26 2013 - 19:08

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Thanks for writing this - it is the start of a good guide. From the way you write, most likely you're either below college age or English is a second language. That being said, you do very well at getting the point across. The problem is it really needs proofreading and polishing/editing.

While there are a number of small grammatical things wrong, such as using quotation marks for emphasis and other finicky points, there are a few things that really stuck out for me:

First off, when you describe "Reading the map" what you're really doing is describing a special case of situational awareness. I'd suggest that you discuss overall situational awareness, with reading the map as a cornerstone for proper usage of these tanks. I tend to get too focused on the tactical situation (what's in my sights, where I'm going, who is shooting at me, etc), which can change rapidly if the strategic situation changes. That's where reading the map can really help. These tanks can really tip the strategic balance if you exploit openings.

"Torchering" is not actually a word. From context, I assume you mean torturing, the act of inflicting pain (torture) http://dictionary.re...rowse/torturing

When you say "Pretend" the first time, the word it seems you're really seeking is "Bluff". It's a great word. I suggest you try it.

The second time you mention it, "The other pretend", you are describing what I'd call a "Ruse", a trick or even a "Strategem". "Distraction Strategem" is a good description now that I think of it.

Anyway, hopefully you found my comments helpful and not offensive.

Edited by MusashiFlex, Feb 26 2013 - 19:09.


Killashrub #15 Posted Feb 27 2013 - 00:55

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Thank you. It was late with 2 days of no sleep when I did this guide. I will go and try to fix things that need it. My grammer isn't that great sadly but I will try my best. Lets just hope that editing it doesn't cause errors and links again........

Edited by Killashrub, Feb 27 2013 - 01:21.


Heroilx #16 Posted Feb 27 2013 - 01:23

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Great guide +1

Killashrub #17 Posted Feb 27 2013 - 02:24

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The links messed up again when I edited it. Currently out of order. Why does it do this?

Edited by Killashrub, Feb 27 2013 - 03:03.


Killashrub #18 Posted Feb 27 2013 - 03:43

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I have done half of it. It keeps not accepting the pictures. Hopefully it will work later.

Killashrub #19 Posted Feb 27 2013 - 07:47

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Added some new sections to the guide and a few pictures. I have also corrected all the dead links.

I would also like to thank MusashiFlex for the help with some words. English is my primary language, its sad I know.

Edited by Killashrub, Feb 27 2013 - 07:59.


SinSyto #20 Posted Feb 27 2013 - 20:22

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Best guide ever! I have decided today to start playing again. I use to play light tanks on the Russian side and some artillery. I have recently tried to understand how endgame mediums and lights play. Well ive changed my mind. Im going french. I want to get that 50B thing. Because from what I see its a heavy that plays like a medium with an awesome gun. Please release the video tutorial thing. It would be twice as awesome. Also which tanks start getting good on the bat thing and the 50b? This guide has helped me with my research. Thanks for the help!





Also tagged with AMX50B, French, Batchat, Autoloader, Guide, Tutorial, AMX50100, AMX50F155, ELC

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