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Wot Newsletter Volume #5


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MrVic #21 Posted Dec 18 2010 - 19:09

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View Post_DC_, on Dec 18 2010 - 17:05, said:

Indeed was thinking the same.

Ahh yeah typo :) will correct that. heh not sure why I did that. But thanks for the catch!

blacklupos #22 Posted Dec 18 2010 - 19:55

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foolish me, I was expecting server split and patch next week like they said. Well, maybe next month...

BlacKHeaDSg1 #23 Posted Dec 18 2010 - 23:26

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Omg, that Pershing looks like tank killer O.O

Zulnex #24 Posted Dec 18 2010 - 23:28

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Awesome updates. :Smile_honoring:  Looking forward to the patch release very much.

Inkompetent #25 Posted Dec 19 2010 - 02:32

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Nice change logs, and the new tracking-hitboxes look awesome! I've always been wondering how the hell tanks got tracked so easily when shot just in the roadwheels and carrier rollers. Especially tanks like the King Tiger which as double and triple layers of roadwheels, adding quite a grotesque amount of protection.

Digitalis #26 Posted Dec 19 2010 - 04:51

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obj 212 is a ferdy?

Frehelias #27 Posted Dec 19 2010 - 12:11

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Nice what you did with the map and the points.
The Bermuda's potato field sure is strange. I still see arty shells when I close my eyes after I've been trough that.

Ripper753 #28 Posted Dec 19 2010 - 15:01

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Im very happy if you like it  :Smile_honoring: Thank you for your replys!

Some survivors of the Bermuda's potato field said that they saw...

Posted Image

MrVic #29 Posted Dec 19 2010 - 18:23

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View PostFrehelias, on Dec 19 2010 - 12:11, said:

Nice what you did with the map and the points.
The Bermuda's potato field sure is strange. I still see arty shells when I close my eyes after I've been trough that.

Thats all Rippers work :) hes gets the credit for those :)

Kradoc #30 Posted Dec 19 2010 - 21:32

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Good post as usual. Any chance you can start linkin to the skin of the week threads? I kinda want that jagdtiger skin.

Cheers

MrVic #31 Posted Dec 19 2010 - 21:46

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View PostKradoc, on Dec 19 2010 - 21:32, said:

Good post as usual. Any chance you can start linkin to the skin of the week threads? I kinda want that jagdtiger skin.

Cheers

Will do :)  I'll update it with a link

Dunewarrior #32 Posted Dec 20 2010 - 02:39

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The T-54 is a sexy, sexy tank.

ZigZagJoe #33 Posted Dec 20 2010 - 06:52

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Reposting from the first thread:

Splitting the playerbase into two is a terrible idea. Beyond horrible.

What makes more sense is a single world-server somewhere (because latency makes very little difference to it) then clients having a preference to which shard servers they play on. Prefer euro, plays on euro shards. Otherwise plays on US. If in a platoon/clan grouping, the world server tallys the server selections and then the group battles on whichever has more. Bam, no playerbase separation, and people are happy because they have low pings.


This may be only a beta, but clans have already formed and a lot of them are going to be split in half because of this. Really, who wants to play with more lag? If they go with the native server, they get low ping, but have no clan (and/or have to make anew account on the other server). If they go with the other one, they have to play with lag always so will be much less likely to play for fun (and buy/spend gold).


Also, what about the horribly broken spotting system?

TehRedScar #34 Posted Dec 20 2010 - 09:13

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So many pictures, although the lack of US TD's makes me sad, all that new metal certain does look fun.
Also, Object 212 is now known to me as the 'short bus'

Cobra6 #35 Posted Dec 20 2010 - 10:15

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I vote for an "on the fly" selection system. One central database for all players, and players can select each time they log in on what server to play.

View PostZigZagJoe, on Dec 20 2010 - 06:52, said:


Also, what about the horribly broken spotting system?

But I am also interested in when they fix the spotting system and also the terrible camouflage bug of the Jagdpanther. You can't hide with that thing, you get spotted even before all the regular moving tanks in your squad are seen. That should be a priority because it makes this tank very hard to actually play with.

Cobra 6

Overlord #36 Posted Dec 20 2010 - 14:10

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View PostTehRedScar, on Dec 20 2010 - 09:13, said:

So many pictures, although the lack of US TD's makes me sad, all that new metal certain does look fun.


There is no point in revealing all and at once. Patience, please.

Full specs of 9 new vehicles will be added shortly.

TheHonkyTonker #37 Posted Dec 20 2010 - 16:07

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omg time for me to continue playing my SPGs -_-

von_Weizegger #38 Posted Dec 20 2010 - 16:48

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View PostZigZagJoe, on Dec 20 2010 - 06:52, said:

Reposting from the first thread:

Splitting the playerbase into two is a terrible idea. Beyond horrible.

What makes more sense is a single world-server somewhere (because latency makes very little difference to it) then clients having a preference to which shard servers they play on. Prefer euro, plays on euro shards. Otherwise plays on US. If in a platoon/clan grouping, the world server tallys the server selections and then the group battles on whichever has more. Bam, no playerbase separation, and people are happy because they have low pings.


This may be only a beta, but clans have already formed and a lot of them are going to be split in half because of this. Really, who wants to play with more lag? If they go with the native server, they get low ping, but have no clan (and/or have to make anew account on the other server). If they go with the other one, they have to play with lag always so will be much less likely to play for fun (and buy/spend gold).


Also, what about the horribly broken spotting system?

I agree with you 100% but server split was never in question, it was going to hapen, so joining clans with people on the other side of the pond might not have been the best idea to begin with.

MrVic #39 Posted Dec 21 2010 - 05:51

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Please continue the server split discussion in the main topic for it :)

http://forum.worldof...cussion-thread/

Thanks