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Guns not doing correct damage!


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MrWinsitall #1 Posted Feb 20 2013 - 23:25

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So i have been using the IS and recently i have noticed with the 122mm D-2-5T and the 122mm D-25T is that i seem to do ALOT more damage when i pen with the D-2-5T then the D-25T against the same tank. For example i shot a panther 2 right in the front where the machine gun is at with the D-2-5T and did 457 dmg the i switched guns after that match to the D-25T waiting till i got a game with a panther 2 again, shot in the same spot and only did 124! The thing that upsets me is the D-25T is "suppose" to be the better gun.

Please Help!
Thank you!
__Helios__

_ErwinRommel__ #2 Posted Feb 20 2013 - 23:27

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I hate it when it goes we hit them hard and its like no or 50hp damage like come on my shells cost 1000 a price really

ratstahmandita #3 Posted Feb 20 2013 - 23:28

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The damage ratings are "average damage". I've hit anywhere between 300-500 with 122mm guns, it just depends on armor thickness and RNG.

mrasianman2 #4 Posted Feb 20 2013 - 23:28

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DId you switch to HE by chance?

NavySnipers #5 Posted Feb 20 2013 - 23:28

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View Post_ErwinRommel__, on Feb 20 2013 - 23:27, said:

I hate it when it goes we hit them hard and its like no or 50hp damage like come on my shells cost 1000 a price really

Stop shooting HE.

_VS_ #6 Posted Feb 20 2013 - 23:30

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View PostNavySnipers, on Feb 20 2013 - 23:28, said:

Stop shooting HE.

that's why i was thinking

but he'll probably swear up and down that he's not

_ErwinRommel__ #7 Posted Feb 20 2013 - 23:30

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I didn't I shot ap  in the side and it was green a fire and we hit them hard -50HP like really wtf

MrWinsitall #8 Posted Feb 20 2013 - 23:31

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I dont use HE, you think that will change it?

Buccaneer #9 Posted Feb 20 2013 - 23:37

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If you did less than 293 (minimum damage) with the D-25T and you didn't kill him, you are using HE. No other way, now go and load AP in that

Hill14 #10 Posted Feb 20 2013 - 23:42

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When Is It a good idea to use HE on a non arty? I only find it good when Im shooting HE at arty, maybe not even that,

DrewDoughty #11 Posted Feb 20 2013 - 23:49

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View PostHill14, on Feb 20 2013 - 23:42, said:

When Is It a good idea to use HE on a non arty? I only find it good when Im shooting HE at arty, maybe not even that,

when you need to reset the cap asap and you know te enemy on cap are too heavily armored to be penned easily and you know you will get killed if you take time to aim the weakspot

Solinvictus #12 Posted Feb 20 2013 - 23:50

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View PostHill14, on Feb 20 2013 - 23:42, said:

When Is It a good idea to use HE on a non arty? I only find it good when Im shooting HE at arty, maybe not even that,

When ennemies have 1 hp left and you don't want to bounce.

View PostThekebecer, on Feb 20 2013 - 23:49, said:

when you need to reset the cap asap and you know te enemy on cap are too heavily armored to be penned easily and you know you will get killed if you take time to aim the weakspot
That too

Edited by Solinvictus, Feb 20 2013 - 23:50.


Hill14 #13 Posted Feb 20 2013 - 23:51

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Ok thanks guys, sorry to the OP but I had a question. I always bounce mine :p

BattlecryGWJ #14 Posted Feb 20 2013 - 23:53

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View PostBuccaneer, on Feb 20 2013 - 23:37, said:

If you did less than 293 (minimum damage) with the D-25T and you didn't kill him, you are using HE. No other way, now go and load AP in that

It could be that the shell encountered a module and had part of the damage roll applied to the module before the rest of the damage roll was transferred to the "core" hit point pool.

View PostHill14, on Feb 20 2013 - 23:42, said:

When Is It a good idea to use HE on a non arty? I only find it good when Im shooting HE at arty, maybe not even that,

HE is good for interrupting cap since its not important to do a lot of damage, and is more likely to do some damage to reduce their cap points.  Also, if you're running something with a "derp" gun (like the 105 on the Sherman or PZ 4), their primary shell is the HE (or premium rounds, which add a lot more pen at a price).

TheAmerican #15 Posted Feb 20 2013 - 23:56

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Oh ye of little game mechanics understanding. Your shell hit a module, which ate some of the damage. Modules have health, just like tanks, and if you hit a module your shell must first destroy the module before moving on and doing damage to the actual tank.

Lert #16 Posted Feb 21 2013 - 00:03

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View PostTheAmerican, on Feb 20 2013 - 23:56, said:

your shell must first destroy the module before moving on and doing damage to the actual tank.
Yes. But it still does full damage to the tank.

If not, then please post proof. Because in 25k games I've never seen partial damage from an AP shell.

Buccaneer #17 Posted Feb 21 2013 - 16:39

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View PostTheAmerican, on Feb 20 2013 - 23:56, said:

Oh ye of little game mechanics understanding. Your shell hit a module, which ate some of the damage. Modules have health, just like tanks, and if you hit a module your shell must first destroy the module before moving on and doing damage to the actual tank.

Oh, you mean these mechanics?

Quote

The potential for module and crew damage is balanced individually for each shell - generally speaking low tier guns can cause more critical damage than armour damage, whereas the inverse is true for high tier guns. The reason is that low tier tanks have considerably more module hitpoints - another hidden property of your tank - than they have armour hitpoints. At high tiers the opposite is true.

Damage Mechanics

FPSGHoST808 #18 Posted Mar 16 2013 - 07:55

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You actually PLAY your tanks?
wow i thought you only botted.