Ok, I've had the tiime to make the changes and fix the reported bugs. I'm now inviting feedback and also need your inputs on the calculation.
This is still in beta, so by all means not perfected yet.
The database version is 8.3, but will be updated to 8.4 very soon.
1) I'm unable to implement sloped armor effectiveness because that data (armor angle) is not released by WoT. So the calculations are strictly based on armor thickness.
2) Added a new category, "Clan War mode" where it is compared against only tier 10 vehicles and tier 8 SPGs.
3) Removed "Overall Rating" because I found it extremely difficult to give an overall rate to a vehicle's performance.
4) Implemented Weighted Average to Firepower and Armor.
I need your opinions on the weighted averages for Firepower and Armor.
The weighted averages are :-
Penetration - 1.2
Damage - 1.0
Accuracy - 0.9
Rate of Fire - 0.9
Aim Speed - 0.8
Penetration is most important for AP rounds, because if you don't pen, nothing happens.
The problem arises when computing for SPG, because SPG uses HE rounds, where pen value is not as important. And accuracy, RoF, aim speed are probably more important factors for SPG using HE rounds.
But how could you rate a Maus's gun vs a T-92 (SPG) gun (apples vs oranges)? But yet that is precisely what is happening in Clan War matches.
Weighted Averages For Armor
Front Hull - 1.4
Side Hull - 1.2
Front Turret 1.2
Side Turret 0.8
Please share your thoughts.
Here's how the T57 is rated in Clan War mode:-
T57 Heavy Tank Performance Analyzer
JagdPz E-100 Performance Analyzer
PS:- The ratings are not based on opinions. They're strictly based on the vehicle's stats, and weighted averages (explained above).
Also, it is not likely to find a particular vehicle that excels in all areas. For eg, the JPE100 may have good pen and accuracy. But poor rate of fire.
WoT is a balanced game, so there is no one super tank that will score tops in all areas.