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Is Eagle Eye a useful perk?


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Poll: Sixth Sense (107 members have cast votes)

Do you use Eagle Eye on any of your tanks?

  1. First skill/perk I choose (3 votes [2.80%])

    Percentage of vote: 2.80%

  2. One or two other skills/perks first, then I'll get Eagle Eye (26 votes [24.30%])

    Percentage of vote: 24.30%

  3. It's low on my priorities (45 votes [42.06%])

    Percentage of vote: 42.06%

  4. It will be the last perk/skill I get (33 votes [30.84%])

    Percentage of vote: 30.84%

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TheFishlord #1 Posted Feb 11 2013 - 07:22

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So when the new skills were first released, I didn't pick up anything except Brothers in Arms and Mentor for my commanders, since I thought that the delay on Sixth Sense was too long to make a difference, and I figured that it's easier to tell someone's module condition by their behavior than by staring at them for five seconds.

But since then I converted to be a Sixth Sense worshiper, it's way more useful than I thought. As long as you take care not to be exactly where the enemy is aiming, 3 seconds should be long enough to at least start moving to cover.

The question I have now is, is Eagle Eye going to be as surprisingly useful as Sixth Sense was? It has a really long delay before you see anything, and if I understand it correctly, you need to be aiming at the enemy with no interruptions for 5 seconds...by which time almost any gun you're mounting could have fired for a certain hit, or the enemy could have covered a great deal of ground. Doesn't seem to offer much in the majority of situations.

I have two commanders with their third skill lined up, just have to decide what to put there (other two skills are BiA and Sixth Sense, usually). Any Eagle Eye users out there who can share their opinions?

EDIT: I do try to aim for critical areas - fuel tanks, drivers, ammo racks, engines, as much as possible (and radiomen of course  :Smile_trollface-3: ). But I'm not sure if knowing that I hit the module/crewmember after the fact would help me much.

Edited by TheFishlord, Feb 11 2013 - 07:35.


bellyflopboy #2 Posted Feb 11 2013 - 07:31

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Its quite useful if you know how to use it. ^-^

Kuroialty #3 Posted Feb 11 2013 - 07:32

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How often are your actions influenced by the infliction of critical damage upon an opponent?

If the answer is "never", and it probably is, then getting Eagle Eye will be incredibly beneficial for you in that it will get you to start caring about critical damage on enemy tanks.

How much better of a player will that make you?  You probably could have picked anything else and been better off with that, and your playstyle wouldn't even have to be compromised to accommodate for using Eagle Eye.

I'm just theorycrafting, I've never used the skill.  I don't see why I would.

No19 #4 Posted Feb 11 2013 - 07:33

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That perk can be useful but really needed for example if you want to slow a tank down for someone else to kill it like shoot it's engine, tracks, gun for slower reload but if our the attacker you just need to know the tank weak spot. So I would say it would be good for support tanks TDs, scouts that can do damage.

IceCorp #5 Posted Feb 11 2013 - 07:33

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I'm sure there's ways of using it, but I trained 6th Sense first and BiA second.

Maybe for a Chaffee/T-50-2/VK2801 crew.

SystemRename3894 #6 Posted Feb 11 2013 - 07:51

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Eagle eye is probably best left for training rooms on the test server.

EchelonIII #7 Posted Feb 11 2013 - 07:52

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Incredibly niche. Only tank i would even consider it on is the KV2 derp

thejoker91 #8 Posted Feb 11 2013 - 07:53

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Eagle eye would probably be my 3rd 100% skill.

Sixth sense, BiA, Eagle eye, repair.

Mentor and Recon are just not good and repair doesnt have to be at 100% to be effective really.

timwahoo #9 Posted Feb 11 2013 - 07:55

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No

husband #10 Posted Feb 11 2013 - 07:57

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the most useful things revealed where an ammo rack damaged or loader killed - meaning x2 reload for them.

other interesting reveals would be driver dead/ engine damaged or turret traverse destroyed - meaning you can circle them easier

gun destroyed is also useful


but most of the time you get tracks damaged, radio man dead -
and since it doesnt work for indirect fire and you can only see damaged/destroyed modules from your point of view - it had limited value.
occasionally useful in platoon/TC or other voice enabled modes when you can tell your team whats up - otherwise too long to type it -

i ended up dropping it and getting 6th sense and recon.

Edited by husband, Feb 11 2013 - 07:57.


timwahoo #11 Posted Feb 11 2013 - 07:58

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I used it for a while on e100, many patches ago when firin HE to deliberately knock out modules was a valid tactic

Its quite a pain to activate, you gotta aim and hover over a tank for quite long to show the relatively small symbols

I wouldnt see any use for it these days, games are over too quick

Best use is on a long view range scout at the tail end of a close game - there arent many of those

vonZulu #12 Posted Feb 11 2013 - 08:07

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Eagle Eye? Skip it. Or make it your 5th skill

Wombshifter #13 Posted Feb 11 2013 - 08:21

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I used it on tanks in the past and the pace of the game makes it rather ineffective imo, however I think it would be helpful for arty, let's say an arty can't hit a target but can determine that it has a bad ammo rack. He could also scan all the lit tanks during a reload. It all comes down to how well they share that information with the rest of the team though. Clan wars with teamspeak a no brainer.

I would consider it for my tier 8 spgs if I was into the fourth crew skill, you gotta have bia and 6th sense.

Yuri_Gagarin #14 Posted Feb 11 2013 - 08:28

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I use it on my Churchill III in conjunction with Deadeye, lets me dismantle an enemy tank module by module and make it useless.

Not a lot of tanks I would recommend that strategy with, but the Church 3 is definitely the best one to benefit from it.

EatingOrface #15 Posted Feb 11 2013 - 08:31

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Useful on tanks that constantly engage in close combat, knowing when something is racked, has a broken engine etc before shooting at them is a huge, huge bonus. Get it immediately after 6th sense.

BlackCompany #16 Posted Feb 11 2013 - 08:40

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View PostYuri_Gagarin, on Feb 11 2013 - 08:28, said:

I use it on my Churchill III in conjunction with Deadeye, lets me dismantle an enemy tank module by module and make it useless.

Not a lot of tanks I would recommend that strategy with, but the Church 3 is definitely the best one to benefit from it.

I put it on my IS7 crew for this very reason, my IS7 crew spends more time in the Churchill and it was just ... FUN.

Its not a great skill, but, in the right tank, spamming shells, etc, its usable.

Migizikody #17 Posted Feb 11 2013 - 08:42

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eagle eye? ive had it once, didnt find it was that helpfull

I found it more entertaining to find out what modules the allies had knocked out :)

SovietArmada #18 Posted Feb 11 2013 - 09:48

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usually a good perk on a scout, but would be your third perk after 6th sense and camo.

pyantoryng #19 Posted Feb 11 2013 - 10:14

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I have it on my Pz4 crews for experimental purposes.

It rarely works, but when it works, you get a certain sense of satisfaction, and that you popped his daily double away...

OOPMan #20 Posted Feb 11 2013 - 11:18

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Eagle Eye is more useless than Firefighting