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Tanks on Ice: Hydroplaning

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Poll: Tanks on Ice: Hydroplaning (63 members have cast votes)

Should Black Ice be Added to the Game?

  1. Yes (40 votes [63.49%])

    Percentage of vote: 63.49%

  2. No (13 votes [20.63%])

    Percentage of vote: 20.63%

  3. Maybe, But It Needs Some Work (10 votes [15.87%])

    Percentage of vote: 15.87%

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ThatTrafficCone #1 Posted Apr 09 2013 - 05:13

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I did some searching and didn't find a similar topic, so please excuse me if that has been brought up before.

So far, in World of Tanks, there are pretty much only two types of terrain: the kind that slows your tank (mud, water, etc) and the kind that doesn't (asphalt, grass, etc). However, I think this scale could be expanded and give the player even more to consider when driving their tank. There are only three maps so far with snow (Mountain Pass, Erlenberg, and Arctic Region) and without a doubt there'll be more winter-based maps being introduced in the future. And this provides the opportunity for a unique addition to the game: ice.

Basically, ice would be patches of snow, much like how mud is a patch of dirt, that hinders vehicle maneuverability. But instead of slowing you down, you lose absolute control of your tank depending on speed, weight, and direction of your tank. For instance, if a T-50-2 were to drive straight through a patch of ice at top speed there would likely be no consequence. But if they were to try and turn or immediately stop instead of gradually slowing, they'd go skidding out of control until the tank either comes to a halt or leaves the ice, possibly damaging the tracks. The heavier and slower the vehicle, the less off an impact this would have, to the point where tanks like the Maus are basically unaffected.

Acceleration is also a factor to put into play. A tank that starts out slow from a stop on ice will have just a small inefficiency in their acceleration, whilst quicker tanks that gun it will have a dramatic loss of acceleration and traction. Tank collisions would also have an increased factor in how they bounce off another.

So what say to ice? Yay or nay?

Edited by ThatTrafficCone, Apr 09 2013 - 05:52.


amaROenuZ #2 Posted Apr 09 2013 - 05:15

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Well we don't actually have any ice in the game right now. And I wouldn't really drive a 40 ton vehicle over ice in the first place though.

Serpenttine #3 Posted Apr 09 2013 - 05:16

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You want to drive tank which weight dozens of tons.. on ice.

Didn't read the "patches of ice" part, but still... it would be funny if they let tanks flip over. XD

Edited by Serpenttine, Apr 09 2013 - 05:17.


burtondrummerNY #4 Posted Apr 09 2013 - 05:16

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Assuming you don't mean frozen rivers/lakes, since there is no way I'm driving a Maus over a frozen lake.

Dantron #5 Posted Apr 09 2013 - 05:18

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View PostamaROenuZ, on Apr 09 2013 - 05:15, said:

Well we don't actually have any ice in the game right now. And I wouldn't really drive a 40 ton vehicle over ice in the first place though.

View PostSerpenttine, on Apr 09 2013 - 05:16, said:

You want to drive tank which weight dozens of tons.. on ice.

Didn't read the "patches of ice" part, but still... it would be funny if they let tanks flip over. XD
Tanks have less ground pressure than cars, so if a car can drive on thin ice, a tank will have an easier time, so long the tracks don't dig into the ice too badly. The only ones I'd worry about is the e-100, maus and kv5...

Serpenttine #6 Posted Apr 09 2013 - 05:22

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View PostDantron, on Apr 09 2013 - 05:18, said:

Tanks have less ground pressure than cars, so if a car can drive on thin ice, a tank will have an easier time, so long the tracks don't dig into the ice too badly. The only ones I'd worry about is the e-100, maus and kv5...

Its spread out more but the t-50 is still 6x as heavy as an average car.

Dantron #7 Posted Apr 09 2013 - 05:25

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View PostSerpenttine, on Apr 09 2013 - 05:22, said:

Its spread out more but the t-50 is still 6x as heavy as an average car.
Yes, but that weight is more spread out over a larger area, 7psi is much safer to drive on ice than 60psi, especially since that 60psi is very localized.

Magick #8 Posted Apr 09 2013 - 05:30

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View PostDantron, on Apr 09 2013 - 05:25, said:

Yes, but that weight is more spread out over a larger area, 7psi is much safer to drive on ice than 60psi, especially since that 60psi is very localized.

This is too true.  Though it has its drawbacks.  During the Winter War, the Finns would purposefully crack the ice under soviet tanks to make them drop into the water below.  

Oh, and for giggle factor:



Tank sliding on ice hits a truck.  You can actually hear it "THUNK" in the video.

Vaultin #9 Posted Apr 09 2013 - 05:35

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View PostburtondrummerNY, on Apr 09 2013 - 05:16, said:

Assuming you don't mean frozen rivers/lakes, since there is no way I'm driving a Maus over a frozen lake.

Pretty Sure the Germans would've in Russia if they had too...and pretty sure they still have some tanks left there too.

Eshowe #10 Posted Apr 09 2013 - 05:37

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View PostamaROenuZ, on Apr 09 2013 - 05:15, said:

Well we don't actually have any ice in the game right now. And I wouldn't really drive a 40 ton vehicle over ice in the first place though.
Isnt there a glacier on Mountain Pass or something?

CHOMMY #11 Posted Apr 09 2013 - 05:43

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In Germany in the late 80s my tank company went on alert at 0 dark thirty. There was about an inch of snow on the ground. The first tank made it down the first hill then up the other side fine. Everybody following started sliding back down to the bottom or in my tanks case, sliding down the first hill. We all ended up at the bottom, bens fenders, skirts and some smashed up exhaust grills. Sat there for hours till a chained up German sand truck showed. 63 ton toboggans. Good times.

RMS_Gigantic #12 Posted Apr 09 2013 - 05:45

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There's ice on the edges of the lakes in Arctic Region. Falling onto it breaks the ice due to the vehicles's inertia. Sliding on black ice in-game, however, would make things incredibly interesting! Light tanks would drift farther to the point of flat out moving sideways, and heavier tanks may have a much harder time slowing down once they get up to speed! Put a steep cliff nearby and inertia will be the undoing of any and all unwitting tankers!

Forvet #13 Posted Apr 09 2013 - 06:03

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I saw a video of a Leopard II doing a sustained drift in a circle on black ice in finland I think. It was pretty epic!

(lesse if I can do this embedding thing right. :D )

http://www.youtube.c...bed/P5aWAW2hea4

Edited by Forvet, Apr 09 2013 - 06:14.


Necrophore #14 Posted Apr 09 2013 - 06:09

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http://en.wikipedia.org/wiki/Aerosani

WG only said they wouldn't do wheeled vehicles...

Posted Image

Spiley_Craw #15 Posted Apr 09 2013 - 15:46

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You already have this, with the demented, exaggerated drifting that fast tanks do.
-Kle.

CRISISBATTL #16 Posted Apr 11 2013 - 01:10

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View PostNecrophore, on Apr 09 2013 - 06:09, said:

http://en.wikipedia.org/wiki/Aerosani

WG only said they wouldn't do wheeled vehicles...

Posted Image
I believe they said fully tracked vehicles only...

Necrophore #17 Posted Apr 11 2013 - 01:35

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View PostCRISISBATTL, on Apr 11 2013 - 01:10, said:

I believe they said fully tracked vehicles only...

Picky.

Did they say how many cleats it needs? Will just one work? Aerosani could treated as tracked vehicles stuck in permanent drift mode. Just turn the hit box sideways and give it a push. I'd bet they could set the physics model for it to treat level ground as a 30-degree slope and the thing would simply drift down the street on its own.

If the game engine still needs tracks and drive wheels, make them transparent and remove them from the hit box. (Actually, this is why I don't totally buy their story that the engine can't do wheeled vehicles. A Christie suspension with transparent tracks could duplicate the appearance of most wheeled or half-tracked vehicles and would require little programming to implement. They would still steer and drift like tanks, but it's a start.)

SERIALKILLERWHALE #18 Posted Apr 11 2013 - 02:59

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Replace the feet with tracks.
Problem solved

ironcladtanker #19 Posted Apr 11 2013 - 03:51

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View PostamaROenuZ, on Apr 09 2013 - 05:15, said:

Well we don't actually have any ice in the game right now. And I wouldn't really drive a 40 ton vehicle over ice in the first place though.

mountain pass, arctic zone (sorry, can't think of the name), yeah

rossmum #20 Posted Apr 11 2013 - 11:32

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Oh god yes. This would be amazing.

I mean, the game would be borderline unplayable for a few days while the pubbies learn that ice is bad to try and do burnouts on, but it'd add a whole new level of play to the game and once everyone adjusted it'd be great. Plus, I would never get tired of seeing clumsy players go skating off a cliff or into a ditch.

Certain tanks would perform differently than others, too. A historian writing of the Coldstream Guards' captured Panther ("Cuckoo") wrote of the Churchills skidding and sliding into the ditches at the side of the road at every opportunity while the Panther trundled along happily despite carrying another eight tons of tank. It'd certainly make things more interesting and varied.