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What is WN7 rating?

WN7 Rating

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Sato_ #61 Posted Jul 27 2013 - 21:58

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Yes, tier 1 and 2 are penalized but only enough to counter the seal clubbing effect. You should be murdering at that tier. You should still get high wn7 scores.  I should get roughly the same wn7 at tier 2 as I do at tier 6+ and I do for the most part. but the person who suggested that these scores should be based on standard deviation is absolutely correct. The question that remains is how should each stat be weighted. It seems obvious that cap points should have less weight than damage but how much less and what of the other stats? How do we establish a mean with which to weight the value of a particular stat? The stat itself should be based on standard deviation but the weight of a given stat needs something else.

Praetor77 #62 Posted Jul 29 2013 - 23:19

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The weight of each stat was determined by using evolutionary algorithms to increase correlation with winrate. Read the WN thread.

Pershaw #63 Posted Aug 02 2013 - 14:04

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It seems inflated I've had a few games with close to 4k WN6/WN7 ratings, while Performance: 2.7k and Efficiency 2.5k

Mami_Momoe #64 Posted Aug 02 2013 - 14:30

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View PostPershaw, on Aug 02 2013 - 14:04, said:

It seems inflated I've had a few games with close to 4k WN6/WN7 ratings, while Performance: 2.7k and Efficiency 2.5k

:facepalm:

None of these statistics works on a per game basis. It should only be viewed as an average. Nobody has a consistent 4k WN7 because it'll drop in the long run.

Praetor77 #65 Posted Aug 05 2013 - 17:53

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View Postincrezi, on Aug 02 2013 - 14:30, said:

:facepalm:

None of these statistics works on a per game basis. It should only be viewed as an average. Nobody has a consistent 4k WN7 because it'll drop in the long run.

This.

BlackSpiralDancer #66 Posted Aug 20 2013 - 19:35

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ah ha, good explanations

slartifastbard #67 Posted Aug 20 2013 - 22:05

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It would be interesting to see the difference in stats, if all players were recalibrated using only tier 5 and above stats and then publishing that value next to the current value.  Might raise some eybrows!

SuPerKen907 #68 Posted Sep 02 2013 - 00:38

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Thanks for the info.  Now to raise my rates lol

ChocoSmith #69 Posted Oct 04 2013 - 10:21

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I feel the Wn7 doesn't reflect light tanks/scout roles at all.

I know it doesn't take into account spotting but can't you check experience earned for scout and give bonus (experience is almost directly related to spotting in a scouts role)

Pdenny #70 Posted Oct 10 2013 - 21:43

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My question is, and it may have already been addressed and I haven't read it yet, is if WR is so heavily rated in WN7 does that not take to much out of the individual players hand?  WR is almost always dependent upon the other 14 players MM teams you up with.  DMG should be the baseline to make it more about a players ability.

Pdenny #71 Posted Oct 10 2013 - 21:46

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Another question is if you have sold a tank and it is no longer in your garage do those stats figure in to your overall WN7 rating?  I have many tanks that I have experimented with and decided to sell because I could play them...if they are figured into my WN7 rating then I may take me years to overcome some of those bad stats.

kriptkpr #72 Posted Oct 31 2013 - 16:05

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Here is an idea,  untill a formula can be created that takes into account ALL the drastic number of variables in this game----- ie: difference in tanks and the damages they can do, the gun being used -- as many tanks get BIG time gimped from lack of guns avail compared to many of the same tier(t6 french td for example get a t3 gun to start), the ammo being fired (excluding gold ammo) from said gun, the in-game 'roll' you are dealt with each shot, including hit/miss -pen/critical hits with & w/o dmg - & the plethora of complete crap non-pen/bounce shots players are delt, the number of tanks player has/used, number of battles, any modules used that aid in dmg/hit, and 3 of the most important-- the utterly epic fail cammo system ( sorry a tank rolling in an open field  or sitting after being seen CANNOT IN ANY DELUSIONAL REALM OF REALITY,  GO POOF INTO THIN AIR!!,  the complete crap that we are forced to deal with when the MM created battles(seriously a t5 with t9's just because hes with a t6 and the t7-9 battle needs more players - or the above t6 td with a t3 gun that cant pen a 5.......). and premium & non premium accts-(because in pug's the loosers get hammered in xp/creds just because they got a crap team or the MM pulled its 'oh look its time for you to loose to keep that 50% W/L ratio crap) and  we all know that is not the end of them------- there is no point in using or relying on something of this nature as it will be in itself padded against all players that do not or cannot possess or afford to buy/run the tanks required to affect this formula or even WG's formula. My ability as a player is not and should never be determined by a system designed to keep players at a 50% W/L or my ability or inability to have/purchase/use high tier and/or 'premium' tanks/ammo/modules. Make a formula that properly takes into account and mostly accurately calculates ALL of the above and then I will say you have something good going, until then it is just another variation of the extremely biased  WoT formula. Bicker and moan and hate all you like, it makes no matter, you will still be wrong and you know it..

WallofSleep68 #73 Posted Nov 20 2013 - 01:11

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I find the most important factor of any battle is what tank I am using vs what tanks I am matched against.

All of these rating systems heavily favor overpowered tanks and matchmaking anomalies over anything else.

Schneewolf #74 Posted Dec 22 2013 - 15:40

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i would find a better rating system just 2 consider the damage done by spotting added 2  the whole formula say at 50% value of damage done directly 

it be more be rewarding and reflect better on the front line spotting and pushing players

 

instead of rewarding the standing behind u f camping afk brain sniping noobies:)







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