defense against artillery
Mercsn
Today, 06:31 AM
There simply needs to be a defense against artillery. It seemed as though WG was nerfing their accuracy to something reasonable but after reading the WG news item on how accuracy is changing in the game, this seems to not be the case. Arty is simply getting an experience gain buff. There is no defense against artillery. With arty being everywhere, all the time, and able to shoot through multiple lines of sight (multiple artillery setup in different places) it is pretty rediculous.
Either nerf them as had been presumed with the accuracy changes or put in some sort of defense against them. Being able to one-shot anything from anywhere is a tad silly. Probably much like posting the obvious fact.
Honestly, I DO take it as a compliment that arty wants ME out of the game before any of my teamates, but it does get a bit annoying to have them on me FIRST, seemingly regardless of which tank I'm in. I could have 3 teamates nearby, equally attractive targets of the same tank class, and I'm the tank they target first. Thanks for the compliment arty! But, seriously, I'm not that great. shoot someone else first.
Or, maybe they just know I'm comming for them becuase of my hatred for them, donut eating 1 button clickers.
WG, fix it. Seriously. Already. Thank you.
Either nerf them as had been presumed with the accuracy changes or put in some sort of defense against them. Being able to one-shot anything from anywhere is a tad silly. Probably much like posting the obvious fact.
Honestly, I DO take it as a compliment that arty wants ME out of the game before any of my teamates, but it does get a bit annoying to have them on me FIRST, seemingly regardless of which tank I'm in. I could have 3 teamates nearby, equally attractive targets of the same tank class, and I'm the tank they target first. Thanks for the compliment arty! But, seriously, I'm not that great. shoot someone else first.
Or, maybe they just know I'm comming for them becuase of my hatred for them, donut eating 1 button clickers.
WG, fix it. Seriously. Already. Thank you.
Arbitard_the_Great
Today, 06:36 AM
It's called Scouts...
Or fast mediums...
or autoloaders...
or other artillery...
or tanks that get too close...
Basically, any tank in the game can kill arty. you just need to stay in cover or take out their "Eyes" (enemy tanks)
Edited by Arbitard_the_Great, Today, 06:39 AM.
Or fast mediums...
or autoloaders...
or other artillery...
or tanks that get too close...
Basically, any tank in the game can kill arty. you just need to stay in cover or take out their "Eyes" (enemy tanks)
Edited by Arbitard_the_Great, Today, 06:39 AM.
mody_aboda
Today, 06:43 AM
shooting with arty is not that easy, and most of the time you get killed in the start by a scout. stop bitching about arty this and arty that
Buthrakaur
Today, 06:44 AM
I honestly don't remember the last time an arty one shot me. It is not a common place thing, yet so many want to present it as if it is.
Arty is only OP against bad players that want to camp and hide from arty. If you hide where arty can not hurt you, you can contribute nothing, and are shorting your team a tank when it matters. If you try to camp where you are contributing, you are playing into the strength of arty and should die if spotted. Once you learn to actually play this game as is, instead of crying about things you don't like, you will learn arty is one of the least significant issues this game has. Unicunts want it to be such an issue, because if arty was removed from the game, their focus would not be split and they would excel that much more. They don't want you to know that is the fact behind their desire, but it is.
Arty is only OP against bad players that want to camp and hide from arty. If you hide where arty can not hurt you, you can contribute nothing, and are shorting your team a tank when it matters. If you try to camp where you are contributing, you are playing into the strength of arty and should die if spotted. Once you learn to actually play this game as is, instead of crying about things you don't like, you will learn arty is one of the least significant issues this game has. Unicunts want it to be such an issue, because if arty was removed from the game, their focus would not be split and they would excel that much more. They don't want you to know that is the fact behind their desire, but it is.
LightningZ
Today, 06:49 AM
Defense against arty:
Scouts and Cover.
If you get scouted or if you are not in cover knowing that there is powerful artillery, then you have nothing to blame but yourself. As a player who plays arty often enough, I can say that it's hard to relocate, zero in and then have the target disappear. Or the fact that sometimes the placement does not allow us to hit the targets we want to. Seriously, if you die because of arty then it is because you exposed yourself. Artillery is part of ground forces and you will see them doing their job: blasting tanks. If this game was at all realistic, artillery would just one shot any tank it saw by instantly breaking modules and killing crew with one shot. If you haven't noticed, that's pretty rare in this game.
Also for your insult on arty being "donut eating, one button clickers" artillery has to click two buttons: Left-click and right click. Technically speaking, Tankers click only one button which is left-click to shoot. But we PRESS the same buttons that you do, just about as often as you do: WASD, R, F, SHIFT. Seriously, stop bitching and get into cover and move while they reload. Not that hard. What's funny, is that you are probably the same person who bitches about arty not being good on your team and good on the other. Arty gets no appreciation what-so-ever even when we save your ass from getting killed.
I hope your next thread is about how TDs are OP and get so much Camo.
Edited by LightningZ, Today, 06:51 AM.
Scouts and Cover.
If you get scouted or if you are not in cover knowing that there is powerful artillery, then you have nothing to blame but yourself. As a player who plays arty often enough, I can say that it's hard to relocate, zero in and then have the target disappear. Or the fact that sometimes the placement does not allow us to hit the targets we want to. Seriously, if you die because of arty then it is because you exposed yourself. Artillery is part of ground forces and you will see them doing their job: blasting tanks. If this game was at all realistic, artillery would just one shot any tank it saw by instantly breaking modules and killing crew with one shot. If you haven't noticed, that's pretty rare in this game.
Also for your insult on arty being "donut eating, one button clickers" artillery has to click two buttons: Left-click and right click. Technically speaking, Tankers click only one button which is left-click to shoot. But we PRESS the same buttons that you do, just about as often as you do: WASD, R, F, SHIFT. Seriously, stop bitching and get into cover and move while they reload. Not that hard. What's funny, is that you are probably the same person who bitches about arty not being good on your team and good on the other. Arty gets no appreciation what-so-ever even when we save your ass from getting killed.
I hope your next thread is about how TDs are OP and get so much Camo.
Edited by LightningZ, Today, 06:51 AM.
amaROenuZ
Today, 06:49 AM
mody_aboda, on May 19 2013 - 06:43, said:
shooting with arty is not that easy, and most of the time you get killed in the start by a scout. stop bitching about arty this and arty that 
Yes, yes it is that easy. And it won't get killed by scouts if it pays attention to the minimap and relocates when a scout is heading towards it.
Arty is not hard. In fact, it is incredibly easy.
WarTrax
Today, 06:56 AM
amaROenuZ, on May 19 2013 - 06:49, said:
Yes, yes it is that easy. And it won't get killed by scouts if it pays attention to the minimap and relocates when a scout is heading towards it.
Arty is not hard. In fact, it is incredibly easy.
Arty is not hard. In fact, it is incredibly easy.
...uhmm... just looking at your profile and wondering -- which high tier arty have you been playing?? ... cuz the ones i have are reeeeaaallly slow, so relocating takes a LOT of time... but, if i played the ones you play it sounds like it'd be waaaaaay easier...
Cool_Man
Today, 07:10 AM
WarTrax, on May 19 2013 - 06:56, said:
...uhmm... just looking at your profile and wondering -- which high tier arty have you been playing?? ... cuz the ones i have are reeeeaaallly slow, so relocating takes a LOT of time... but, if i played the ones you play it sounds like it'd be waaaaaay easier...

Mercsn
Today, 07:10 AM
Buthrakaur, on May 19 2013 - 06:44, said:
I honestly don't remember the last time an arty one shot me. It is not a common place thing, yet so many want to present it as if it is.
Most of what kills me in any match with artillery is....artillery. You are simply lying to me if you tell me artillery never kills your kv-5. If it doesn't, you must be breaking your rule about not hiding out in a non-contributing spot.
Buthrakaur, on May 19 2013 - 06:44, said:
If you try to camp where you are contributing, you are playing into the strength of arty and should die if spotted. Once you learn to actually play this game as is, instead of crying about things you don't like, you will learn arty is one of the least significant issues this game has.
The only time I "camp where I'm contributing" is in a heavy tank and am having to play peek-a-boo with an enemy blocking a choke (or myself holding a choke). In this case, there is simply no way to reposition without either giving up the choke, or leaving the enemy to free up his forces by not having to defend one. Further, in a heavy, moving is about the same as sitting still to an arty reticle. Juking is impossible as it bleeds speed and stop/start won't shake an arty leading becuase the speed differential between flat out and stopped is so minor.
When in a medium...or even light (although less common), artillery will kill me AS I'M MOVING, JUKING OR REPOSITIONING. They will kill me if I'm covered. They will kill me if I'm moving. What exactly is there to learn from that? You suggest moving away from scouts if lit up. Ok, that takes me out of the fight which you recommend AGAINST. You advice, basically is that I'm damned if I do and damned if I don't. That's not really helpful.
What I'm 'crying about' is an emeny that is EVERYWHERE, ALL THE TIME with no way for me to defend against it or even attack it (becuase it is off over there in that square -ping- with about 3 TD's and 2 heavy tanks between me and him).
There either needs to be a defense against it or they need to balance it. If that's not possible, get rid of it and let's get back to a game about tanks.
Cool_Man
Today, 07:15 AM
Mercsn, on May 19 2013 - 07:10, said:
Most of what kills me in any match with artillery is....artillery. You are simply lying to me if you tell me artillery never kills your kv-5. If it doesn't, you must be breaking your rule about not hiding out in a non-contributing spot.
The only time I "camp where I'm contributing" is in a heavy tank and am having to play peek-a-boo with an enemy blocking a choke (or myself holding a choke). In this case, there is simply no way to reposition without either giving up the choke, or leaving the enemy to free up his forces by not having to defend one. Further, in a heavy, moving is about the same as sitting still to an arty reticle. Juking is impossible as it bleeds speed and stop/start won't shake an arty leading becuase the speed differential between flat out and stopped is so minor.
When in a medium...or even light (although less common), artillery will kill me AS I'M MOVING, JUKING OR REPOSITIONING. They will kill me if I'm covered. They will kill me if I'm moving. What exactly is there to learn from that? You suggest moving away from scouts if lit up. Ok, that takes me out of the fight which you recommend AGAINST. You advice, basically is that I'm damned if I do and damned if I don't. That's not really helpful.
What I'm 'crying about' is an emeny that is EVERYWHERE, ALL THE TIME with no way for me to defend against it or even attack it (becuase it is off over there in that square -ping- with about 3 TD's and 2 heavy tanks between me and him).
There either needs to be a defense against it or they need to balance it. If that's not possible, get rid of it and let's get back to a game about tanks.
The only time I "camp where I'm contributing" is in a heavy tank and am having to play peek-a-boo with an enemy blocking a choke (or myself holding a choke). In this case, there is simply no way to reposition without either giving up the choke, or leaving the enemy to free up his forces by not having to defend one. Further, in a heavy, moving is about the same as sitting still to an arty reticle. Juking is impossible as it bleeds speed and stop/start won't shake an arty leading becuase the speed differential between flat out and stopped is so minor.
When in a medium...or even light (although less common), artillery will kill me AS I'M MOVING, JUKING OR REPOSITIONING. They will kill me if I'm covered. They will kill me if I'm moving. What exactly is there to learn from that? You suggest moving away from scouts if lit up. Ok, that takes me out of the fight which you recommend AGAINST. You advice, basically is that I'm damned if I do and damned if I don't. That's not really helpful.
What I'm 'crying about' is an emeny that is EVERYWHERE, ALL THE TIME with no way for me to defend against it or even attack it (becuase it is off over there in that square -ping- with about 3 TD's and 2 heavy tanks between me and him).
There either needs to be a defense against it or they need to balance it. If that's not possible, get rid of it and let's get back to a game about tanks.
Mercsn
Today, 07:21 AM
Cool_Man, on May 19 2013 - 07:15, said:
Arty don't give me much of a problem and I don't get 1 shoted by them often. But I am 90% of the time where they shoot their first shell :/. I mean if you know what you are doing playing so arty can't kill you can be quite easy. So just learn arty favorite spots and learn how to make it so they can't hit you/
So far this evening, I've been killed (one-shot) by arty in most of my games. I'm trying out an fcm 50t and nimble and quick as it is, arty kills it on the move. Stop to shoot, arty gets me. Playing my Pz III/IV, arty has killed me twice out of 3 games. It's really getting rediculous. There seems to be nowhere they cannot kill me if I'm engaged with the enemy. I understand about their LOS limitations as I've tried the class to see what they can and can't do. I've been arty'd where there was a hill seperating me from anywhere he could have been other than my spawn or and island that was inaccessible. It's a bad joke that I'm getting a bit sick of. Just last game, I told my team, "they have one arty and he's going to try his best to kill me." Guess what? Destroyed, Grille, shot.
This has been the worst day I've had of it in my limited game experience, but it's so noticably rediculous I had to post on it. Altough tonight's the worst for it, I normally get killed by artillery when I'm in a heavy. Now that I"m getting it in my mediums also, it's just a bad joke taken too far.
Cool_Man
Today, 07:23 AM
Mercsn, on May 19 2013 - 07:21, said:
So far this evening, I've been killed (one-shot) by arty in most of my games. I'm trying out an fcm 50t and nimble and quick as it is, arty kills it on the move. Stop to shoot, arty gets me. Playing my Pz III/IV, arty has killed me twice out of 3 games. It's really getting rediculous. There seems to be nowhere they cannot kill me if I'm engaged with the enemy. I understand about their LOS limitations as I've tried the class to see what they can and can't do. I've been arty'd where there was a hill seperating me from anywhere he could have been other than my spawn or and island that was inaccessible. It's a bad joke that I'm getting a bit sick of. Just last game, I told my team, "they have one arty and he's going to try his best to kill me." Guess what? Destroyed, Grille, shot.
This has been the worst day I've had of it in my limited game experience, but it's so noticably rediculous I had to post on it. Altough tonight's the worst for it, I normally get killed by artillery when I'm in a heavy. Now that I"m getting it in my mediums also, it's just a bad joke taken too far.
This has been the worst day I've had of it in my limited game experience, but it's so noticably rediculous I had to post on it. Altough tonight's the worst for it, I normally get killed by artillery when I'm in a heavy. Now that I"m getting it in my mediums also, it's just a bad joke taken too far.
Gongoozler
Today, 07:29 AM
Using cover and good scouting are the most common answers I have heard. Scouting I can see but when you have 5 Arties on each side, good luck with that cover. The problem is not arty itself, the problem is the number of arty that can be in 1 game.
27thtigers
Today, 07:47 AM
you should be asking why your always lit up,and do something about it,camo net, crew skills etc,or maybe its true all arty have your name on a hit list lol.
Mercsn
Today, 07:51 AM
NinjaJohenes48, on May 19 2013 - 07:38, said:
Arty won't get the accuracy buff.
From how the news item read, the 'overall accuracy of SPGs will remain about the same, just more predictable. So, they are not getting nerfed if that is correct.
Also, while being newish to the game, WHY IS ARTILLERY KILLING ME when there are THREE OTHER GREEN TANKS NEARBY just as juicy?! What the hell is that about? I'm really NOT as good as they are giving me credit for, so I'd just like them to knock it off so I could actually play the game a bit. If this is where all my bad luck is going, I'm due to buy a lotto ticket.
Again, if I was on the teams with the good artillery, or artillery wouldn't shoot me first when there are other equally attractive targets nearby, in los posing just as much threat to his team, I never would have posted.
Mercsn
Today, 08:00 AM
27thtigers, on May 19 2013 - 07:47, said:
you should be asking why your always lit up,and do something about it,camo net, crew skills etc,or maybe its true all arty have your name on a hit list lol.
I'm thinking it has to be the hit-list thing. What I can't figure out is why I'm on MOST arty players KOS list. I'm lit up becuase I'm engaging the enemy. Camo net, and crew skills are multipliers of base camo. If I'm in a heavy or a medium with not great base camo those items are multiplying a low starting figure and therefore not very effective (sort of like 2x5 =10 for my tank where a hezter is something like 6x5 =30: his benefit is much greater from those skills/items. -rough example here).
There is no way to engage the enemy without being lit up. On a heavy, you're just SOL. (again, if I'm getting killed by arty I'm wondering why isnt MY arty killing that tank spotting me). Experience or not, there's no way to engage the enemy without being lit up!
With my Pz III/IV (and now this FCM) I'm very mobile, flexing and not trading shots with one enemy. Even on the move, arty'd. Tonight is seriously a very bad joke. I did not initially keep track so I can't say my total games so far, but I do know exactly 2 deaths have been to tanks (I'd guess around 10 deaths or so total). And I thought this was a game about tanks....
I vote World of Artillery.
If any of you magicians who can engage the enemy AND not get artied can actually tell me how to do that instead of advise "don't be lit up" I would appreciate that.
PanzerHyeena
Today, 08:09 AM
Also, with most 'scouts' arty doesn't even actually need to hit them to take them out, most can be killed or so crippled that they might as well have been killed by misses (not even near ones) by most arty above like T5 and they have to get through the entire enemy team to get to the artillery piece in question while having both the worst armor in the battle and the lowest hit points; if the enemy team is good a light tank or fast medium simply cannot break through because there's no hole to go through. At higher tiers even vehicles like my T-62A can receive as much as 400-900 damage from hits within 3-9 meters by artillery (splash, gold etc make a difference also, T92 lol there is no cover from that splash), which is more than enough leeway for the artillery to end my game even if I'm in decent cover. At high tiers most mediums (bat is a notable exception) are actually quite large and easy to hit by the team that they, like light tanks need to go through before they can even think about doing any damage at all to the artillery. However during their entire approach they can be engaged not only by the artillery but by the team supporting the artillery as well. Fast tanks don't have a magic button they can press to just teleport themselves into the enemy base, getting to artillery is hard work and often ends in miserable failure; especially if you try and force it, also known as suicide scouting and it's called that for a reason.
Hard artillery cover is only useful if you know EXACTLY where the artillery is positioned, barring that there are a few constants on some maps and some spots are a norm but I've been hit in some of the weirdest positions by artillery that has gotten itself into some creative place. So that's kind of iffy, advancing in heavy tanks can be a pain in the ass because they are slow and are just arty bait; waiting for them to reload is unworkable when there's five of them per team because you basically just end up 'waiting for the pause in their reload' the entire match or completely surrender the initiative. Not to mention 'waiting for the enemy artillery to be reloading' can surrender time for a flank to be reinforced. And many maps are so open that hard cover is fairly sparse and so artillery basically renders much of the map completely unused in 90% of the games played on them. Also remember that someone who is playing a tank has no real way of knowing if an artillery piece is actually aiming at them until the first shell lands, yet the artillery can see what everyone is doing so long as they are spotted.
Getting in close is dicey because as most artillery apologists seem to forget; arty can still shoot targets while not in strategic view and they can still kill with near misses and if there are multiple artillery pieces, as is the case in most high tier games, this can mean for a scout that there are several guns firing at you that don't even need to hit you to kill you. This is usually how I die in my light tanks *if* I can make it to the enemy base, which as mentioned many things factor into but this is rarely an early battle occurrence unless the enemy is very, very bad it is usually at least four to five minutes into the battle that a true gap can be found to break through and rush to where you guess the enemy artillery is in a way that's considered anything but suicidal. Then once a scout tank, we'll use the WZ-131 for reference here, actually gets to the enemy base it needs to look for the artillery, while moving, out of cover with only a vague idea of where the artillery is hiding and then destroy it with a gun that cannot kill the artillery piece (the WZ-131 sees T6-8 arty mostly which have more HP than the damage caused by its top gun) in one hit. Yet it can be killed by a miss from most if not all artillery it regularly sees, yet this, is the magic 'counter' to artillery.
Sorry but the only true 'counter' to artillery is an artillery piece that knows how to counter battery, especially if you want to kill the enemy artillery early in the game.
Hard artillery cover is only useful if you know EXACTLY where the artillery is positioned, barring that there are a few constants on some maps and some spots are a norm but I've been hit in some of the weirdest positions by artillery that has gotten itself into some creative place. So that's kind of iffy, advancing in heavy tanks can be a pain in the ass because they are slow and are just arty bait; waiting for them to reload is unworkable when there's five of them per team because you basically just end up 'waiting for the pause in their reload' the entire match or completely surrender the initiative. Not to mention 'waiting for the enemy artillery to be reloading' can surrender time for a flank to be reinforced. And many maps are so open that hard cover is fairly sparse and so artillery basically renders much of the map completely unused in 90% of the games played on them. Also remember that someone who is playing a tank has no real way of knowing if an artillery piece is actually aiming at them until the first shell lands, yet the artillery can see what everyone is doing so long as they are spotted.
Getting in close is dicey because as most artillery apologists seem to forget; arty can still shoot targets while not in strategic view and they can still kill with near misses and if there are multiple artillery pieces, as is the case in most high tier games, this can mean for a scout that there are several guns firing at you that don't even need to hit you to kill you. This is usually how I die in my light tanks *if* I can make it to the enemy base, which as mentioned many things factor into but this is rarely an early battle occurrence unless the enemy is very, very bad it is usually at least four to five minutes into the battle that a true gap can be found to break through and rush to where you guess the enemy artillery is in a way that's considered anything but suicidal. Then once a scout tank, we'll use the WZ-131 for reference here, actually gets to the enemy base it needs to look for the artillery, while moving, out of cover with only a vague idea of where the artillery is hiding and then destroy it with a gun that cannot kill the artillery piece (the WZ-131 sees T6-8 arty mostly which have more HP than the damage caused by its top gun) in one hit. Yet it can be killed by a miss from most if not all artillery it regularly sees, yet this, is the magic 'counter' to artillery.
Sorry but the only true 'counter' to artillery is an artillery piece that knows how to counter battery, especially if you want to kill the enemy artillery early in the game.
M477145_N1l550n
Today, 08:20 AM
They need to remove overhead targeting. That's where I see most of the issue.
But nerfing splash and reducing per-shot damage are also necessary.
But nerfing splash and reducing per-shot damage are also necessary.
WarTrax
Today, 08:40 AM
PanzerHyeena, on May 19 2013 - 08:09, said:
...Sorry but the only true 'counter' to artillery is an artillery piece that knows how to counter battery, especially if you want to kill the enemy artillery early in the game.
wow... you make that sound really simple and easy -- perhaps i'm missing something because i find cb the most difficult part of playing arty ...especially since most good arty players know to setup somewhere "unique" and then they shoot-n'-scoot to prevent counter shots...
...but, if you could please tell me your secret i'd love to learn to counter enemy arty better -- so, what specifically do you do to be so good at cb???


