So far, in World of Tanks, there are pretty much only two types of terrain: the kind that slows your tank (mud, water, etc) and the kind that doesn't (asphalt, grass, etc). However, I think this scale could be expanded and give the player even more to consider when driving their tank. There are only three maps so far with snow (Mountain Pass, Erlenberg, and Arctic Region) and without a doubt there'll be more winter-based maps being introduced in the future. And this provides the opportunity for a unique addition to the game: ice.
Basically, ice would be patches of snow, much like how mud is a patch of dirt, that hinders vehicle maneuverability. But instead of slowing you down, you lose absolute control of your tank depending on speed, weight, and direction of your tank. For instance, if a T-50-2 were to drive straight through a patch of ice at top speed there would likely be no consequence. But if they were to try and turn or immediately stop instead of gradually slowing, they'd go skidding out of control until the tank either comes to a halt or leaves the ice, possibly damaging the tracks. The heavier and slower the vehicle, the less off an impact this would have, to the point where tanks like the Maus are basically unaffected.
Acceleration is also a factor to put into play. A tank that starts out slow from a stop on ice will have just a small inefficiency in their acceleration, whilst quicker tanks that gun it will have a dramatic loss of acceleration and traction. Tank collisions would also have an increased factor in how they bounce off another.
So what say to ice? Yay or nay?
Edited by ThatTrafficCone, Apr 09 2013 - 05:52.