Jump to content


Reduce range of HEAT shells for artillery


This topic has been archived. This means that you cannot reply to this topic.
13 replies to this topic

Twan #1 Posted Feb 12 2013 - 15:33

    Captain

  • Beta Testers
  • 0 battles
  • 1,724
  • Member since:
    01-26-2011
Hi all

I thought it might be a good idea to reduce the range of artillery HEAT shells, and keep them for self defense.

It just doesn't really make any sense that an SPG (or battery of SPGs, which is what one SPG in this game supposedly represents) could get a direct hit (more or less reliably) with a single HEAT shell at maximum range.  Keep them for perhaps medium to close range, direct fire, whatever.

Please don't discuss any other problems with SPGs in this thread

Edited by Twan, Feb 12 2013 - 15:34.


tvanderhart #2 Posted Feb 12 2013 - 15:41

    Major

  • Players
  • 0 battles
  • 4,114
  • Member since:
    12-04-2011
Not bad.

ToBe998 #3 Posted Feb 12 2013 - 15:41

    Staff sergeant

  • Players
  • 0 battles
  • 429
  • Member since:
    10-15-2011
Ok, i'm trying not to go for the usual pro/anty arty discussion.

But I dont think there is a problem. The usual hit stats of your arty will show you that there are only a very low number of direct hits. So, if you restrict arty to using AP shells for anything safe self-defence, you are reducing it's damage potential to a tiny fraction of every other tank. Even if you think arty does to much dmg (which I clearly dont) the effective reduction would be far more than even you would like, i guess. Think about a damaging hit every 5-8 shot. And we're not even telling what damage we will do when we finally hit.

The second issue is, that self-defense is a near impossible thing on nearly all arty. It's very low accuracy, low reload and non-existant armor compared to others makes direct combat near impossible. So HEAT would not make a difference there. If you have to, your dead anyways, HEAT or no HEAT. Btw, most arty use AP when doing defense, makes much more sense.

diain #4 Posted Feb 12 2013 - 15:43

    First lieutenant

  • Players
  • 0 battles
  • 699
  • Member since:
    10-25-2011
Aww did A GWP one shot your tier 8 using HEAT?
:Smile_trollface-3:

Twan #5 Posted Feb 12 2013 - 15:59

    Captain

  • Beta Testers
  • 0 battles
  • 1,724
  • Member since:
    01-26-2011

View PostToBe998, on Feb 12 2013 - 15:41, said:

The second issue is, that self-defense is a near impossible thing on nearly all arty. It's very low accuracy, low reload and non-existant armor compared to others makes direct combat near impossible. So HEAT would not make a difference there.

Increase accuracy with HEAT rounds loaded, reduce load times a bit, slightly reduce dispersion, whatever

WarPaint #6 Posted Feb 12 2013 - 16:00

    First lieutenant

  • Players
  • 0 battles
  • 527
  • Member since:
    04-18-2011

View PostTwan, on Feb 12 2013 - 15:33, said:

Hi all

I thought it might be a good idea to reduce the range of artillery HEAT shells, and keep them for self defense.

It just doesn't really make any sense that an SPG (or battery of SPGs, which is what one SPG in this game supposedly represents) could get a direct hit (more or less reliably) with a single HEAT shell at maximum range.  Keep them for perhaps medium to close range, direct fire, whatever.

Do you also propose to cut the reload time for "self defense" shells in half? Besides only a noob loitering is going to be hit (more or less reliably) by an arty shell.

Twan #7 Posted Feb 12 2013 - 16:05

    Captain

  • Beta Testers
  • 0 battles
  • 1,724
  • Member since:
    01-26-2011

View PostWarPaint, on Feb 12 2013 - 16:00, said:

Do you also propose to cut the reload time for "self defense" shells in half? Besides only a noob loitering is going to be hit (more or less reliably) by an arty shell.

It just makes no sense, what it basically represents is an entire battery (1 SPG in game) firing HEAT shells hoping for a direct hit

I don't know, but leave standard and special High Explosive shells alone (save that for another thread)

RRR3 #8 Posted Feb 12 2013 - 16:23

    Major

  • Players
  • 0 battles
  • 2,678
  • Member since:
    02-17-2012

View PostToBe998, on Feb 12 2013 - 15:41, said:

Ok, iBtw, most arty use AP when doing defense, makes much more sense.
i only keep one HEAt shell in my artillery that use HEAT, and I only use it for defense, it is not worth it to fire it since it has no splash of any kind

Tpaktop2_1 #9 Posted Feb 12 2013 - 16:25

    Major

  • Players
  • 0 battles
  • 2,874
  • Member since:
    10-09-2011
OP i don't think you understand the application for the use of HEAT. Using HEAT rounds, range is not a factor. The pen will be constant at short or long range. But being accurate in getting the hit? Who knows?

Personally to me, the use of HEAT rounds by arty is not economically efficient. As a SPG you may carry one “Hail Mary” AP round, but all the rest should be HE.

Edited by Tpaktop2_1, Feb 12 2013 - 16:27.


_Tardis_Destroyer_ #10 Posted Feb 12 2013 - 16:25

    Private

  • Players
  • 0 battles
  • 6
  • Member since:
    06-18-2011
NO NO NO NO NO NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! endless you give arty armor and more hp points and cut down reloading time and raise the penetration on thous shells  NO NO NO!!!! plus the pay for using thous rounds and for close combat its what ever is in my gun at that time because arty most of them take to long to reload yes the tier 2 arty with gold rounds are over powered so no and if you look is at the damage its lower then reg he rounds  so

    NO!!!!!!!

minim8greyhound #11 Posted Feb 12 2013 - 16:43

    Captain

  • Players
  • 0 battles
  • 1,119
  • Member since:
    07-01-2011
You guys are hilarious,
First you all whine and complain about how "OP" artillery is and you give them a big nerf, now you guys keep posting threads like these. You people are the ones that lack skill. Learn how to play against artillery, you know....take cover....avoid being spotted....move when you are spotted?

This is a BAD idea, I only keep 1 HEAT shell in my SPG's for a final close up stand. Even in these scenarios I rarely use my HEAT shells, because they bounce far too much....

For pete's sake you are talking about nerfing premium ammo! some people actually pay gold for that round!

Twan #12 Posted Feb 12 2013 - 16:59

    Captain

  • Beta Testers
  • 0 battles
  • 1,724
  • Member since:
    01-26-2011

View PostTpaktop2_1, on Feb 12 2013 - 16:25, said:

OP i don't think you understand the application for the use of HEAT. Using HEAT rounds, range is not a factor. The pen will be constant at short or long range. But being accurate in getting the hit? Who knows?

That's the reason, it makes no sense that a battery of SPGs in real life would fire volleys of HEAT shells to get a direct hit on a tank beyond visual range.

Edited by Twan, Feb 12 2013 - 16:59.


ToBe998 #13 Posted Feb 12 2013 - 20:37

    Staff sergeant

  • Players
  • 0 battles
  • 429
  • Member since:
    10-15-2011
Now it sounds like you want Arty transformed into a heavy. Why would one want that?
Higher reload, better ammo and traverse, better aim ... where's the difference then?

n4cer67 #14 Posted Feb 12 2013 - 20:58

    First lieutenant

  • Beta Testers
  • 0 battles
  • 624
  • Member since:
    10-18-2010
No.