Jump to content


Hetzer Crew Skills


This topic has been archived. This means that you cannot reply to this topic.
16 replies to this topic

lpmaster #1 Posted May 03 2013 - 04:48

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011
Alright. My crew on my Hetzer (equipped w/ 105) is about to reach 100%. These are the perks that I already have set for them as their first perks/skills. Discuss. Am I making good decisions, or is there something I am doing wrong?
Commander: Sixth Sense
Gunner: Snapshot
Loader: Adrenaline Rush Intuition
Driver: Smooth Ride Clutch Braking
Radio: That perk that increases view range.

I plan to have Camo as second set and repair for third.

Lumina #2 Posted May 03 2013 - 04:50

    Major

  • Players
  • 7172 battles
  • 6,378
  • Member since:
    03-07-2011
For how little HP a Hetzer has Adrenaline Rush is kind a pointless.   Chances of getting down to 10% HP on a Hetzer are insanely slim for that Perk to work.

lpmaster #3 Posted May 03 2013 - 04:51

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011

View PostLumina, on May 03 2013 - 04:50, said:

For how little HP a Hetzer has Adrenaline Rush is kind a pointless.   Chances of getting down to 10% HP on a Hetzer are insanely slim for that Perk to work.

Heh, guess you're right. Do you have a suggestion?

lizard_0011 #4 Posted May 03 2013 - 04:54

    Corporal

  • Players
  • 3465 battles
  • 13
  • Member since:
    04-15-2011
Repair is always good for tank destroyer.

Lumina #5 Posted May 03 2013 - 04:54

    Major

  • Players
  • 7172 battles
  • 6,378
  • Member since:
    03-07-2011
Intuition if you plan on using the 10.5cm it can save time switching between ammo types if you're using HE and HEAT. P.S. "Can" is a key word, it's random, it will automatically load the shell you switch to instead of starting the loading process all over again, sometimes can save you a lot of time when you're trying to switch shell types in a hurry, and again "Can" key word.

Personally other than Safe Stowage I'm not very fond of loader's perks. You might even be better off just investing in a normal skill like camo/repair/fire prevention instead for the loader.  Counting on crew number repair can be better than carrying a tool back on equipment even if only one crew member has it at 100%.

lpmaster #6 Posted May 03 2013 - 04:56

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011

View PostLumina, on May 03 2013 - 04:54, said:

Intuition if you plan on using the 10.5cm it can save time switching between ammo types if you're using HE and HEAT.  Personally other than Safe Stowage I'm not very fond of loader's perks.    You might even be better off just investing in a normal skill like camo/repair/fire prevention instead for the loader.  Counting on crew number repair can be better than carrying a tool back on equipment even if only one crew member has it at 100%.
Intuition was second on my list, I really enjoy the insta-reload it promises. And Repair, well I got a Large Toolbox for the passive boost, I never use it.

Lumina #7 Posted May 03 2013 - 05:02

    Major

  • Players
  • 7172 battles
  • 6,378
  • Member since:
    03-07-2011

View Postlpmaster, on May 03 2013 - 04:56, said:

Intuition was second on my list, I really enjoy the insta-reload it promises. And Repair, well I got a Large Toolbox for the passive boost, I never use it.
Repair is nice, once you get every crew member trained in it.   Hetzer has a 4 man crew, using it on the loader once it hit 100% would be equal to that of carrying a toolbox on board.  In short you could invest that equipement space for something more useful than a toolbox.

I know my Hummel all my loaders are grinding up camo skill, I don't need repair, most of the perks for loader are not that useful for a SPG in general, since you die so easily, normally don't live long enough for it to be a useful skill on a SPG when you get into a situation where you're getting shot at.  

Hetzer is a similar situation, not much HP going, but repair could save your life lucky on it, it has good frontal protection for it's tier and getting tracked is a nightmare on a Hetzer, it's side/rear isn't so well protected.  

25% on repair in total ie 1 crew member on the Hetzer with 100% repair can save you from getting hit a 2nd time by an SPG shot after an SPG has reloaded, or not, or getting your gun repaired when you're out of repair kits, or eta eta.

lpmaster #8 Posted May 03 2013 - 05:05

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011
I do not get hit much in my Hetzer anyways, either the enemy blows up before they hit me or they never see me.

And I was really more interested in strengthening the Camo through the skill, before repair. My slots for the Hetzer are Small Repair/ Fire Extinguisher/ Large toolbox.

I plan to slap on a Drive, Rammer and net on it.

Daigensui #9 Posted May 03 2013 - 05:05

    Major

  • Wiki Staff
  • 20014 battles
  • 20,221
  • [MUP] MUP
  • Member since:
    11-09-2012
Brake Clutching. You need to be able to turn to fight.

lpmaster #10 Posted May 03 2013 - 05:06

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011

View PostKankou, on May 03 2013 - 05:05, said:

Brake Clutching. You need to be able to turn to fight.

*Clutch Braking.

And now that I think about it, I think that's what I actually have my driver set to.

Cutthroatlemur #11 Posted May 03 2013 - 05:09

    Major

  • Players
  • 10268 battles
  • 3,641
  • Member since:
    08-24-2011
I'd recommend BIA for all crew for the first perk and then
sixth sense
snap shot
repairs for all others

ket101 #12 Posted May 03 2013 - 05:12

    Major

  • Beta Testers
  • 14770 battles
  • 5,731
  • [N-O-M] N-O-M
  • Member since:
    01-10-2011
Personally, I think Camouflage never really goes astray on a TD.

Lumina #13 Posted May 03 2013 - 05:14

    Major

  • Players
  • 7172 battles
  • 6,378
  • Member since:
    03-07-2011

View Postlpmaster, on May 03 2013 - 05:06, said:

*Clutch Braking.

And now that I think about it, I think that's what I actually have my driver set to.
Smooth ride would only work if  you were charging an enemy head on, it wouldn't effect your accuracy when turning.  It's best for medium tanks/light tanks.  I have it on my Tiger II though, but I have all the equipment/skills/perks that make the reticle smaller when moving about, it's fun being able to shoot people at 200-300 range when moving accurately, also helps when I use the 88 being it's aim time is slower than the 10.5 guns, I like using the 88 a lot of the Tiger II.  xD

TK_ #14 Posted May 03 2013 - 05:19

    First lieutenant

  • Players
  • 15944 battles
  • 902
  • [SMART] SMART
  • Member since:
    06-07-2012
For my first 3 skills on my Hetzer, I think I'm gonna set it up like this:
Commander- BIA, Camo, Situational Awareness
Gunner- BIA, Camo, Snap Shot
Driver- BIA, Camo, Clutch Braking
Loader- BIA, Camo, Repair

Or maybe I'll end up doing the third skills in place of the second ones... Eh, I don't know, I'll cross that bridge when I get there. I've got a 97% crew currently, so I have a ways to go before I'm at my third skill. I definitely want to take advantage of the Hetzer's already extremely high camo percentage, so I'm trying to up the camo as much as possible.

Equipment-wise, I have: Gun Rammer, Camo Net, and Improved Ventilation.

lpmaster #15 Posted May 03 2013 - 12:56

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011
I'm not a vents or BIA person. That 5 and 10% increase really isn't worth a slot or first skill in my opinion.

Lumina #16 Posted May 03 2013 - 23:15

    Major

  • Players
  • 7172 battles
  • 6,378
  • Member since:
    03-07-2011

View Postlpmaster, on May 03 2013 - 12:56, said:

I'm not a vents or BIA person. That 5 and 10% increase really isn't worth a slot or first skill in my opinion.
Well the thing is that increase is for all functions so even though it isn't great on any single thing, it's far superior across the board in general.  ie you will accelerate faster, aim quicker, be even more accurate, get off another round or two a minute, have slightly better view range, signal range eta eta.   For a game where factions of a second can matter, it can matter quite a lot.

lpmaster #17 Posted May 03 2013 - 23:25

    Major

  • Players
  • 6388 battles
  • 13,880
  • [ANZIO] ANZIO
  • Member since:
    08-01-2011

View PostLumina, on May 03 2013 - 23:15, said:

Well the thing is that increase is for all functions so even though it isn't great on any single thing, it's far superior across the board in general.  ie you will accelerate faster, aim quicker, be even more accurate, get off another round or two a minute, have slightly better view range, signal range eta eta.   For a game where factions of a second can matter, it can matter quite a lot.

I honestly prefer the skills that increase it far more drastically than BIA would.